[ToME:Competition 2.2.2 Character Dump] Name : Turdy Age 11 STR: 12 Sex : Female Height 34 INT: 13 Race : Yeek Hermit Weight 58 WIS: 11 Class : Warrior Social Class 33 DEX: 18/29 Body : Player CON: 10 God : Tulkas CHR: 9 + To Melee Hit 14 Level 34 Max Hit Points 213 + To Melee Damage 21 Experience 136512 Cur Hit Points -4 + To Ranged Hit 12 Max Exp 136512 Max SP (Mana) 33 + To Ranged Damage 9 Exp to Adv. 157500 Cur SP (Mana) 33 AC 35+85 Gold 108813 Piety 4370 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 2 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 8d5+84 Stealth : Excellent Magic Device: Superb Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, wavy red hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body was a Player. You have defeated 4009 enemies. You saved 12 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventure lasted 21 days. Your Attributes: You are dead, killed by a Nether hound on level 32 of Mirkwood. You can drain life from a foe. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You can sense the presence of good beings. You are unlucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your intelligence is sustained. Your constitution is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Skills (points left: 31) - Combat 30.000 [0.800] - Weaponmastery 37.550 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 10.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 02.662 [0.300] . Magic-Device 26.300 [1.150] - Spirituality 03.000 [0.500] . Prayer 20.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Cure Light Insanity on level 9. You are fated to die on level 19. You may meet a Mean-looking mercenary on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Extra Shots (x3) (+10,+9) It fires missiles excessively fast. It was given to you as a reward. e) The Ring 'Nirie' (+3) It increases your intelligence and searching by 3. It sustains your intelligence. It provides resistance to electricity, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) a Ring of Chaos Resistance {100% off} It provides resistance to confusion and chaos. You stole it from the Black Market. k) an Amulet of Searching (+6) m) a Dwarven Lantern n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Mirkwood. p) a Dragon Shield [8,+14] It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. s) a Dragon Helm [8,+8] It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. z) (nothing) {) 10 Seeker Arrows of Slay Evil (4d4) (+5,+2) {90% off} It fights against evil with holy fury. You made it yourself. |) a Shovel (1d2) (+0,+0) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 2 Spellbooks of Divine Aim {@m1@b1} b) 2 Potions of Speed c) 7 Potions of Heroism d) 9 Potions of Cure Critical Wounds e) 5 Scrolls of Teleportation f) 47 Scrolls of Identify {@r1} g) 6 Scrolls of Satisfy Hunger h) a Wooden Rod of Trap Location (10/10) {@z4} i) an Iron Rod of Simplicity of Illumination (50/50) {@z2} j) a Silver Rod of Capacity of Recall (200/200) {@z9} It can hold more mana. You bought it from the Black Market. k) 2 Wands of Manathrust[1|15] (15 charges) l) a Wand of Firewall[3|9] (3 charges) m) 2 Wands of Noxious Cloud[1|25] (8 charges) n) a Wand of Essence of Speed[1|13] (6 charges) o) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Staff of Disarm[1|10] (14 charges) q) a Staff of Identify[4|17] (14 charges) {@u1} r) The Dagger 'Narthanc' (E:322, L:6) (1d4) (+6,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It provides resistance to fire. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. s) 18 Arrows (exploding) (1d4) (+6,+6) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+4,+2) b) a Demonshield [5,+0] c) a Demonhorn [2,+0] d) The Wand Construction Kit {Gain Curroption} It can be activated for gain corruption. You found it lying on the ground on level 16 of Orc Cave. e) a Sprig of Athelas f) a Potion of Cure Light Insanity g) 2 Potions of Healing h) 2 Potions of Enlightenment i) a Potion of Curing j) 2 Scrolls of *Identify* k) a Rod Tip of Door/Stair Location (10 Mana to cast) l) a Rod Tip of Detection (80 Mana to cast) m) a Ring of Extra Attacks (+1 attack) n) an Elven Robe [2,+16] (+2 to stealth) {100% off} It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) a Large Leather Shield of Resistance [4,+12] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Quasit on level 16 of The Old Forest. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Fiery Khopesh of Slaying (3d6) (+2,+11) r) a Frozen Pike of Gondolin (2d5) (+9,+7) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 1. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, dark and sound. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. You found it in the remains of Wormtongue, Agent of Saruman on level 11 of Mirkwood. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 23 of Mirkwood. t) 53 Arrows (1d4) (+6,+6) u) 30 Seeker Arrows of Lightning (4d4) (+6,+9) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. v) 26 Seeker Arrows (4d4) (+1,+3) {90% off} [Home Inventory - Lothlorien ] a) 2 Potions of Healing b) a Potion of Enlightenment c) a Potion of Curing d) a Scroll of *Identify* {75% off} e) a Copper Rod of Nothing (20/20) f) a Moonstone Rod of Nothing (75/75) g) a Wand of Fireflash[1|16] (8 charges) h) a Wand of Tidal Wave[1|26] (9 charges) i) a Wand of Tidal Wave[3|24] (7 charges) j) a Wand of Ice Storm[2|28] (7 charges) k) a Staff of Healing[2|21] (3 charges) l) a Ring of Acid [+7] m) The Ring of Astarsin [+13] (+1 to stealth) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength and stealth by 1. It sustains your intelligence. It provides resistance to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) a Ring of Flying o) an Elven Cloak [4,+4] (+1 to stealth) p) a Sling of Power (x2) (+10,+22) q) 6 Seeker Arrows (4d4) (+6,+6) {90% off} [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.