[Angband 4.0.5 Character Dump] Name belac VII Age 23 Self RB CB EB Best Race Hobbit Height 2'11" STR: 17 -2 +0 +3 18 Class Ranger Weight 3st 13lb INT: 12 +2 +2 +3 18/10 Title Tracker Turns used: WIS: 10 +1 -2 +3 12 HP 147/147 Game 574262 DEX: 18/14 +3 +1 +3 18/84 SP 27/27 Standard 52974 CON: 10 +2 -1 +0 11 Resting 8076 Level 25 Armor [21,+45] Saving Throw 72% Cur Exp 22538 Stealth Superb Max Exp 22538 Melee 2d5,+21 Disarming 69% Adv Exp 24500 To-hit 40,+31 Magic Devices 78 Blows 2.8/turn Perception 1 in 19 Gold 69273 Searching 36% Burden 135.3 lb Shoot to-dam +8 Infravision 40 ft Overweight 15.4 lb To-hit 68,+34 Speed -1 Max Depth 1050' (L21) Shots 2/turn You are one of several children of a Hobbit Warrior. You are a credit to the family. You have blue-gray eyes, wavy brown hair, and an average complexion. rAcid:......+.+.... Nexus:............. rElec:....+.+...... Nethr:......+...... rFire:..+...+...... Chaos:............. rCold:..+...+...... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:......+...... pConf:.........+... Sound:............. pStun:............. Shard:............. HLife:............+ Regen:............. Stea.:......+...... ESP:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+..........+. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Main Gauche of Maedhros (2d5) (+12,+15) <+3> Dropped by Boldor, King of the Yeeks at 950 feet (level 19) +3 intelligence. +3 dexterity. Slays giants, trolls. Cannot be harmed by acid. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.8 blows/round. With +1 STR and +0 DEX you would get 3.1 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 115.9 vs. giants, 115.9 vs. trolls, and 80 vs. others. b) a Light Crossbow of Extra Shots (x3) (+15,+8) <+1> Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13) +1 shooting speed. c) a Ring of Resist Fire and Cold Found lying on the floor at 500 feet (level 10) Provides resistance to fire, frost. d) a Ring of Accuracy (+13,+0) Found lying on the floor of a cavern at 850 feet (level 17) e) an Amulet of Resist Lightning Dropped by a Half-orc at 900 feet (level 18) Provides resistance to lightning. f) a Lantern of Brightness (0 turns) <+3> Found lying on the floor at 450 feet (level 9) Cannot be harmed by fire. Radius 3 light. g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> Found lying on the floor at 1000 feet (level 20) +3 stealth. Provides resistance to acid, lightning, fire, frost, dark, nether. Cannot be harmed by acid, fire. h) a Cloak [1,+4] Found lying on the floor at 600 feet (level 12) i) a Wicker Shield of Resist Acid [2,+2] Found lying on the floor at 500 feet (level 10) Provides resistance to acid. Cannot be harmed by acid. j) the Metal Cap of Thengel [3,+12] <+3> Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13) +3 wisdom. Provides protection from confusion. Cannot be harmed by acid. k) a Set of Leather Gloves of Power (+1,+4) [1,+0] <+3> Found lying on the floor at 50 feet (level 1) +3 strength. l) a Pair of Iron Shod Boots of Free Action [4,+3] Dropped by a Dark elf at 1000 feet (level 20) Cannot be harmed by fire. Prevents paralysis. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Mushroom of Vigor e) 20 Potions of Cure Light Wounds f) 19 Potions of Cure Serious Wounds g) 10 Potions of Cure Critical Wounds h) a Potion of Toughness i) 6 Potions of Berserk Strength j) 15 Scrolls of Phase Door k) 2 Scrolls of Teleportation l) 6 Scrolls of Identify m) 6 Scrolls of Word of Recall n) 2 Rods of Treasure Location o) a Rod of Disarming p) a Staff of Teleportation (8 charges) q) 3 Staves of Identify (21 charges) r) a Ring of Acid [+12] Found lying on the floor at 1050 feet (level 21) Provides resistance to acid. s) a Ring of Escaping <+4> Found lying on the floor at 950 feet (level 19) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. t) a Robe [2] {magical} Found lying on the floor at 1050 feet (level 21) You do not know the full extent of this item's powers. u) a Hard Leather Cap of Seeing [2,+4] <+4> Found lying on the floor at 1050 feet (level 21) +4 searching skill. Provides protection from blindness. Grants the ability to see invisible things. [Character Quiver] 0) 27 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 67.2. 25% chance of breaking upon contact. 1) 7 Bolts (1d5) (+6,+2) Combat info: Hits targets up to 120 feet away. Average damage/round: 80.2. 25% chance of breaking upon contact. [Home Inventory] a) 2 Scrolls of Treasure Detection b) a Staff of *Destruction* (4 charges) c) 3 Staves of Identify (23 charges) d) a Ring of Light <+2, +1> Found lying on the floor of a cavern at 1000 feet (level 20) +2 searching skill. Provides resistance to light. Radius 1 light. e) 2 Lanterns (7500 turns) Cannot be harmed by fire. Radius 2 light. f) Metal Brigandine Armour of Resist Fire (-3) [48,+6] Found lying on the floor at 600 feet (level 12) Provides resistance to fire. g) Studded Leather Armour (-1) [12,+0] Dropped by an unknown monster at 350 feet (level 7) h) a Set of Leather Gloves [1] {magical} Found lying on the floor at 50 feet (level 1) You do not know the full extent of this item's powers. i) a War Hammer of Acid (3d3) (+5,+7) Dropped by Orfax, Son of Boldor at 600 feet (level 12) Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 43.3 vs. creatures not resistant to acid, and 26.4 vs. others. j) a Shovel (1d2) (+1,+2) <+1> Found lying on the floor at 550 feet (level 11) +1 tunneling. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 16.1. k) a Long Bow (x3) (+0,+0) Bought from a store [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 203 0' Killed Farmer Maggot 464 50' Reached level 2 590 50' Reached level 3 1923 100' Reached level 4 2234 150' Reached level 5 2591 150' Reached level 6 2962 150' Killed Fang, Farmer Maggot's dog 3760 200' Reached level 7 4527 250' Reached level 8 5216 300' Killed Grip, Farmer Maggot's dog 6036 300' Reached level 9 8971 350' Reached level 10 9639 400' Reached level 11 11274 350' Killed Sméagol 11836 350' Reached level 12 15714 400' Reached level 13 16098 450' Killed Lagduf, the Snaga 17445 500' Reached level 14 19570 550' Reached level 15 21014 600' Reached level 16 22171 600' Killed Orfax, Son of Boldor 22230 600' Reached level 17 23002 600' Killed Mughash the Kobold Lord 24954 650' Reached level 18 25766 650' Killed Golfimbul, the Hill Orc Chief 25774 650' Found the Metal Cap of Thengel 25916 650' Killed Bullroarer the Hobbit 26001 650' Killed Grishnákh, the Hill Orc 26763 650' Reached level 19 27504 650' Killed Wormtongue, Agent of Saruman 30499 750' Reached level 20 35205 900' Reached level 21 37591 950' Reached level 22 38391 950' Killed Gorbag, the Orc Captain 38848 950' Reached level 23 39024 950' Killed Boldor, King of the Yeeks 39038 950' Found the Main Gauche of Maedhros 40812 950' Killed Brodda, the Easterling 43663 1000' Reached level 24 44398 1000' Killed Nár, the Dwarf 44855 1000' Found the Soft Leather Armour 'Hithlomir' 48860 1050' Reached level 25 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)