[ToME 2.4.0 (ah, git) Character Sheet] Name : Jerilith Age 23 STR: 38 Sex : Female Height 58 INT: 37 Race : Vampire RohanKnight Weight 69 WIS: 22 Class : Geomancer Social Class 12 Dex: 36 36 Body : Player CON: 39 God : Eru Iluvatar CHR: 23 + To Melee Hit 9 Level 35 Hit Points 679/ 691 + To Melee Damage 1 Experience 1279733 Spell Points 31/ 732 + To Ranged Hit 35 Max Exp 1421957 Sanity 250/ 250 + To Ranged Damage 12 Exp to Adv. 1575000 Piety 215 AC 30+145 Gold 1496774 Speed Fast (+35) (Miscellaneous Abilities) Fighting : Poor Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 12d4+4 Stealth : Bad Magic Device: Bad Infra-Vision: 150 feet Tactic: coward Explor: running (Character Background) You are the first child of a Landed Knight. You have brown eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 5 (250') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 35 (1750') Your body is a Player. You are currently on level 102 of Angband. You have defeated 1621 enemies. You saved Arda and became a famed Queen. You destroyed the One Ring, thus weakening Sauron. You found 1 of the relic pieces. You have been adventuring for 4 days. adefkmnopsuxz{|@ Add Str : ...1....4..3..6. Add Int : 3.312.4..3...... Add Wis : 3..12........... Add Dex : .4.1.....34..... Add Con : ...1..4.4..3.... Add Chr : ...1.....3...... Mul Mana : +...+..........+ Mul SPower: +........+...... Add Stea. : ......46........ Add Sear. : .......6.3....6. Add Infra : 3......6......6. Add Tun.. : ..............6. Add Speed : .4.1.346...3...+ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ...+............ Sust Int : +...+........... Sust Wis : +..++........... Sust Dex : ................ Sust Con : ...+............ Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : +............... Reflect : ......+......... Free Act : ...+....+.+..... Hold Life : ....++.........+ Imm Acid : .+....+.*++...+. Res Elec : .+....+......... Imm Fire : .+.*..*..+...... Imm Cold : *+....+........+ Res Pois : ...............+ Res Fear : ...+.......+.... Res Light : .....+.......... Res Dark : .....+.+......++ Res Blind : +..........+.... Res Conf : .....+..+....... Res Sound : ........+....... Res Shard : .........+...... Res Neth : ...+...........+ Res Nexus : ......+.+....... Res Chaos : .....+..+....... Res Disen : .........+....+. Aura Fire : ......+......... Auto Curse: ....+........... Lite : ....+.....+....+ See Invis : +..+.+.+........ Digestion : ....+........... Regen : ...++........... Activate : ...+.+...++...+. Cursed : .+......+....... Hvy Curse : ....+........... Fly : ......++........ Climb : ...........+..+. Orc.ESP : .....+..+.....+. Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+........... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 10) - Combat 01.000 [0.200] . Weaponmastery 00.800 [0.600] . Archery 00.500 [0.000] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 01.000 [0.000] - Magic 26.560 [0.900] . Magic-Device 01.500 [1.050] . Spell-power 37.400 [0.700] - Geomancy 37.400 [0.700] . Fire 33.967 [1.050] . Water 25.567 [1.050] . Air 25.567 [1.050] . Earth 25.567 [1.050] . Meta 00.000 [0.700] . Conveyance 30.100 [0.700] . Divination 08.400 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 10.500 [0.700] . Udun 00.800 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 03.500 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!d!t!v!s} It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed, !d!t!v!s} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. e) an Indestructible Ring of Intelligence (+3) It increases your intelligence by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Power 'Narya' (+6,+6) (+1) {!d!t!v!s} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!t!v!s} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!t!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Bat (-7,-3) [4,+14] (+6) {!d!t!v!s} It increases your stealth, searching, infravision, speed and luck by 6 . It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed, !d!t!v!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!t!v!s} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!t!v!s} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!d!t!v!s} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) {!d!t!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {@m3} b) a Fireproof Tome of the Blowing Wind {@m6} c) a Fireproof Tome of the Impenetrable Earth {@m5} d) a Fireproof Tome of the Everrunning Wave {@m7} e) a Fireproof Tome of Translocation {@m8} f) a Tome of the Tree {@m9} g) 3 Fireproof Tomes of Knowledge {@m4} h) a Fireproof Unholy Tome of the Hellflame {@m2} i) a Corrupted Tome of Melkor j) The Crystal Ball of Godly Sights It can be activated for experience loss. You found it lying in a vault on level 5 of Barrow-Downs. k) 3 Potions of Cure Critical Insanity l) 2 Potions of Healing m) 3 Potions of Enlightenment n) a Golden Rod of Capacity of Nothing (154/250) o) a Golden Rod of Capacity of Nothing (95/250) p) a Golden Rod of the Istari of Nothing (4/250) q) a Mithril Rod of the Istari of Nothing (194/320) r) a Mithril Rod of the Istari of Detection (2/320) {!d!v!s@z1} s) a Rod Tip of Acid Balls (60 Mana to cast) t) The Anchor of Space-Time {!d!t!v!s} u) 86 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) b) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) c) a Harp of Power (+1) It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) a Fireproof Unholy Tome of the Hellflame b) a Potion of Experience c) a Rod Tip of Speed (100 Mana to cast) d) a Rod Tip of Havoc (90 Mana to cast) e) Ring of Power of Ring~ of Power (+4 to searching) It increases your dexterity, constitution and searching by 4. