[Theme 1.2.0 Character Sheet] Name : Cratrem Age 40 STR! 40 Sex : Male Height 115 INT! 40 Race : Demon (Lygrog) Weight 209 WIS! 40 Class : Sorceror Social Class 100 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 39 Level 46 Hit Points 537/ 537 + To Melee Damage 32 Experience 6811307 Spell Points 1224/ 1224 + To Ranged Hit 39 Max Exp 6811307 Sanity 856/ 856 + To Ranged Damage 0 Exp to Adv. 7200000 AC 17+111 Gold 3465862 Speed Fast (+63) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 1 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 32 Stealth : Bad Magic Device: Bad Infra-Vision: 1400 feet Tactic: berserker Explor: running (Character Background) You were one of the first beings to be corrupted, and your entire being detests this fact. Your glowing red eyes radiate pure evil. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Orodruin: Level 99 (4950') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') a Lost Temple: Level 6 (300') Utumno: Level 112 (5600') Your body is a Player. You are currently on level 102 of Utumno. You have defeated 1824 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. ekmnosz{@ Add Str : .....*... Add Int : .....*... Add Wis : .....*... Add Dex : .9.34*... Add Con : 5....*... Add Chr : .....*... Mul SPower: ........+ Add Stea. : .9..4.... Add Sear. : ..4...... Add Infra : .9...*... Add Speed : .9.3....+ Sust Str : ........+ Sust Int : ........+ Sust Wis : ........+ Sust Dex : .+......+ Sust Con : +.......+ Sust Chr : ........+ Invisible : ....+.... Mul life : ........+ Sens Fire : ......... Reflect : ......... Free Act : ....+...+ Hold Life : ........+ Imm Acid : ...+*+..* Imm Elec : .....+..* Imm Fire : .....+..* Imm Cold : .....+..* Res Pois : .+...+..+ Res Fear : ...+....+ Res Light : .....+..+ Res Dark : .....+..+ Res Blind : ........+ Res Conf : .....+..+ Res Sound : ........+ Res Shard : ...+....+ Res Neth : .....+..+ Res Nexus : .+...+..+ Res Chaos : ........+ Res Disen : ........+ Levitate : ........+ Lite : .....+..+ See Invis : ....++..+ Digestion : ........+ Regen : ........+ Activate : ..+...... Blessed : .+....... Cursed : .....+... Hvy Curse : .....+... Prm Curse : .....+... Precogn. : ........+ Fly : ........+ Climb : ....+...+ Orc.ESP : ........+ Troll.ESP : ........+ Dragon.ESP: ........+ Giant.ESP : ........+ Demon.ESP : ........+ Undead.ESP: ........+ Evil.ESP : ........+ Animal.ESP: ........+ TLord.ESP : ........+ Good.ESP : ........+ Nlive.ESP : ........+ Unique.ESP: ........+ Full ESP : .....+..+ Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Anti-teleportation: Prevents all teleportations, be it of you or monsters Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) . Archery 01.000 [0.300] - Sneakiness 01.500 [1.100] . Stealth 01.000 [0.600] . Disarming 01.000 [0.200] - Magic 50.000 [1.200] . Magic-Device 03.000 [1.300] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 08.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 46.425 [0.550] . Prayer 05.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find a Ring of Stupidity on level 1. [Character Equipment] e) a Ring of Constitution (+5) {100% off} It increases your constitution by 5. It sustains your constitution. You stole it from the Black Market. k) a Lucky Amulet of Trickery (+9) {!k} It increases your dexterity, stealth, infravision, speed and luck by 9 . It sustains your dexterity. It provides resistance to poison and nexus. It has been blessed by the gods. You stole it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Orodruin. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Utumno. z) (nothing) {) (nothing) [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 39 of The Land Of Rhun. b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation {90% off} It cannot be harmed by fire. You bought it from the Black Market. g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) a Fireproof Tome of the Mind k) a Fireproof Unholy Tome of the Hellflame l) a Fireproof Holy Tome of Eru Iluvatar m) a Fireproof Corrupted Tome of Melkor n) 3 Potions of Healing o) a Potion of *Healing* p) a Silver Rod of Home Summoning (100/100) q) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Orodruin. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of Orc Cave. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Ring of Vitality(40%) {!k} It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. You stole it from the Rare Jewelry Shop. b) The Amulet of Annatar(200%)(200%) (+10) It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. c) The Amulet 'Findor'(40%) (+2 to infravision) {100% off} It increases your dexterity and infravision by 2. It increases your hit points by 40%. It sustains your strength and constitution. It provides resistance to life draining, dark, nether, nexus and disenchantment. It slows your metabolism. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of The Sacred Land Of Mountains. [Home Inventory - Caras Galadhon ] a) The Great Rod Tip of Home Summoning (75 Mana to cast) b) The Ring of Hilionion (+16) {100% off} It increases your intelligence, charisma, stealth, searching and speed by 16. It makes you invisible. It sustains your charisma. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. d) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Dol Guldur. f) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. g) The Elven Cloak of Eangrost [4,+13] (+2 to stealth) It can be used to store a spell. It increases your stealth, searching and luck by 2. It provides immunity to fire. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. h) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Dol Guldur. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 99 of Orodruin. j) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Orodruin. k) The Dragon Helm of Thrain [8,+10] It can be used to store a spell. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.