[ToME 2.1.2 Character Dump] Name : Hoibaen Age 79 STR: 18/132 Sex : Male Height 77 INT: 18/*** Race : Dunadan Weight 202 WIS: 18/129 Class : Sorceror Social Class 1 DEX: 18/*** Body : Player CON: 18/210 God : Eru Iluvatar CHR: 18/144 + To Melee Hit 11 Level 42 Max Hit Points 484 + To Melee Damage -5 Experience 3247591 Cur Hit Points 484 + To Ranged Hit 19 Max Exp 3247591 Max SP (Mana) 1156 + To Ranged Damage 15 Exp to Adv. 3780000 Cur SP (Mana) 1156 AC 15+119 Gold 1411097 Piety 26138 (Miscellaneous Abilities) Fighting : Very Good Perception : Heroic Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-20 Stealth : Bad Magic Device: Excellent Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are the illegitimate but acknowledged child of a Serf. You are the black sheep of the family. You have blue-gray eyes, curly auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 31 (1550') Dol Guldur: Level 58 (2900') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 20 (1000') A lost temple: Level 1 (50') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 24th Quelle of the 2890th year of the third age. It now is 38 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .++......+...... Add Int : ...+.++......... Add Wis : .....+.......... Add Dex : ..+.+....+...... Add Con : .+.+.....+...... Add Chr : .....+.......... Mul Mana : +............... Mul SPower: ......+......... Add Sear. : ..+...+......... Add Speed : ..+............. Sust Str : ..+......+...... Sust Int : ..++............ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ...+.....+.....+ Sust Chr : ................ Invisible : ...+.+.......... Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ................ Sens Fire : ......+......... Reflect : ................ Free Act : .......+..+..... Hold Life : ................ Res Acid : ..+....+++...... Res Elec : .+......+....... Res Fire : .+.+....+....... Res Cold : .+......++...... Res Pois : ....+........... Res Fear : .......+.+...... Res Lite : ........+....... Res Dark : ........++...... Res Blind : ...+.++.+....... Res Conf : ......+......... Res Sound : ................ Res Shard : ..++............ Res Neth : ................ Res Nexus : .........+.+.... Res Chaos : ................ Res Disen : ................ Easy Know : .....+.......... Hide Type : ..+......+...... Show Mods : +............... Levitate : ...........+.... See Invis : ......++........ Digestion : .........+...... Regen : .+.............+ Xtra Might: .+.............. Ign Acid : .+++..++++...... Ign Elec : .+++..++++...... Ign Fire : .+++.+++++...... Ign Cold : .+++..++++...... Activate : ....+........... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Fly : ..+............. Corruption list: Skills (points left: 10) . Sneakiness 18.100 [0.900] - Magic 48.400 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 47.400 [0.600] . Sorcery 39.400 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 15.850 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 2 princesses. You have defeated 7406 enemies. [Fates] You are fated to find a Clotted Red Potion of Slow Poison on level 11. [Character Equipment] a) a Mage Staff of Mana [Identify] (1d4) (+8,+9)(60%) {!d!k@m7} It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 60%. You found it in the remains of a Ghoulking on level 35 of Illusory Castle. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Maze. e) The Ring 'Einiereth' (+5) It increases your strength, dexterity, searching and speed by 5. It sustains your strength and intelligence. It provides resistance to acid and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Power of Uvatha the Horseman (+5) {@w0@t0} It increases your intelligence and constitution by 5. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to fire, blindness and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of the Serpents [+5] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi [Essence of Speed] (+2) {@m9} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+11] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Thorongil [1,+9] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp on level 36 of Illusory Castle. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Leather Gloves of Free Action [1,+13] It provides immunity to paralysis. You found it in the remains of a Novice ranger on level 57 of Dol Guldur. x) a Pair of Soft Leather Boots of Stability [2,+10] It provides resistance to nexus. It allows you to levitate. You found it in the remains of a Black ogre on level 32 of Maze. z) (nothing) {) (nothing) |) Climbing Set [Character Inventory] a) a Tome of Magical Energy {!d!k} b) 2 Tomes of Meta Spells {!d!k} c) an Unholy Tome of the Hellflame d) 5 Books of Beginner Cantrips {!d!k@m1} e) a Fireproof Book of Teleportation {!d!k@m2} It cannot be harmed by fire. You bought it from the Black Market. f) a Book of Sound Patterns g) a Spellbook of Greater Identify {!d!k@m6} h) a Fireproof Spellbook of Healing {!d!k} It cannot be harmed by fire. You bought it from the Magic shop. i) 2 Spellbooks of Recovery {25% off} j) 2 Spellbooks of Stone Skin {!d!k@m8} k) Bigby's Big Book of Brutality {@A1} It can be activated for acquirement. You found it in the remains of a Monastic lich on level 47 of Illusory Castle. l) 6 Oily Black Potions of Healing {!*} m) a Moonstone Rod of Cheapness of Door/Stair Location (75/75) {@z1} n) a Silver Rod of Recall (100/100) {!*@z0} o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Essence of Speed {@m9} b) 7 Sprigs of Athelas [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven mage on level 10 of Barrow-Downs. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Maze. c) The Tome of Elven Household Magic It can be activated for summon pet. You found it lying in a vault on level 39 of Illusory Castle. d) The Clay Tablets of Antiquity It can be activated for gain corruption. You found it in the remains of a Master yeek Captain on level 30 of Moria. e) 3 Azure Potions of *Healing* {!*} f) a Potion of Life {!*} g) 2 Orange Potions of Restore Mana h) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 57 of Dol Guldur. i) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 57 of Dol Guldur. j) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Rare Jewelry Shop. l) The Obsidian Ring of Baladanog (+3 to searching) It increases your searching by 3. It sustains your dexterity. It provides resistance to life draining and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 41 of Illusory Castle. m) an Indestructible Shining Ring of Sound Resistance It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 41 of Illusory Castle. n) an Amulet of the Magi [Recovery] (-4,-4) (+3 to searching) It has a spell stored inside. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 58 of Dol Guldur. p) The Mother-of-pearl Amulet of Margon (+2) It increases your strength, searching and infravision by 2. It provides resistance to light, dark and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 30 of Moria. r) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . s) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 49 of Illusory Castle. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Dol Guldur. [Home Inventory - Lothlorien ] a) Elven Blue Dragon Scale Mail (-2) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Chain Mail 'Taron' (-43,-25) [14,+9](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to cold. It provides resistance to acid, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Maze. c) The Double Chain Mail 'Gwend' (-67,-8) [16,+6](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to acid, electricity, light, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur. d) The Metal Brigandine Armour 'Belros' (-3) [19,+9] It sustains your constitution. It provides immunity to acid, electricity and cold. It provides resistance to cold, poison, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. f) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Illusory Castle. h) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. i) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 40 of Illusory Castle. l) The Dagger of Fintir (1d4) (+6,+14) (+6) It increases your strength and dexterity by 6. It does extra damage from electricity. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 41 of Illusory Castle. m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . n) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 58 of Dol Guldur. o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . q) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 28 of Maze. r) a War Hammer of Life (3d3) (+10,+14)(20%) It can be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Brown Thunderlord in a plain of grass. s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 58 of Dol Guldur. t) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Archer on level 28 of Maze. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.