[Angband 4.0.4 Character Dump] Name Eolath Age 87 Self RB CB EB Best Race Elf Height 5'0" STR: 17 -1 +3 +0 18/10 Class Warrior Weight 6st 1lb INT: 10 +2 -2 +0 10 Title Soldier Turns used: WIS: 11 -1 -2 +0 8 HP 110/110 Game 27075 DEX: 16 +1 +2 +0 18/10 SP 0/0 Standard 2753 CON: 15 -1 +2 +0 16 Resting 125 Level 9 Armor [19,+11] Saving Throw 34% Cur Exp 438 Stealth Poor Max Exp 438 Melee 1d4,+2 Disarming 39% Adv Exp 456 To-hit 35,+4 Magic Devices 31 Blows 2.3/turn Perception 1 in 36 Gold 1338 Searching 22% Burden 77.8 lb Shoot to-dam +8 Infravision 30 ft Overweight -54.1 lb To-hit 36,+19 Speed Normal Max Depth 400' (L8) Shots 2/turn You are one of several children of a Sindarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............+ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:.........+... Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:............. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 10.7. b) a Sling of Extra Shots (x2) (+15,+8) <+1> Found lying on the floor at 300 feet (level 6) +1 shooting speed. f) a Wooden Torch (1083 turns) An inheritance from your family Radius 1 light. g) Soft Leather Armour [8,+0] Dropped by a Kobold archer at 350 feet (level 7) h) a Cloak [1,+0] Bought from a store i) a Small Metal Shield [5,+0] Bought from a store j) a Hard Leather Cap of Telepathy [2,+4] Found lying on the floor at 400 feet (level 8) Grants telepathy. k) a Set of Leather Gloves [1,+5] Found lying on the floor at 50 feet (level 1) l) a Pair of Leather Boots [2,+0] Bought from a store [Character Inventory] a) 2 Rations of Food b) 7 Flasks of oil Branded with fire. c) 6 Potions of Cure Light Wounds d) a Potion of Speed e) a Potion of Boldness f) a Potion of Resist Heat g) 2 Potions of Resist Cold h) a Dark Red Potion {??} i) 2 Scrolls of Phase Door j) 5 Scrolls of Trap Detection k) 3 Scrolls of Detect Invisible l) a Scroll of Word of Recall m) 2 Scrolls of Blessing n) a Wand of Magic Missile (7 charges) o) a Wand of Confuse Monster (16 charges) p) a Wand of Light (13 charges) q) a Wand of Wonder (11 charges) Cannot be harmed by lightning. r) a Staff of Light (13 charges) s) 2 Wooden Torches (5000 turns) Radius 1 light. t) Soft Leather Armour [8,-1] An inheritance from your family u) 2 Sets of Leather Gloves [1,+0] [Character Quiver] 0) 9 Rounded Pebbles (1d2) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 38. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 65 0' -- Note: maggot. resisting urge to kill 149 100' Killed Fang, Farmer Maggot's dog 149 100' Reached level 2 149 100' Reached level 3 149 100' Reached level 4 302 100' Reached level 5 805 150' Reached level 6 1576 250' Reached level 7 1840 300' Killed Grip, Farmer Maggot's dog 2147 350' Reached level 8 2173 350' Reached level 9 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)