[Angband 3.5.1 Character Dump] Name Edan Darkday Age 28 Self RB CB EB Best Sex Male Height 5'2" STR: 14 +0 +0 +0 14 Race Half-Elf Weight 8st 5lb INT: 14 +1 +1 +0 16 Class Rogue Turns used: WIS: 10 -1 -3 +0 6 Title Vagabond Game 28703 DEX: 16 +1 +3 +0 18/20 HP -2/35 Standard 2872 CON: 16 -1 -1 +0 14 SP 0/0 Resting 405 Level 3 Armor [10,+2] Saving Throw 34% Cur Exp 48 Stealth Fair Max Exp 48 Melee 1d4,+0 Disarming 52% Adv Exp 60 To-hit 23,+3 Magic Devices 38 Blows 1.3/turn Perception 1 in 15 Gold 119 Searching 38% Burden 64.1 lbs Shoot to-dam +0 Infravision 20 ft Speed Normal To-hit 26,+3 Max Depth 100' (L2) Shots 0/turn Your father was of the Avari. You are one of several children of a Serf. You are the black sheep of the family. You have green eyes, straight black hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > The Apprentice hits you. > You have been given a graze. > You hit the Apprentice (2). > The Apprentice hits you. > You hit the Apprentice (4). > The Apprentice misses you. > You hit the Apprentice (2). > You are no longer bleeding. > You hit the Apprentice (2). > The Apprentice hits you. > You hit the Apprentice (2). > The Apprentice hits you. > You miss the Apprentice. > The Apprentice fires a magic missile. > You die. Killed by an Apprentice. [Character Equipment] a) a Dagger (1d4) (+0,+0) {@w0} An inheritance from your family. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 3.3. f) a Wooden Torch (2397 turns) <+1> An inheritance from your family. Radius 1 light. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+0] {*} Bought from a store. k) a Set of Leather Gloves [1,+0] {*} Bought from a store. [Character Quiver] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 3 Pints of Fine Wine {*} c) 9 Rations of Food {*} d) 5 Flasks of oil {*} Branded with flames. e) 5 Potions of Cure Light Wounds {*} f) 2 Potions of Resist Cold g) a Potion of Neutralize Poison h) a Scroll of Word of Recall {!r} i) 7 Scrolls of Phase Door j) 2 Scrolls of Deep Descent k) 2 Scrolls of Darkness l) a Scroll of Summon Monster m) 4 Wooden Torches (5000 turns) <+1> {*} Radius 1 light. n) a Shovel (1d2) (+0,+0) <+1> {@w0} Bought from a store. +1 tunneling. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 1.7. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 503 50' Reached level 2 1958 50' Reached level 3 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)