[Angband 4.0.5 Character Dump] Name Titan II Age 22 Self RB CB EB Best Race Half-Troll Height 7'11" STR: 17 +4 +3 +0 18/60 Class Warrior Weight 18st 11lb INT: 10 -4 -2 +0 4 Title Swordsman Turns used: WIS: 10 -2 -2 +0 6 HP 37/182 Game 95981 DEX: 16 -4 +2 +0 14 SP 0/0 Standard 9632 Con: 16 +3 +2 +0 18/30 18/10 Resting 0 Level 13 Armor [10,-17] Saving Throw 23% Cur Exp 1076 Stealth Bad Max Exp 1076 Melee 2d5,+3 Disarming 29% Adv Exp 1320 To-hit 49,+25 Magic Devices 18 Blows 1.3/turn Perception 1 in 43 Gold 4125 Searching 13% Burden 71.3 lb Shoot to-dam +0 Infravision 30 ft Overweight -108.6 lb To-hit 34,+25 Speed Normal Max Depth 500' (L10) Shots 1/turn Your mother was a Cave-Troll Warrior. You have puke-yellow eyes, oily sea-weed green hair, and black ulcerous skin. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:.......+..... ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Lucerne Hammer (2d5) (+0,+0) {!d, ignore} Found lying on the floor at 500 feet (level 10) Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 12.5. b) a Long Bow (x3) (+0,+0) Found under some rubble at 500 feet (level 10) f) a Wooden Torch (243 turns) <+1> Radius 1 light. g) Soft Leather Armour [8,-5] An inheritance from your family h) a Cloak of Stealth [1,-1] <+3> Found lying on the floor at 50 feet (level 1) +3 stealth. l) a Pair of Leather Sandals [1,-1] Found lying on the floor at 100 feet (level 2) [Character Inventory] a) 3 Mushrooms of Clear Mind b) 6 Rations of Food c) 3 Flasks of oil Branded with fire. d) 6 Potions of Cure Light Wounds e) 2 Potions of Resist Cold f) a Potion of Infravision g) a Scroll of Word of Recall h) a Scroll of Blessing i) a Scroll titled "im patus cus" {tried} You do not know the full extent of this item's powers. j) a Wand of Magic Missile (8 charges) k) 3 Wands of Sleep Monster (34 charges) l) 3 Wands of Light (35 charges) m) a Cast Iron Wand {tried} You do not know the full extent of this item's powers. n) a Mistletoe Staff {tried} You do not know the full extent of this item's powers. o) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. p) a Cloak [1,+0] Dropped by a Soldier at 100 feet (level 2) [Character Quiver] 0) 20 Rounded Pebbles (1d2) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 315 50' Reached level 2 1864 50' Reached level 3 2168 100' Killed Fang, Farmer Maggot's dog 2182 100' Reached level 4 2488 100' Reached level 5 3131 350' Reached level 6 3591 350' Reached level 7 3769 350' Reached level 8 4452 350' Reached level 9 5181 400' Reached level 10 5542 400' Reached level 11 7332 450' Killed Grip, Farmer Maggot's dog 7342 450' Reached level 12 8495 450' Reached level 13 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : no (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)