[ToME 2.2.2 Character Dump] Name : Abalidric Age 13 STR: 26 Sex : Male Height 35 INT: 24 Race : Yeek Weight 55 WIS: 27 Class : Symbiant Social Class 31 DEX: 22 Body : Player CON: 26 God : Manwe Sulimo CHR! 31 + To Melee Hit 33 Level 39 Max Hit Points 454 + To Melee Damage 42 Experience 602370 Cur Hit Points -46 + To Ranged Hit 43 Max Exp 602370 Max SP (Mana) 101 + To Ranged Damage 14 Exp to Adv. 650000 Cur SP (Mana) 101 AC 19+67 Gold 155964 Piety 10279 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Bad Blows/Round: 6 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 12-960 Stealth : Excellent Magic Device: Excellent Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have blue eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 37 (1850') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 42 (2100') Illusory Castle: Level 35 (1750') Orc Cave: Level 11 (550') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 4872 enemies. You saved Bree from a dreadful Nazgul. You saved 36 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. Your adventure lasted 28 days. Your Attributes: You are dead, killed by acidic food in a plain of grass north of Minas Anor. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You are unlucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 33.400 [0.800] . Weaponmastery 01.000 [0.800] . Archery 14.300 [0.700] . Barehand-combat 43.600 [0.600] - Sneakiness 03.400 [0.800] . Stealth 01.000 [0.800] . Disarming 03.100 [0.700] - Magic 08.189 [0.700] . Magic-Device 22.000 [1.000] - Spirituality 04.400 [0.500] . Prayer 24.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 05.070 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 33.000 [0.800] Abilities * Ammo creation [Character Equipment] a) (nothing) d) a Sling of Extra Might (x4) (+10,+14) It provides resistance to acid. It fires missiles with extra might. It was given to you as a reward. e) a Ring of Slaying (+8,+12) You bought it from the Rare Jewelry Shop. f) a Ring of See Invisible k) an Amulet of Weaponmastery (+5,+5) [+3] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi [Recharge] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) Elven Cord Armour [6,+9] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 15 of Orc Cave. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 28 of Mirkwood. p) a Demonshield of Reflection [5,+11] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Levitation [3,+5] It provides resistance to nether. It allows you to levitate. You bought it from the Armoury. z) a Silent watcher (1677 hp) {) 17 Rounded Pebbles of Ardaglas (1d2) (+22,+7) {90% off} It does extra damage from acid. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Pick of Nosgare (1d3) (+3,+4) (+1) It increases your intelligence, wisdom, dexterity , constitution, charisma and ability to tunnel by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You bought it from the Forbidden Library. d) 16 Rations of Food e) 6 Potions of Speed {!*} f) 6 Potions of Healing {!*} g) 6 Potions of Restore Life Levels {!*} h) 6 Scrolls of Teleportation {!*} i) 6 Scrolls of Word of Recall {!*} j) 18 Scrolls of Identify {50% off} k) 7 Scrolls of *Identify* {!*} l) a Wooden Rod of Trap Location (10/10) {@z0} m) a Silver Rod of Illumination (100/100) {@z9} n) a Partial Totem of a Black knight o) a Pair of Soft Leather Boots of Stealth [2,+5] (+3 to stealth) It increases your stealth by 3. You bought it from the Armoury. p) 28 Rounded Pebbles of Lightning (1d2) (+5,+11) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. q) 8 Rust monster raw meats r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 15 Mushrooms of Cure Serious Wounds {100% off} b) 8 Sprigs of Athelas {!*} c) 6 Potions of Cure Light Insanity d) a Scroll of Rune of Protection {!*} e) a Silver Rod of Nothing (100/100) {25% off} f) 2 Rod Tips of Door/Stair Location (10 Mana to cast) g) a Rod Tip of Illumination (8 Mana to cast) h) a Rod Tip of Detection (80 Mana to cast) i) a Wand of Noxious Cloud[1|26] (8 charges) j) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your dexterity and stealth by 1. It makes you invisible. It provides resistance to acid, shards, nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) a Ring of Damage (+11) l) a Ring of Confusion Resistance m) a Large Metal Shield of Resistance [5,+7] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) a Pair of Soft Leather Boots of Jumping [2,+5] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. o) The Awl-Pike of Morme (1d8) (+11,+15) (+2 attacks) It can be wielded two-handed. It increases your attack speed by 2. It does extra damage from acid. