[Angband 4.0.5 Character Dump] Name Glass Age 104 Self RB CB EB Best Race Elf Height 4'5" STR: 18 -1 +3 +6 18/80 Class Warrior Weight 6st 9lb INT: 10 +2 -2 +0 10 Title Swordsman Turns used: WIS: 10 -1 -2 +0 7 HP -3/93 Game 22424 DEX: 17 +1 +2 +0 18/20 SP 0/0 Standard 2266 CON: 3 -1 +2 +0 4 Resting 0 Level 12 Armor [7,+2] Saving Throw 36% Cur Exp 823 Stealth Poor Max Exp 823 Melee 7d8,+18 Disarming 42% Adv Exp 1020 To-hit 39,+19 Magic Devices 30 Blows 1.3/turn Perception 1 in 36 Gold 1529 Searching 22% Burden 107.5 lb Shoot to-dam +0 Infravision 30 ft Overweight -72.4 lb To-hit 41,+1 Speed Normal Max Depth 350' (L7) Shots 1/turn You are one of several children of a Sindarin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:*............ Chaos:+............ rCold:............. Disen:+............ rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:+............ pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:+............ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:+............ Light:.....+....... [Last Messages] > You are paralysed! > The Homunculus hits you. > *** LOW HITPOINT WARNING! *** > The Tengu hits you. > *** LOW HITPOINT WARNING! *** > Something commands you to come hither. > The Tengu hits you. > *** LOW HITPOINT WARNING! *** > The Tengu hits you. > *** LOW HITPOINT WARNING! *** > The Tengu hits you. > *** LOW HITPOINT WARNING! *** > You have been stunned. > The Tengu hits you. > You die. Killed by a Tengu. [Character Equipment] a) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4> Created by debug option +6 strength. +4 tunneling. Slays undead (powerfully), evil creatures, animals, dragons. Branded with fire. Provides immunity to fire. Provides resistance to dark, chaos, disenchantment. Cannot be harmed by acid, fire. Aggravates creatures nearby. Combat info: 1.3 blows/round. With +6 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 173.9 vs. creatures not resistant to fire, 271.1 vs. undead, 125.4 vs. evil creatures, 125.4 vs. animals, 173.9 vs. dragons, and 76.8 vs. others. b) a Short Bow (x2) (+0,+0) Bought from a store f) a Wooden Torch of Brightness (4585 turns) <+2> Found lying on the floor at 350 feet (level 7) Radius 2 light. g) a Robe [2,+0] Bought from a store h) a Cloak [1,+0] Bought from a store j) a Hard Leather Cap [2,+0] Bought from a store k) a Set of Leather Gloves [1,+0] Bought from a store l) a Pair of Leather Sandals [1,+0] Bought from a store [Character Inventory] a) 3 Rations of Food b) 2 Brown Potions of Cure Light Wounds c) a Gold Potion of Cure Serious Wounds d) 4 Yellow Potions of Speed e) 2 Light Blue Potions of Heroism f) 6 Scrolls titled "lector niissis" of Phase Door g) 5 Scrolls titled "lus ex iner" of Identify h) a Wooden Torch (3344 turns) <+1> An inheritance from your family Radius 1 light. i) 3 Wooden Torches (5000 turns) <+1> Radius 1 light. j) a Set of Leather Gloves [1,+0] Found lying on the floor at 50 feet (level 1) k) a Pair of Leather Sandals [1,+0] Found lying on the floor at 50 feet (level 1) l) a Maul (4d4) (+0,+0) Dropped by a Scout at 350 feet (level 7) Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 11.4. [Character Quiver] 0) 24 Bolts (1d5) (+7,+5) 1) 24 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 0 0' Found the Mighty Hammer 'Grond' 0 0' Found the Flail 'Totila' 0 0' Found the Two-Handed Great Flail 'Thunderfist' 0 0' Found the Morning Star 'Bloodspike' 0 0' Found the Morning Star 'Firestar' 0 0' Found the Mace 'Taratol' 0 0' Found the Great Hammer of Aulë 0 0' Found the Quarterstaff 'Nar-i-vagil' 0 0' Found the Quarterstaff 'Eriril' 0 0' Found the Quarterstaff of Olórin 0 0' Found the Mace of Disruption 'Deathwreaker' 0 0' Found the Whip of Gothmog 0 0' Found the Ball-and-Chain of Fundin Bluecloak 539 50' Reached level 2 858 100' Reached level 3 991 100' Killed Grip, Farmer Maggot's dog 991 100' Reached level 4 1611 100' Killed Fang, Farmer Maggot's dog 1611 100' Reached level 5 1709 350' Reached level 6 1715 350' Reached level 7 1719 350' Killed Mughash the Kobold Lord 1719 350' Reached level 8 1759 350' Reached level 9 2226 350' Reached level 10 2239 350' Reached level 11 2254 350' Reached level 12 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : yes (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)