[Angband 4.0.5 Character Dump] Name BJA LXII Age 49 Self RB CB EB Best Race Dwarf Height 3'11" STR: 18 +2 +3 +0 18/50 Class Warrior Weight 10st 2lb INT: 11 -3 -2 +0 6 Title Myrmidon Turns used: WIS: 9 +2 -2 +0 9 HP -11/431 Game 981041 DEX: 18/86 -2 +2 +0 18/86 SP 0/0 Standard 102054 CON: 14 +2 +2 +1 18/10 Resting 60692 Level 30 Armor [18,+72] Saving Throw 58% Cur Exp 101137 Stealth Bad Max Exp 101137 Melee 4d4,+14 Disarming 58% Adv Exp 120000 To-hit 73,+16 Magic Devices 48 Blows 2.3/turn Perception 1 in 38 Gold 56956 Searching 21% Burden 166.9 lb Shoot to-dam +4 Infravision 50 ft Overweight -13.0 lb To-hit 63,+12 Speed 5 Max Depth 1850' (L37) Shots 1/turn You are the only child of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:......+.*.... Nexus:............. rElec:......+...... Nethr:......+...... rFire:......+...... Chaos:............. rCold:......+...... Disen:............. rPois:..+.......... pFear:+...........+ rLite:............. pBlnd:.....+......+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:.......+..... HLife:............. Regen:.........+... Stea.:......+...... ESP:............. Sear.:............. Invis:.....+....... Infra:............+ FrAct:............. Tunn.:............+ Feath:...........+. Speed:...........+. S.Dig:....+........ Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Giant yellow scorpion jerks in pain. > The Kobold shaman dies. > The Wererat misses you. > The Iron golem misses you. > The Water hound bites you. > You are covered in acid! > *** LOW HITPOINT WARNING! *** > The Water hound misses you. > The Water hound claws you. > *** LOW HITPOINT WARNING! *** > The Water hound misses you. > The Ranger hits you. > You die. > Successfully created a spoiler file. > Character dump successful. Killed by a Ranger. [Character Equipment] a) a Maul of *Slay Dragon* (4d4) (+11,+4) <+1> Found lying on the floor at 1750 feet (level 35) +1 constitution. Slays dragons (powerfully). Provides protection from fear. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.8 blows With +0 STR and +2 DEX you would get 2.8 blows Average damage/round: 164.2 vs. dragons, and 60.4 vs. others. b) a Long Bow (x3) (+7,+4) Dropped by Sangahyando of Umbar at 1250 feet (level 25) c) a Ring of Resist Poison Bought from a store Provides resistance to poison gas. d) a Ring of Damage (+0,+7) Found lying on the floor at 1000 feet (level 20) e) an Amulet of Slow Digestion Bought from a store Slows your metabolism. f) a Lantern of True Sight (14118 turns) <+2> Found lying on the floor at 1550 feet (level 31) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. g) a Robe of Elvenkind [2,+15] <+1> Dropped by Azog, King of the Uruk-Hai at 1500 feet (level 30) +1 stealth. Provides resistance to acid, lightning, fire, frost, nether. Cannot be harmed by acid, fire. h) a Cloak of Protection [1,+12] Dropped by Farmer Maggot in town Provides resistance to shards. Cannot be harmed by acid, fire. i) the Small Metal Shield of Glaras [5,+19] Dropped by Bullroarer the Hobbit at 750 feet (level 15) Provides immunity to acid. Cannot be harmed by acid. Sustains constitution. j) a Hard Leather Cap of Regeneration [2,+5] Dropped by a Snaga at 500 feet (level 10) Speeds regeneration. k) a Set of Leather Gloves [1,+5] Dropped by an Uruk at 1500 feet (level 30) l) the Pair of Steel Shod Boots 'Lenyarri' [7,+12] <+5> Found lying on