[Angband 4.0.4 Character Dump] Name combat-nikheiAge 117 Self RB CB EB Best Race High-Elf Height 6'1" STR: 17 +1 +0 +0 18 Class Rogue Weight 14st 8lb INT: 10 +3 +1 +0 14 Title Cutpurse Turns used: WIS: 10 -1 -3 +0 6 HP -927/73 Game 21288 DEX: 10 +3 +3 +0 16 SP 2/3 Standard 2134 CON: 18 +1 -1 +0 18 Resting 267 Level 6 Armor [10,+7] Saving Throw 54% Cur Exp 266 Stealth Good Max Exp 266 Melee 1d1,+2 Disarming 56% Adv Exp 315 To-hit 31,+2 Magic Devices 59 Blows 1.1/turn Perception 1 in 12 Gold 487 Searching 35% Burden 32.8 lb Shoot to-dam +0 Infravision 40 ft Overweight -87.1 lb To-hit 36,+2 Speed Normal Max Depth 200' (L4) Shots 1/turn "Because it's Time" rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Last Messages] > This seems a tame, sheltered place. > You failed to concentrate hard enough! > You sense the presence of monsters! > You have found a secret door. > You found nothing. > You hear several screams of agony! > The Cutpurse dies. > The Acolyte dies. > You have 10 Brown Potions (f). > You see 5 Light Blue Potions. > You have 5 Light Blue Potions (j). > You have 13 Brown Potions (f). > You have found 136 gold pieces worth of copper. > The Shrieker mushroom patch (offscreen) fires a rocket! > You die. Killed by a Shrieker mushroom patch (offscreen). [Character Equipment] b) a Rocket Launcher (x0) (+0,+0) [1,+0] An inheritance from your family f) a Wooden Torch (2872 turns) An inheritance from your family Radius 1 light. g) Soft Leather Armour [8,+0] An inheritance from your family h) a Cloak [1,+6] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Ration of Food c) a Flask of oil d) a Potion of Resist Heat e) a Potion of Neutralize Poison f) 13 Potions of Cure Light Wounds g) a Potion of Slowness It can be thrown at creatures with damaging effect. h) 2 Potions of Boldness i) a Potion of Resist Cold j) 5 Potions of Slime Mold Juice k) a Scroll of Word of Recall l) 3 Scrolls of Detect Invisible m) a Scroll of Blessing n) a Rod of Light o) a Wooden Torch (5000 turns) Dropped by a Soldier at 100 feet (level 2) Radius 1 light. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 686 100' Reached level 2 1039 100' Killed Grip, Farmer Maggot's dog 1039 100' Reached level 3 1477 100' Reached level 4 1526 150' Reached level 5 1550 150' Killed Fang, Farmer Maggot's dog 1668 150' Reached level 6 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Word of Recall has no effect : no (birth_no_recall) Force player descent : no (birth_force_descend) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)