[ToME 2.3.5 (SX) Character Sheet] Name : Pirem Age 25 STR: 26 Sex : Female Height 56 INT: 21 Race : Dufflepud Weight 147 WIS: 21 Class : Sniper Social Class 32 DEX: 22 Body : Player CON: 29 God : Yavanna Kementari CHR! 27 + To Melee Hit 34 Level 36 Hit Points -19/ 492 + To Melee Damage 39 Experience 479275 Spell Points 61/ 61 + To Ranged Hit 57 Max Exp 479275 Sanity 257/ 257 + To Ranged Damage 12 Exp to Adv. 495000 Piety -27857 AC 31+72 Gold 31631 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Good Perception : Fair Blows/Round: 6 Bows/Throw : Superb Searching : Fair Shots/Round: 4 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 12d4+234 Stealth : Good Magic Device: Very Good Infra-Vision: 20 feet Tactic: furious Explor: running (Character Background) You are one of two children of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Monster levelscaling: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 35 (1750') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 41 (2050') Illusory Castle: Level 35 (1750') Maze: Level 25 (1250') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') Moria: Level 41 (2050') Dol Guldur: Level 57 (2850') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 22 (1100') Your body was a Player. You have defeated 7196 enemies. You saved Bree from a dreadful Nazgul. You have completed 18 princess quests. You have completed 22 lost sword quests. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by an Ethereal dragon on level 41 of Paths of the Dead. You cannot see. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of evil beings. You are lucky. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to nexus attacks. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. adefkmnopsuxz{|@ Add Wis : .........3...... Add Dex : 2...3........... Add Chr : .........3...... Add Stea. : .......4........ Add Sear. : .2...4.4........ Add Infra : .2.............. Add Tun.. : ..............6. Add Speed : 2............... Add Blows : 2............... Poison Brd: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ........+....... Sust Wis : ........+....... Sust Dex : ......+.+....... Sust Con : ........+.+..... Sust Chr : ......+.+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : ................ Imm Acid : ......*.+....... Res Elec : ........+....... Res Fire : ...+....+....... Res Cold : +.......+....... Res Pois : ....+........... Res Fear : ................ Res Light : ..........+..... Res Dark : ................ Res Blind : ................ Res Conf : .........+...... Res Sound : ........+....... Res Shard : ................ Res Neth : ................ Res Nexus : ......+......... Res Chaos : ................ Res Disen : ......+......... Lite : ..........+..... See Invis : +............... Digestion : +............... Regen : +............... Xtra Shots: .+.............. Activate : ++..++....+..... Cursed : +............... Hvy Curse : +............... Evil.ESP : ........+....... Skills (points left: 71) - Combat 25.693 [0.660] - Weaponmastery 05.112 [0.540] - Sword-mastery 04.256 [0.460] . Critical-hits 01.000 [0.300] - Archery 41.310 [0.780] . Sling-mastery 39.456 [0.720] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 04.960 [1.100] . Stealth 45.200 [1.650] . Disarming 01.000 [0.900] . Dodging 03.400 [0.850] - Magic 08.494 [0.710] . Magic-Device 27.650 [0.950] . Air 00.200 [0.060] . Meta 00.200 [0.060] . Conveyance 06.200 [0.750] . Divination 00.000 [0.300] . Temporal 00.000 [0.500] . Mind 00.200 [0.060] - Spirituality 10.120 [0.640] . Prayer 02.500 [0.550] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Tree walking [Fates] You are fated to find a Silver-Plated Wand of Firewall on level 1. You are fated to meet an Insect swarm on level 4. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+10,+11) (+2) {cursed} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. d) The Sling of Farmer Maggot (x2) (+18,+12) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Slaying (+10,+10) You bought it from the Black Market. f) an Indestructible Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) a Driftwood Amulet of the Serpents [+6] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it in the remains of a K'uei on level 37 of Moria. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . n) The Ring Mail of Orost (-2 to accuracy) [12,+11] It sustains your dexterity and charisma. It provides immunity to acid . It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 26 of The Land Of Rhun. o) an Elven Cloak of Electricity [4,+11] (+4 to stealth) p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Free Action [6,+11] z) (nothing) {) (nothing) |) a Mattock of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 2 Spellbooks of Disarm {@m3} b) The Grail of Kenault {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) 27 Scrolls titled "wun vly taab" of Teleportation {25% off} d) 17 Scrolls titled "ubin ski xpay" of Word of Recall {!*} e) 32 Scrolls titled "eshtem onash" of Identify {@r2} f) 40 Scrolls titled "ashnep conere" of Satisfy Hunger {25% off} g) an Iron Rod of Trap Location (50/50) {@z1} h) a Golden Rod of Charging of Teleport Other (67/125) {@z4} i) a Wooden Rod of Nothing (10/10) j) a Steel-Plated Wand of Noxious Cloud[9|34] (8 charges) k) an Iron Wand of Essence of Speed[1|13] (5 charges) l) a Fluorite Ring of Flying m) a Quartzite Ring of Lightning [+15] n) a Driftwood Amulet of the Serpents [+2] (+3) o) a Set of Gauntlets [2,+8] p) 28 Mithril Shots of Slay Evil (3d4) (+12,+11) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. q) 81 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips {@m3} b) 2 Dark Green Mushrooms of Unhealth c) a Tan Mushroom of Cure Poison d) 4 Red Mushrooms of Cure Blindness e) 5 Black Spotted Mushrooms of Cure Confusion f) 6 Furry Mushrooms of Cure Serious Wounds g) 2 Green Mushrooms of Restore Strength h) 3 Brown Mushrooms of Restore Constitution i) 5 Sprigs of Athelas j) 5 Chartreuse Potions of Cure Light Insanity k) a Brown Potion of Speed l) 18 Puce Potions of Cure Light Wounds {25% off} m) 3 Azure Potions of Cure Serious Wounds n) 2 Scrolls of Remove Curse {75% off} o) The Ring of Power of Uvatha the Horseman (+5) It increases your charisma by 5. It makes you invisible. It sustains your dexterity. It provides resistance to disenchantment. It speeds your regenerative powers. It prevents teleportation. It drains experience. It carries an ancient foul curse. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . p) a Bronze Ring of Protection [+10] q) a Dwarven Lantern of Brightness r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) a Sling (x2) (+0,+0) t) a Short Bow (x2) (+0,+0) u) 16 Arrows (1d4) (+4,+6) {90% off} v) 16 Arrows (1d4) (+2,+3) {90% off} w) 39 Arrows (1d4) (+0,+0) x) 21 Seeker Arrows (4d4) (+4,+2) {90% off} a) 16 Rounded Pebbles (exploding) (1d2) (+5,+1) {90% off} b) 26 Rounded Pebbles (exploding) (1d2) (+5,+1) {90% off} c) 27 Rounded Pebbles (1d2) (+7,+4) {90% off} d) 28 Rounded Pebbles (1d2) (+5,+5) {90% off} e) 20 Rounded Pebbles (1d2) (+4,+4) {90% off} f) 21 Rounded Pebbles (1d2) (+2,+4) {90% off} g) 19 Rounded Pebbles (1d2) (+5,+2) {90% off} h) 24 Rounded Pebbles (1d2) (+2,+3) {90% off} i) 52 Rounded Pebbles (1d2) (+0,+0) j) 23 Iron Shots (1d4) (+2,+3) {90% off} k) 38 Iron Shots (1d4) (+0,+0) l) a Small Wooden Boomerang (1d4) (+0,+0) m) The Metal Boomerang of Nedhel (4d5) (+12,+0) It does extra damage from acid and electricity. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. n) 3 Shards of Pottery o) a Solvejg corpse p) a Dark yeek corpse q) an Anja corpse r) a Broken Skull s) 4 Dwarf Skeletons [Home Inventory - Minas Anor ] a) 2 Sprigs of Athelas b) an Elm Staff of Disarm[6|24] (14 charges) c) a Jennifer corpse [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+12,+12) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 12 of Mirkwood. b) a Tome of the Impenetrable Earth c) The Gem of Venom It can be activated for cure fear every 100 turns. You found it in the remains of a Narrog on level 20 of Mirkwood. d) The Gem of Knowledge It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 13 of Mirkwood. e) Heward's Excellent Experimental Earmuffs It can be activated for Ruination. You found it in the remains of a Fright on level 26 of Heart of the Earth. f) a Parchment titled ''Immortality For Dummies'' It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Slime mold on level 30 of Mirkwood. g) Mordenkainen's Mysterious Mind-Masher {mass charm} It can be activated for mass charm every 750 turns. You found it lying in a vault on level 32 of Mirkwood. h) 6 Mushrooms of Cure Serious Wounds {100% off} i) a Sprig of Athelas j) 7 Potions of Cure Light Insanity k) 9 Pink Potions of Cure Serious Insanity l) a Hazy Potion of Cure Insanity m) 99 