the floor of a cavern at 1800 feet (level 36) +5 speed. Cannot be harmed by acid, fire. Feather Falling. [Character Inventory] a) 10 Potions of Cure Critical Wounds b) 3 Potions of Healing c) 14 Scrolls of Phase Door d) 10 Scrolls of Teleportation e) 2 Scrolls of Teleport Level f) a Scroll of Banishment g) 12 Scrolls of Word of Recall {!d!k!v!r} h) 2 Rods of Treasure Location (1 charging) {@a0} i) 2 Rods of Door/Stair Location (1 charging) {@a1} j) 3 Rods of Trap Location (1 charging) {@a4} k) a Rod of Curing l) a Rod of Light m) 2 Rods of Illumination (1 charging) {@a2} n) 2 Wands of Teleport Other (17 charges) o) 2 Staves of Detect Evil (14 charges) {@Z1} p) 2 Staves of Teleportation (11 charges) q) 3 Staves of Identify (5 charges) {@Z0} r) Metal Scale Mail (Dwarven) (-2) [38,+16] <+1, +5> Dropped by a Bat of Gorgoroth at 1500 feet (level 30) +1 strength. +1 constitution. +5 infravision. Cannot be harmed by acid. Prevents paralysis. s) the Cloak of Indist (+5,+0) [1,+13] Found lying on the floor in a pit at 1750 feet (level 35) Provides resistance to acid, frost, sound. Cannot be harmed by acid, fire. t) a Wicker Shield of Elvenkind [2,+16] <+1> Found lying on the floor at 1850 feet (level 37) +1 stealth. Provides resistance to acid, lightning, fire, frost, chaos. Cannot be harmed by acid. u) the Main Gauche of Heliar (1d5) (+8,+7) {@w0} Found lying on the floor at 1250 feet (level 25) Slays orcs. Provides resistance to lightning, frost. Cannot be harmed by acid. Slows your metabolism. Combat info: 5.0 blows/round. With +0 STR and +2 DEX you would get 5.2 blows Average damage/round: 132.5 vs. orcs, and 101.5 vs. others. v) a Short Sword (Defender) (1d7) (+12,+8) [+6] <+1> {@w0} Found lying on the floor at 950 feet (level 19) +1 stealth. Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3.5 blows/round. With +1 STR and +0 DEX you would get 3.7 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 81. [Character Quiver] 0) an Arrow (1d4) (+4,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 34.8. 35% chance of breaking upon contact. 1) 4 Arrows of Slay Demon (1d4) (+2,+3) Slays demons. Combat info: Hits targets up to 120 feet away. Average damage/round: 57.5 vs. demons, and 28.7 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) a Potion of Restore Life Levels b) 24 Scrolls of Satisfy Hunger c) 3 Scrolls of Identify d) 2 Scrolls of *Destruction* e) a Rod of Treasure Location {@a0} f) a Rod of Door/Stair Location {@a1} g) a Rod of Trap Location {@a4} h) 4 Staves of Identify (47 charges) {@Z0} i) a Ring of Constitution <+3> Found lying on the floor at 950 feet (level 19) +3 constitution. Sustains constitution. j) a Ring of the Dog <-2> -2 stealth. Provides protection from fear. k) a Ring of Free Action Bought from a store Prevents paralysis. l) a Ring of See Invisible Found lying on the floor at 950 feet (level 19) Grants the ability to see invisible things. m) Blue Dragon Scale Mail (-2) [12,+10] (charging) Found lying on the floor at 700 feet (level 14) Provides resistance to lightning. n) Red Dragon Scale Mail of Craftsmanship [24,+19] Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9) Provides resistance to fire. o) Partial Plate Armour of Resistance (-3) [40,+17] Found lying on the floor in a vault at 1750 feet (level 35) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. p) the Large Metal Shield 