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} q) 17 Arrows of Slay Dragon (1d4) (+8,+5) {90% off} It is especially deadly against dragons. You made it yourself. r) 28 Seeker Arrows of Flame (4d4) (+9,+6) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. s) 27 Seeker Arrows of Flame (4d4) (+4,+8) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. t) 17 Iron Shots of Slay Animal (1d4) (+8,+7) {90% off} It is especially deadly against natural creatures. You made it yourself. u) 28 Iron Shots of Slay Animal (1d4) (+8,+5) {90% off} It is especially deadly against natural creatures. You made it yourself. v) 4 Shards of Pottery w) a Broken Stick x) 4 Broken Skulls [Home Inventory - Gondolin ] a) 5 Potions of Speed {!*} b) 2 Potions of Life {!*} c) a Ring of Fear Resistance d) an Amulet of Brilliance (+5) {90% off} It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Rare Jewelry Shop. e) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon in the town of Gondolin . h) a Pick of Digging (1d3) (+9,+9) (+5) i) a Sling of Extra Might (x3) (+13,+16) It provides resistance to dark. It fires missiles with extra might. You bought it from the Black Market. j) a Light Crossbow of Power (x3) (+12,+20) k) 20 Rounded Pebbles of Acid (1d2) (+10,+11) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. l) 23 Iron Shots of Acid (1d4) (+8,+5) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. m) 25 Iron Shots of Slay Evil (1d4) (+6,+11) {90% off} It fights against evil with holy fury. You made it yourself. n) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 32 of Mirkwood. o) 4 Dwarf Skeletons [Home Inventory - Minas Anor ] a) a Death mold (2000 hp) b) a Greater Mimic (350 hp) c) a Sprig of Athelas {!*} d) 6 Potions of Speed {!*} e) 9 Potions of Cure Critical Wounds {75% off} f) 4 Potions of Healing {!*} g) a Potion of Restore Mana {!*} h) a Potion of Enlightenment {!*} i) a Moonstone Rod of Capacity of Nothing (150/150) j) a Ring of Constitution (+6) k) a Ring of Damage (+16) l) Elven Hard Leather Armour (-1) [6,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Hard Studded Leather of Ering (-1) [7,+13] It sustains your intelligence. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 37 of Mordor. n) an Elven Thunderlord Coat [9,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 40 of Paths of the Dead. o) an Elven Cloak of Electricity [4,+12] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. q) 26 Bolts of Lightning (1d5) (+8,+10) r) 28 Bolts of Slay Evil (1d5) (+1,+10) s) 29 Rounded Pebbles of Venom (1d2) (+4,+4) {90% off} It poisons your foes. You made it yourself. t) 20 Rounded Pebbles of Slay Evil (1d2) (+6,+10) {90% off} It fights against evil with holy fury. You made it yourself. u) 27 Iron Shots of Frost (1d4) (+2,+7) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. v) 18 Iron Shots of Frost (1d4) (+5,+2) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. w) 27 Iron Shots of Slay Dragon (1d4) (+9,+4) {90% off} It is especially deadly against dragons. You made it yourself. [Home Inventory - Lothlorien ] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. b) 2 Spellbooks of Recharge c) a Potion of Enlightenment {!*} d) a Wand of Teleport Away[3|21] (7 charges) e) a Staff of Identify[1|20] (8 charges) f) a Staff of Genocide[1|5] (4 charges) {!*} g) a Ring of Free Action h) a Ring of Spell [Noxious Cloud] i) an Amulet of the Serpents [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Balance drake on level 26 of Mirkwood. j) Elven Hard Leather Armour (-1) [6,+13] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Rhino Hide Armour of Baron (-1) [8,+12] It sustains your charisma. It provides immunity to fire and cold. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) an Elven Thunderlord Coat [9,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Dragon Shield [8,+10] It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. o) The Set of Gauntlets 'Paurnen' [Noxious Cloud] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Long Bow of Extra Shots (x3) (+15,+8) r) 23 Arrows of Flame (1d4) (+9,+9) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. s) 25 Rounded Pebbles of Frost (1d2) (+4,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. t) 15 Rounded Pebbles of Slay Demon (1d2) (+5,+4) {90% off} It strikes at demons with holy wrath. You made it yourself. u) 29 Iron Shots of Slay Animal (1d4) (+7,+2) {90% off} It is especially deadly against natural creatures. You made it yourself. v) a Broken Bone w) 22 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Wooden Boomerang of Nimar (1d8) (+2,+2) {cursed} It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave.