[ToME 2.2.2 Character Dump] Name : Thois Age 82 Str: 25 30 Sex : Male Height 61 INT: 3 Race : Zombie RohanKnight Weight 79 WIS: 8 Class : Unbeliever Social Class 1 DEX: 20 Body : Player CON: 26 God : Nobody CHR: 12 + To Melee Hit 29 Level 24 Max Hit Points 319 + To Melee Damage 31 Experience 30565 Cur Hit Points -1 + To Ranged Hit 5 Max Exp 30565 Max SP (Mana) 4 + To Ranged Damage 0 Exp to Adv. 33125 Cur SP (Mana) 4 AC 13+19 Gold 63305 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Fair Blows/Round: 3 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 6d5+93 Stealth : Bad Magic Device: Fair Infra-Vision: 20 feet Tactic: normal Explor: fast (Character Background) You are one of several children of a Serf. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 17 (850') Your body was a Player. You have defeated 1134 enemies. You saved 3 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 46th Yavie of the 2890th year of the third age. Your adventure lasted 3 days. Your Attributes: You are dead, killed by the strain of casting Genocide on level 17 of Orc Cave. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You have normal luck. You have a firm hold on your life force. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to disenchantment. You are resistant to nexus attacks. The space-time continuum cannot be disrupted near you. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Skills (points left: 0) - Combat 28.016 [0.800] - Weaponmastery 28.295 [1.050] . Sword-mastery 14.400 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 01.000 [0.600] . Antimagic 28.300 [0.650] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Character Equipment] a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Drum of the Eldar (+2) It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 2. It provides resistance to acid and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 10 of Barrow-Downs. e) a Ring of Free Action {cursed} f) a Ring of Invisibility k) (nothing) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . n) Elven Soft Leather Armour [4,+7] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. o) (nothing) p) a Large Metal Shield [5,+4] s) a Dwarven Metal Cap [3,+5] (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying on the ground on level 12 of Orc Cave. u) a Set of Leather Gloves [1,+1] x) (nothing) z) (nothing) {) (nothing) |) a Pick (1d3) (+0,+0) (+1) {!k} [Character Inventory] a) The Gem of Ghosts (charging) It can be activated for genocide every 500 turns. You found it in the remains of a Hill orc Shaman on level 17 of Orc Cave. b) The Tome of Collected Weird Magic (charging) It can be activated for acquirement. You found it lying on the ground on level 9 of Barrow-Downs. c) 6 Potions of Cure Critical Wounds d) a Potion of *Healing* e) 6 Scrolls of Phase Door f) 7 Scrolls of Teleportation {25% off} g) a Scroll of Word of Recall h) 6 Scrolls of Identify {@1} i) 10 Scrolls of Satisfy Hunger j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Wisdom It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 10 of Barrow-Downs. b) 6 Scrolls of *Identify* {25% off} c) a Hatchet of Westernesse (1d5) (+10,+11) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying on the ground on level 13 of Orc Cave. d) a Main Gauche of *Slay Evil* (1d5) (+6,+6) (+2) It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Large kobold on level 10 of Orc Cave.