'Neleb' [12,+15] Dropped by Sangahyando of Umbar at 1250 feet (level 25) Provides resistance to acid, lightning, fire. Cannot be harmed by acid. q) a Pair of Iron Shod Boots of Free Action [4,+6] Bought from a store Cannot be harmed by fire. Prevents paralysis. r) a Main Gauche of Slay Animal (1d5) (+7,+8) {@w0} Dropped by Boldor, King of the Yeeks at 850 feet (level 17) Slays animals. Combat info: 5.0 blows/round. With +0 STR and +2 DEX you would get 5.2 blows Average damage/round: 122 vs. animals, and 106.5 vs. others. s) a Flail (Holy Avenger) (2d6) (+8,+12) [+3] <+3> Found lying on the floor at 1500 feet (level 30) +3 wisdom. Slays evil creatures, undead, demons. Provides protection from fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. Combat info: 2.8 blows/round. With +2 STR and +0 DEX you would get 3.1 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 108 vs. evil creatures, 129.3 vs. undead, 129.3 vs. demons, and 86.6 vs. others. t) a Heavy Crossbow (x4) (+5,+5) Dropped by Angamaitë of Umbar at 1250 feet (level 25) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 461 50' Reached level 2 2313 50' Reached level 3 2795 100' Reached level 4 3036 150' Killed SmĂ©agol 3036 150' Reached level 5 3297 200' Reached level 6 3869 250' Killed Grip, Farmer Maggot's dog 3938 250' Reached level 7 4314 400' Reached level 8 4413 400' Reached level 9 4435 400' Killed Lagduf, the Snaga 4435 400' Reached level 10 4714 400' Reached level 11 4860 450' Killed Wormtongue, Agent of Saruman 4860 450' Reached level 12 4948 450' Reached level 13 4964 450' Reached level 14 5097 450' Reached level 15 5148 450' Reached level 16 5431 0' Killed Farmer Maggot 6035 450' Reached level 17 7346 450' Killed Fang, Farmer Maggot's dog 8610 500' Killed Mughash the Kobold Lord 9548 550' Reached level 18 11576 650' Reached level 19 13617 750' Killed Bullroarer the Hobbit 13634 750' Found the Small Metal Shield of Glaras 14483 800' Reached level 20 17057 850' Reached level 21 17386 850' Killed Orfax, Son of Boldor 17395 850' Killed Boldor, King of the Yeeks 18333 900' Reached level 22 19287 950' Reached level 23 19961 950' Killed Brodda, the Easterling 50141 950' Killed Ulfast, Son of Ulfang 51866 950' Reached level 24 52667 1050' Killed Grishnákh, the Hill Orc 52982 1100' Killed UglĂşk, the Uruk 52994 1100' Killed Lugdush, the Uruk 53456 1100' Reached level 25 54838 1250' Found the Main Gauche of Heliar 55470 1250' Killed AngamaitĂ« of Umbar 55492 1250' Killed Sangahyando of Umbar 55500 1250' Found the Large Metal Shield 'Neleb' 55570 1250' Killed Golfimbul, the Hill Orc Chief 56008 1250' Killed Shagrat, the Orc Captain 56100 1250' Reached level 26 86526 1500' Killed Gorbag, the Orc Captain 86851 1500' Killed Azog, King of the Uruk-Hai 86851 1500' Reached level 26 86871 1500' Killed Bolg, Son of Azog 88345 1500' Killed Ulwarth, Son of Ulfang 89600 1550' Reached level 27 93922 1700' Killed Uldor the Accursed 94012 1700' -- Note: Nice, Uldor drops Mordenkainen's Escapes and I'm a Warrior... 94465 1700' Reached level 28 96413 1750' Killed Beorn, the Shape-Changer 97801 1750' Reached level 29 99529 1750' Found the Cloak of Indist 100175 1800' Found the Pair of Steel Shod Boots 'Lenyarri' 100657 1800' Killed KhĂ®m, Son of MĂ®m 101665 1850' Reached level 30 101766 1850' Reached level 30 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)