[ToME 2.2.1 Character Dump] Name : Elvis Age 65 STR! 40 Sex : Female Height 72 INT: 19 Race : Zombie Human Weight 177 WIS: 22 Class : Swordmaster Social Class 36 DEX! 33 Body : Player CON: 39 God : Tulkas CHR! 26 + To Melee Hit 106 Level 50 Max Hit Points 1329 + To Melee Damage 93 Experience 8383354 Cur Hit Points 1296 + To Ranged Hit 59 Max Exp 8383354 Max SP (Mana) 37 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 37 AC 49+136 Gold 1364970 Piety 24147 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[52]Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 22d5+1023 Stealth : Bad Magic Device: Fair Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are the King. They say you're dead, but why do people keep seeing you in far away places and on smudgy photo's? You are (slightly, -ahem) overweight and a zombie. You really miss those fried peanutbutter and bananasandwiches. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 64 (3200') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 25 (1250') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 62 (3100') The Small Water Cave: Level 34 (1700') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 6947 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 61 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by a Stupendous Man on level 64 of Mordor. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is very sharp. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 27.115 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 50.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Disarming 01.000 [0.900] - Magic 03.960 [0.400] . Magic-Device 04.450 [1.150] - Spirituality 13.110 [0.500] . Prayer 05.000 [0.500] . Mindcraft 45.200 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Anguirel' (2d5) (+7,+11) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 59 of Mordor. e) an Indestructible Ring of Speed (+10) {cursed} It increases your speed by 10. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. f) The Ring 'Vinaxe' (+9) {cursed} It increases your speed by 9. It sustains your strength. It provides resistance to cold, light, blindness and chaos. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. n) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Elven Cloak of Norien [4,+12] (+1 to stealth) It increases your stealth, searching and luck by 1. It sustains your wisdom. It provides resistance to life draining, acid, electricity, fire, cold, sound, nether and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 50 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . x) (nothing) z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (1d2) (+5,+6) (+4) [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 64 of Mordor. b) The Tome of Elvis It cannot be harmed by acid, cold, lightning or fire. c) Tenser's Mechanical Magician d) a Sprig of Athelas e) a Potion of Speed f) a Potion of Self Knowledge g) a Potion of Resistance h) 10 Scrolls of Word of Recall i) 10 Scrolls of Identify j) 2 Scrolls of *Identify* k) a Fireproof Scroll of Reset Recall l) a Scroll of Reset Recall m) 11 Scrolls of Satisfy Hunger n) a Scroll of Genocide o) The Metal Brigandine Armour 'Celetinar' (-3) [19,+12] It sustains your wisdom. It provides resistance to life draining, electricity, fire, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 61 of Mordor. p) The Padded Armour 'Elron' (-15,-48) [4,+3](20%) q) The Long Sword 'Anduril' (3d5) (+0,+2) (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 64 of Mordor. s) 18 Bolts (exploding) (1d5) (+3,+6) t) 22 Sheaf Arrows of Lightning (1d5) (+7,+7) u) 24 Rounded Pebbles (1d2) (+0,+0) v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 45 of Mordor. w) Climbing Set {!k!k!k!k} It allows you to climb mountains. [Home Inventory - Bree ] a) 20 Mushrooms of Cure Serious Wounds {100% off} b) a Scroll of Reset Recall c) 23 Scrolls of Satisfy Hunger d) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your constitution, stealth and infravision by 3. It makes you invisible. It provides resistance to electricity, light and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc in the town of Gondolin . f) a Shield of Deflection of Reflection [10,+20] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. [Home Inventory - Gondolin ] a) 9 Scrolls of *Identify* b) 2 Scrolls of Remove Curse c) a Scroll of *Remove Curse* d) 3 Scrolls of Reset Recall e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. f) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. g) Portable hole {25% off} [Home Inventory - Minas Anor ] a) The Crystal Ball of Godly Sights It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Lich in the town of Minas Anor . b) Agannazar's Antique Acorn It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Hell knight on level 45 of Mordor. c) Pytar's Portable Pandemonium It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 50 of Moria. d) 5 Sprigs of Athelas e) a Potion of Life f) 2 Potions of Restore Mana g) 4 Scrolls of Word of Recall h) 3 Scrolls of *Remove Curse* i) 6 Scrolls of Reset Recall j) 35 Scrolls of Satisfy Hunger k) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. l) The Ring of Earen (+4 to searching) It increases your dexterity and searching by 4. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and poison. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 42 of Mordor. m) The Ring 'Loron' (+2 to infravision) It increases your dexterity and infravision by 2. It makes you invisible. It sustains your wisdom. It provides resistance to fire, cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp in the town of Gondolin . n) an Indestructible Ring of Speed (+10) o) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. p) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Short Bow of Galacar (x5) (+8,+23) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Priest on level 50 of Moria. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. [Home Inventory - Lothlorien ] a) The Devil's Pentagram It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc on level 35 of Moria. b) a Mushroom of Restoring c) 2 Potions of Cure Light Insanity d) 2 Potions of Cure Insanity e) 98 Potions of Water Curing {quest} f) a Potion of *Healing* g) a Potion of Life h) 4 Scrolls of *Remove Curse* i) 7 Scrolls of Reset Recall j) a Scroll of Genocide k) The Ring of Galmeth (+3 to infravision) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your strength and infravision by 3. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and dark. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 33 of Mirkwood. l) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your constitution and attack speed by 3. It makes you invisible. It provides resistance to cold, dark, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. m) The Ring of Power of Ren the Unclean (+1) It increases your dexterity and charisma by 1. It makes you invisible. It sustains your constitution. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Dol Guldur. n) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. q) Polished Black Dragon Scale Mail (-2) [30,+22] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. s) The Seeker Bolt of Sirya (4d5) (+15,+13) (+1 attack) It increases your intelligence, charisma and attack speed by 1. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. t) The Flight Arrow 'Vascarsir' (1d3) (+15,+9) It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 59 of Dol Guldur. u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Moria. [The Mathom-house Inventory - Bree ] a) The Pendulum of Orcus It can be activated for light absorption. You found it lying in a vault on level 49 of Moria. b) Bumganir's Bag of Magic Toys It can be activated for high stat loss. You found it lying in a vault on level 49 of Moria. c) Raal's Tormented Spirits It can be activated for aggravate. You found it in the remains of a Master mindcrafter in the town of Gondolin . d) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. e) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Main Gauche of Maedhros (2d5) (+0,+0) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Chieftain in the town of Gondolin . l) The Sling of Farmer Maggot (x2) (+19,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Rounded Pebble 'Travak' (3d6) (+9,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 20 of Orc Cave.