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 78 of Angband. f) Ring of Power of Ring~ of Power (+2) It increases your strength and charisma by 2. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire and light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 77 of Angband. g) Ring of Power of Ring~ of Power (+4 to stealth) It increases your stealth by 4. It makes you invisible. It sustains your constitution and charisma. It provides resistance to poison, dark, blindness and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 81 of Angband. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. k) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. [Home Inventory - Lothlorien ] a) The Crumpled Scroll of Mass Resurrection b) a Ring of Speed (+9) c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. d) a Ring of Shard Resistance (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, poison, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. e) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Carlammas (+2) g) The Amulet of Ingwe (+3) h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!t!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. i) The Jewel 'Evenstar' (+3) {!d!t!v!s} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Amulet of Findiryon It sustains your constitution. It provides resistance to dark, shards , nexus and disenchantment. It allows you to levitate. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. k) The Phial of Galadriel (+4) {!d!t!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. m) The Phial of Undeath (-5) {cursed} n) a Stone o) The Chaos Dragon Scale Mail of Inghalin (-2 to accuracy) [30,+27] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your intelligence and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, cold, poison, dark, sound, nether, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. r) The Splint Mail 'Valath' (-30,-19) [19,+10](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to fire, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) u) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} x) The Cloak 'Colannon' [1,+15] (+3 to speed) a) The Cloak 'Holcolleth' [1,+4] (+2) b) The Cloak 'Colluin' [1,+20] c) The Cloak of Thingol [1,+18] (+3) d) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. e) an Elven Cloak of Protection [4,+14] (+4 to stealth) f) The Fur Cloak of Archirnie [3,+15] (+1 to stealth) {!d!t!v!s} It increases your stealth by 1. It sustains your strength and constitution. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, poison, dark, confusion, sound, shards and nexus . It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Fur Cloak of Uruin [3,+4] It provides immunity to fire. It provides resistance to poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. h) The Cloak of Mist of Norinosta [1,+9] (+1 to stealth) It increases your stealth by 1. It sustains your dexterity. It provides immunity to cold. It provides resistance to electricity, fire and confusion. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. i) a Wolf Pelt of Air [1,+7] j) The Large Leather Shield 'Bragoth' [4,+7] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to acid, electricity, poison, confusion and nether . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Mordor. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Mordor. m) a Dragon Shield of Preservation (-9,-9) [8,+38] It sustains your strength, dexterity and constitution. It provides resistance to life draining, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} p) The Golden Crown of Teith [0,+11] {cursed} It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid and sound. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. q) The Hard Leather Cap of Thranduil [2,+10] (+2) r) The Metal Cap of Thengel [3,+12] (+3) s) The Iron Helm 'Holhenneth' [5,+10] (+2) t) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Steel Helm 'Lebohaum' [20,+80] {!d!t!v!s} It can be activated for sing a cheerful song every turn if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. v) The Steel Helm of Duwaewen [6,+14] It provides light (radius 1) forever. It sustains your strength, dexterity and charisma. It provides resistance to disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. w) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of The Sacred Land Of Mountains. x) The Set of Leather Gloves 'Cammithrim' [1,+10] {!t} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. a) The Set of Gauntlets 'Paurhach' [2,+15] b) The Set of Gauntlets 'Paurnen' [2,+15] c) The Set of Gauntlets 'Pauraegen' [2,+15] d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) h) The Rapier 'Forasgil' (1d6) (+12,+19) i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. o) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. p) a Trident (*Defender*) (1d8) (+4,-4) [+11] (+2 to stealth) q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. a) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) b) The Seeker Arrow of Gondor (10d8) (+10,+20) c) a Mage Staff of Wizardry (1d4) (+4,+6)(80%) (+4) {!d!t!v!s} d) a Mage Staff of Mana (1d4) (-16,+9)(40%) e) a Mage Staff (1d4) (+0,+0)