[ToME 2.0.0 Character Dump] Name : Alaenad Age 104 STR: 7 Sex : Neuter Height 61 INT: 24 Race : Elf Hermit Weight 95 WIS: 13 Class : Thaumaturgist Social Class 17 DEX: 11 Body : Player CON: 3 CHR: 14 + To Melee Hit -11 Level 17 Max Hit Points 20 + To Melee Damage -10 Experience 4486 Cur Hit Points -3 + To Ranged Hit -7 Max Exp 4486 Max SP (Mana) 274 + To Ranged Damage -5 Exp to Adv. 4930 Cur SP (Mana) 209 AC 7+27 Gold 3766 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 1 Bows/Throw : Bad Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Wpn.dmg/Rnd: 1d4-10 Stealth : Excellent Magic Device: Heroic Infra-Vision: 40 feet Tactic: careful Explor: fast (Character Background) Your mother was of the Nandor. You are one of several children of a Townsman. You are the black sheep of the family. You have blue-gray eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: ON Recall Depth: Barrow-Downs: Level 10 (500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Yavie of the 2890th year of the third age. Your adventured lasted 1 day. Your Attributes: You are dead. You can mystify pets. You can wake up a pet. Your eyes are sensitive to infrared light. You are unlucky. You are resistant to fire. You are resistant to bright light. You are resistant to nether forces. Your stealth is affected by your equipment. Skills (points left: 0) - Weaponmastery 00.000 [0.400] - Archery 00.000 [0.500] - Sneakiness 01.000 [0.900] - Magic 33.970 [0.950] . Spell-power 00.000 [0.600] . Sorcery 04.400 [0.400] . Mana 00.000 [0.600] . Fire 00.000 [0.600] . Water 00.000 [0.600] . Air 00.000 [0.600] . Earth 00.000 [0.600] . Meta 00.000 [0.600] . Conveyance 00.000 [0.600] . Divination 00.000 [0.600] . Temporal 00.000 [0.600] . Mind 00.000 [0.600] . Nature 00.000 [0.600] . Necromancy 00.000 [0.600] . Runecraft 00.000 [0.600] . Thaumaturgy 28.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] You saved 9 princesses. You have defeated 1449 enemies. [Character Equipment] a) a Dagger (1d4) (+0,+0) d) a Long Bow (x3) (+4,+5) e) (nothing) f) (nothing) k) (nothing) m) a Brass Lantern (with 3404 turns of light) {25% off} n) Hard Leather Armour of Resist Fire (-1) [6,+3] It provides resistance to fire. It cannot be harmed by fire. o) a Cloak of Aman [1,+22] (+3 to stealth) It affects your stealth. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Book of Beginner Cantrips b) a Book of Teleporation c) 8 Flasks of oil d) a Potion of Shape of Spider e) 2 Potions of Booze f) a Potion of Heroism g) 2 Scrolls of Phase Door h) a Scroll of Identify i) a Scroll of Blessing j) a Wooden Rod of Charging of Nothing (10/10) It regenerates its mana faster. k) a Wand of Nothing (0 charges) l) a Wand of Sleep Monster (13 charges) m) a Wand of Haste Monster (18 charges) n) a Staff of Nothing (0 charges) o) The Soft Studded Leather of Audeleb [5,+3] It sustains your strength. It sustains your wisdom. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. p) a Cloak [1,+0] q) a Cloak of Mimicry [Goat] of Electricity [1,+5] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. r) a Hard Leather Cap [2,+0] s) a Spectral Broad Axe (2d6) (+3,+2) It can be wielded two-handed. It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. t) a Lance (2d8) (+5,+2) u) a Long Bow of Power (x3) (+5,+12) v) (nothing) w) (nothing)