[Angband 4.0.4 Character Dump] Name MarunE Age 20 Self RB CB EB Best Race Kobold Height 3'2" STR: 18 -1 +0 +0 17 Class Rogue Weight 4st 7lb INT: 11 -1 +1 +0 11 Title Footpad Turns used: WIS: 10 +0 -3 +0 7 HP -2/90 Game 100025 DEX: 15 +2 +3 +0 18/20 SP 8/8 Standard 10008 CON: 12 +2 -1 +0 13 Resting 2582 Level 13 Armor [15,+11] Saving Throw 41% Cur Exp 1270 Stealth Excellent Max Exp 1270 Melee 4d4,+2 Disarming 74% Adv Exp 1540 To-hit 35,+3 Magic Devices 51 Blows 1.1/turn Perception 1 in 11 Gold 4004 Searching 47% Burden 101.0 lb Shoot to-dam +0 Infravision 50 ft Overweight -12.9 lb To-hit 38,+3 Speed Normal Max Depth 500' (L10) Shots 1/turn No, I'm not adding it as an option. rAcid:............. Nexus:...........+. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............+ pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:...........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:............. [Last Messages] > The Dark elven mage misses you. > The Dark elven mage hits you. > The Dark elven mage fires a magic missile. > You feel much better. > You are no longer confused. > You have no more Potions of Cure Light Wounds (f). > The Dark elven mage surrounds you in darkness. > Darkness surrounds you. > You are blind. > Someone hits you. > You miss someone. > Someone hits you. > You miss someone. > Someone hits you. > You die. Killed by a Dark elven mage. [Character Equipment] a) a Maul (4d4) (+0,+0) {@w0} Found lying on the floor at 300 feet (level 6) Combat info: 1.1 blows/round. With +4 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 14.8. b) a Sling (x2) (+0,+0) Dropped by an Acolyte at 500 feet (level 10) f) a Lantern (12728 turns) {??} Found lying on the floor of a special room at 450 feet (level 9) You do not know the full extent of this item's powers. Cannot be harmed by fire. Radius 1 light. g) Soft Leather Armour [8,+2] Found lying on the floor of a special room at 250 feet (level 5) h) a Cloak [1,+0] Bought from a store i) a Wicker Shield [2,+0] Bought from a store j) a Hard Leather Cap [2,+0] Dropped by a Black naga at 150 feet (level 3) l) a Pair of Leather Boots of Stability [2,+7] Dropped by Brodda, the Easterling at 500 feet (level 10) Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 3 Mushrooms of Fast Recovery c) 3 Mushrooms of Clear Mind d) 10 Rations of Food e) a Flask of oil Branded with fire. f) 3 Potions of Neutralize Poison g) 2 Potions of Berserk Strength h) 2 Potions of Boldness i) 2 Potions of Resist Heat j) a Potion of Resist Cold k) 3 Scrolls of Phase Door l) 2 Scrolls of Treasure Detection m) 3 Scrolls of Detect Invisible n) a Scroll of Word of Recall {!r} o) a Pick (1d3) (+0,+0) {@w0} Bought from a store Combat info: 1.1 blows/round. With +4 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 4.9. [Character Quiver] 0) 24 Rounded Pebbles (1d2) (+5,+4) Combat info: Hits targets up to 100 feet away. Average damage/round: 11.1. 25% chance of breaking upon contact. 1) 17 Rounded Pebbles of Frost (1d2) (+5,+5) Branded with cold. Combat info: Hits targets up to 100 feet away. Average damage/round: 32.8 vs. creatures not resistant to cold, and 13.1 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) 3 Rations of Food b) 13 Slime Molds c) a Potion of Speed d) a Potion of Berserk Strength e) a Potion of Resist Heat f) a Potion of Resist Cold g) a Potion of True Seeing h) a Potion of Poison It can be thrown at creatures with damaging effect. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 286 50' Reached level 2 1206 50' Reached level 3 2735 50' -- Note: Ignore '3' treasure feelings. 2753 100' Killed Fang, Farmer Maggot's dog 2753 100' Reached level 4 3051 100' Killed Grip, Farmer Maggot's dog 3114 100' Reached level 5 3669 150' Reached level 6 4081 250' Reached level 7 5081 350' Reached level 8 6344 450' Reached level 9 6579 450' Reached level 10 7906 500' Reached level 11 8566 500' Reached level 12 9382 500' Killed Brodda, the Easterling 9787 500' Reached level 13 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)