Potions of Water Curing {quest} n) 21 Oily Black Potions of Cure Critical Wounds {90% off} o) 2 Magenta Potions of Enlightenment p) 3 Scrolls of *Identify* q) 7 Scrolls of Reset Recall r) a Copper Rod of Nothing (20/20) s) a Moonstone Rod of Nothing (75/75) t) a Silver Rod of Nothing (100/100) u) a Golden Rod of Quickness of Nothing (125/125) v) a Rod Tip of Detection (80 Mana to cast) w) 2 Wands of Noxious Cloud[1|25] (13 charges) x) a Golden Staff of Remove Curses[2|22] (7 charges) a) a Staff of Remove Curses[1|15] (10 charges) b) a Golden Staff of Remove Curses[2|20] (10 charges) c) an Elm Staff of Disarm[2|11] (20 charges) d) a Cottonwood Staff of Identify[4|22] (9 charges) e) a Cottonwood Staff of Identify[5|15] (14 charges) f) a Cottonwood Staff of Identify[5|18] (9 charges) g) a Ring of Protection [+15] You bought it from the Magic shop. h) a Jade Ring of Fear Resistance i) a Double Ring of Nexus Resistance j) a Bloodstone Ring of Sound Resistance k) a Driftwood Amulet of the Serpents [+1] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it lying on the ground on level 11 of Orc Cave. l) a Driftwood Amulet of the Serpents [+3] (+1) m) a Brass Lantern (with 6449 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 27 of The Land Of Rhun. o) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Pseudo Dragon Scale Mail (-2 to accuracy) [30,+10] q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kira Yoshinaka, bane of the Ako Thief on level 23 of Mirkwood. s) an Elven Cord Armour of Resist Cold [6,+11] (+2 to stealth) t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sailor Moon on level 13 of Mirkwood. v) The Iron Helm of Maglo [5,+15] It sustains your intelligence. It provides resistance to acid, light, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 36 of Moria. w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Set of Gauntlets 'Paurnen' [Disarm] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. a) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) 27 Arrows (1d4) (+5,+3) {90% off} d) 29 Rounded Pebbles of Lightning (1d2) (+7,+6) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. e) 12 Rounded Pebbles of Acid (1d2) (+4,+6) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. f) 16 Rounded Pebbles of Lightning (1d2) (+4,+5) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. g) 18 Rounded Pebbles of Venom (1d2) (+3,+7) {90% off} It poisons your foes. You made it yourself. h) 29 Rounded Pebbles of Venom (1d2) (+2,+8) {90% off} It poisons your foes. You made it yourself. i) 26 Rounded Pebbles of Frost (1d2) (+6,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. j) 26 Rounded Pebbles of Frost (1d2) (+9,+5) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. k) 21 Rounded Pebbles of Flame (1d2) (+3,+3) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. l) 24 Rounded Pebbles of Slay Demon (1d2) (+9,+10) {90% off} It strikes at demons with holy wrath. You made it yourself. m) 26 Rounded Pebbles of Slay Dragon (1d2) (+4,+8) {90% off} It is especially deadly against dragons. You made it yourself. n) a Rounded Pebble of Wounding (1d2) (+6,+18) {90% off} You made it yourself. o) 25 Rounded Pebbles (1d2) (+3,+5) {90% off} p) 10 Rounded Pebbles of Wounding (1d2) (+6,+18) {cursed} It is cursed. You made it yourself. q) 20 Iron Shots (exploding) (1d4) (+5,+6) r) 18 Iron Shots of Slay Evil (1d4) (+5,+4) {90% off} It fights against evil with holy fury. You made it yourself. s) 25 Iron Shots of Slay Dragon (1d4) (+5,+8) {90% off} It is especially deadly against dragons. You made it yourself. t) 20 Iron Shots (exploding) (1d4) (+4,+5) {90% off} u) 27 Iron Shots (exploding) (1d4) (+3,+5) {90% off} v) 18 Iron Shots (exploding) (1d4) (+3,+2) {90% off} w) 33 Iron Shots (1d4) (+2,+2) x) 8 Iron Shots of Wounding (1d4) (+8,+9) {90% off} You made it yourself. a) 29 Iron Shots of Wounding (1d4) (+5,+8) {90% off} You made it yourself. b) 27 Iron Shots (1d4) (+4,+4) {90% off} c) 30 Iron Shots (1d4) (+1,+3) {90% off} d) Mailie's corpse e) a Nadine corpse f) a Verena corpse g) a Corina corpse h) a Yasaman corpse i) an Anne corpse j) The Mage Staff of Caryar (1d4) (+6,+7) {cursed} It can be wielded two-handed. It can be used to store a spell. It sustains your intelligence and wisdom. It allows you to see invisible monsters. It drains experience. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 31 of Heart of the Earth.