[Angband 4.0.4 Character Dump] Name LoSnar Age 45 Self RB CB EB Best Race Dwarf Height 4'2" STR: 17 +2 +3 +0 18/40 Class Warrior Weight 10st 9lb INT: 10 -3 -2 +0 5 Title Soldier Turns used: WIS: 10 +2 -2 +0 10 HP -185/65 Game 23090 DEX: 18 -2 +2 +0 18 SP 0/0 Standard 2325 CON: 10 +2 +2 +0 14 Resting 348 Level 9 Armor [11,+6] Saving Throw 37% Cur Exp 439 Stealth Bad Max Exp 439 Melee 1d1,+3 Disarming 35% Adv Exp 456 To-hit 41,+4 Magic Devices 33 Blows 3.7/turn Perception 1 in 38 Gold 2783 Searching 21% Burden 18.9 lb Shoot to-dam +0 Infravision 50 ft Overweight -149.0 lb To-hit 31,+4 Speed Normal Max Depth 450' (L9) Shots 1/turn You are one of two children of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You are no longer poisoned. > Target Aborted. > You punch the Giant red frog. > You miss the Giant red frog. > You punch the Giant red frog. > You miss the Giant red frog. > You punch the Giant red frog. > You have slain the Giant red frog. > You hear a door burst open! > You activate it. > The Phial wells with clear light... > You are surrounded by a white light. > The Tengu fires a rocket! > You die. > 2 Lemures are destroyed. Killed by a Tengu. [Character Equipment] b) a Rocket Launcher (x0) (+0,+0) [1,+0] An inheritance from your family f) the Phial of Galadriel <+3> Found lying on the floor at 150 feet (level 3) +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 90.6% g) Soft Leather Armour [8,+0] An inheritance from your family j) a Hard Leather Cap [2,+4] Found lying on the floor at 200 feet (level 4) [Character Inventory] a) 4 Rations of Food b) 4 Potions of Cure Light Wounds c) 2 Potions of Heroism d) 2 Potions of Infravision e) a Scroll of Word of Recall f) a Scroll of Magic Mapping g) a Scroll of Treasure Detection [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 191 150' Found the Phial of Galadriel 196 150' Reached level 2 196 150' Reached level 3 466 250' Reached level 4 497 250' Reached level 5 919 300' Reached level 6 1274 300' Killed Sméagol 1404 300' Reached level 7 1803 400' Reached level 8 1888 400' Reached level 9 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Word of Recall has no effect : no (birth_no_recall) Force player descent : no (birth_force_descend) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes)