[Angband 3.0.3 Character Dump] Name Legolas Self RB CB EB Best Sex Male Age 110 STR! 18/100 +1 +2 +5 18/180 Race High-Elf Height 96 INT! 18/100 +3 +2 +1 18/160 Class Ranger Weight 186 WIS! 18/100 -1 +0 +0 18/90 Title Pathfinder Status 47 DEX! 18/100 +3 +1 +0 18/140 HP -108/562 Maximize Y CON! 18/100 +1 +1 +1 18/130 SP 190/190 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 39 Armor [34,+80] Saving Throw Heroic Cur Exp 1999665 Fight (+32,+22) Stealth Excellent Max Exp 2040615 Melee (+53,+46) Fighting Legendary Adv Exp 2300000 Shoot (+40,+7) Shooting Legendary Blows 5/turn Disarming Superb Gold 888333 Shots 2/turn Magic Device Heroic Perception Good Burden 105.7 lbs Infra 40 ft Searching Good You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > You hit the Nighthawk. > You have slain the Nighthawk. > The Giant roc crushes you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Giant roc crushes you. > *** LOW HITPOINT WARNING! *** > The Giant roc misses you. > The Nighthawk misses you. <3x> > The Winged Horror breathes gas. > The Nighthawk dies. > The Winged Horror resists a lot. > The Giant roc cries out in pain. > The Crow dies. > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) (charging) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) a Long Bow (x3) (+8,+7) c) a Turquoise Ring of Protection [+14] d) a Garnet Ring of Slaying (+9,+5) e) a Crystal Amulet of the Magi [+2] (+1) It increases your intelligence by 1. It increases your searching by 1. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+9] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) a Jewel Encrusted Crown of Night and Day [0,+3] It provides resistance to light, dark, and blindness. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by acid. k) a Set of Leather Gloves of Power (+1,+3) [1,+0] (+5) It increases your strength by 5. l) a Pair of Hard Leather Boots of Speed [3,-1] (+5) It increases your speed by 5. [Character Inventory] a) 3 Books of Magic Spells [Conjurings and Tricks] b) a Book of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. f) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. g) a Ration of Food h) 6 Puce Potions of Speed i) 2 Black Potions of *Healing* j) a Metallic Blue Potion of Restore Life Levels k) 8 Grey Potions of Enlightenment l) a Scroll titled "murgre denwerg" of Teleport Level m) a Scroll titled "zundok tiblu" of *Identify* n) a Scroll titled "vlysan ishblaa" of *Destruction* o) an Aluminum-Plated Rod of Recall {@z5} p) an Iron Rod of Detection {@z8} q) a Willow Staff of Power (3 charges) r) an Arrow (1d4) (+0,+0) {@f4} [Home Inventory] a) a Metallic Blue Potion of Restore Life Levels b) a Scroll titled "bytmic mungtri" of Teleportation c) 12 Scrolls titled "zundok tiblu" of *Identify* d) 2 Scrolls titled "erksan rok" of Banishment e) a Scroll titled "tiwed wergeep" of Acquirement f) an Aluminum-Plated Rod of Recall (charging) {@z5} g) 4 Bronze Wands of Clone Monster (6 charges) h) 5 Bronze Wands of Clone Monster (7 charges) i) 2 Bronze Wands of Clone Monster (8 charges) j) 2 Bronze Wands of Clone Monster (5 charges) k) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. l) Ribbed Plate Armour (Dwarven) (-3) [28,+11] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid and fire. m) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. n) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed . It activates for phase door every 20 turns. It cannot be harmed by the elements. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. q) a Sabre (1d7) (+2,+5) r) a Broad Sword (2d5) (+3,+6) s) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-20] (-10) {cursed} It decreases your speed by 10. It slays undead, and it is especially deadly against dragons. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. u) a Quarterstaff (1d9) (+6,+3) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)