[Angband 3.0.3 Character Dump] Name Dan Self RB CB EB Best Sex Male Age 87 STR! 18/100 -1 -5 +4 18/80 Race Gnome Height 44 INT! 18/100 +2 +3 +6 18/210 Class Mage Weight 93 WIS! 18/100 +0 +0 +2 18/120 Title Arch-Mage Status 38 DEX! 18/100 +2 +1 +2 18/150 HP 776/776 Maximize Y CON! 18/100 +1 -2 +10 18/190 SP 347/384 Preserve N CHR! 18/100 -2 +1 +0 18/90 Level 50 Armor [35,+95] Saving Throw Heroic Cur Exp 8253259 Fight (+21,+13) Stealth Superb Max Exp 8253259 Melee (+35,+27) Fighting Heroic Adv Exp ******** Shoot (+38,+19) Shooting Legendary Blows 4/turn Disarming Superb Gold 4088985 Shots 1/turn Magic Device Legendary Perception Good Burden 158.1 lbs Infra 80 ft Searching Fair You are one of several children of a Gnome Prankster. You are a credit to the family. You have blue eyes, wavy black hair, and an average complexion. [Character Equipment] a) The Spear of Orome (4d6) (+14,+14) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) an Aquamarine Ring of Speed (+7) It increases your speed by 7. d) a Quartzite Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. e) a Brass Amulet of Regeneration It speeds your regeneration. f) The Arkenstone of Thrain {2600 Floor} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {Floor 2250} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {Saruman, 2750} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Leather Shield of the Haradrim [4,+12] (+2) {Floor, 2700} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Saruman, 2750} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+8] (+4) It increases your speed by 4. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Incantations and Illusions] {40% off} d) 6 Books of Magic Spells [Sorcery and Evocations] {40% off} e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 4 Light Blue Potions of Healing k) 5 Brown Potions of Restore Mana l) a Scroll titled "snabyt tarok" of *Identify* m) a Spruce Staff of Healing (3 charges) n) a Bronze Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. o) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) 13 Arrows of Slay Undead (1d4) (+10,+8) It slays undead. q) 9 Seeker Arrows of Flame (4d4) (+13,+12) It is branded with fire. It cannot be harmed by fire. r) 23 Seeker Arrows of Acid (4d4) (+11,+8) It is branded with acid. It cannot be harmed by acid. s) 21 Mithril Arrows (3d4) (+6,+7) It cannot be harmed by acid and fire. [Home Inventory] a) 23 Books of Magic Spells [Magic for Beginners] b) 17 Books of Magic Spells [Conjurings and Tricks] c) 20 Books of Magic Spells [Incantations and Illusions] {40% off} d) 7 Books of Magic Spells [Sorcery and Evocations] {40% off} e) 13 Furry Mushrooms of Restoring f) a Gold Potion of *Healing* g) an Orange Potion of Life h) 18 Orange Speckled Potions of Restore Life Levels {40% off} i) 4 Scrolls titled "snabyt tarok" of *Identify* j) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. k) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Gr Storm Wyrm, 3000} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. l) The Star of Elendil {2450 L Balrog} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) The Cloak of Thingol [1,+14] (+3) {Adunaphel 2200} It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. p) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) a Cloak of the Magi [1,+17] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by acid. r) The Large Leather Shield of Celegorm [4,+20] {Lg Vault 2100} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. s) The Large Metal Shield of Anarion [5,+19] {2300 L Balrog} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. u) The Iron Helm 'Holhenneth' [5,+9] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. v) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Med Maze Vault 2750} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. x) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns . It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)