[Angband 3.0.1 Character Dump] Name Blugg Self RB CB EB Best Sex Male Age 24 STR! 18/100 +4 +5 +15 18/340 Race Half-Troll Height 103 INT! 18/100 -4 -2 +3 18/70 Class Warrior Weight 266 WIS! 18/100 -2 -2 +5 18/110 Title ***WINNER*** Status 1 DEX! 18/100 -4 +2 +12 18/200 HP 1201/1201 Maximize Y CON! 18/100 +3 +2 +5 18/200 SP 0/0 Preserve Y CHR! 18/100 -6 -1 +11 18/140 Level 50 Armor [48,+133] Saving Throw Superb Cur Exp 15845436 Fight (+50,+43) Stealth Bad Max Exp 15845436 Melee (+69,+64) Fighting Legendary Adv Exp ******** Shoot (+67,+19) Shooting Legendary Blows 5/turn Disarming Superb Gold 4681831 Shots 1/turn Magic Device Excellent Perception Bad Burden 283.8 lbs Infra 70 ft Searching Poor Your mother was a Stone-Troll Warrior. You have slime-green eyes, dirty bright red hair, and green leprous skin. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It affects your strength. It affects your charisma. It affects your infravision. It is especially deadly against natural creatures. It fights against evil with holy fury. It strikes at undead with holy wrath. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of dragons. It does extra damage from fire. It provides resistance to fire. It provides resistance to chaos. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. b) The Long Bow of Bard (x3) (+17,+19) (+2) It affects your dexterity. It affects your speed. It affects your shooting power. It provides immunity to paralysis. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. d) an Opal Ring of Speed (+16) e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It can be activated for heal (500) every 200 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. f) The Phial of Galadriel It can be activated for illumination every 10+d10 turns if it is being worn. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. h) The Cloak 'Colluin' [1,+15] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. i) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It affects your dexterity. It sustains your constitution. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It provides immunity to paralysis. [Character Inventory] a) 14 Grey Mushrooms of Restoring b) 26 Copper Speckled Potions of Speed c) 15 Red Potions of Healing {10% off} d) 7 Pungent Potions of *Healing* e) 4 Shimmering Potions of Life f) 30 Metallic Red Potions of Restore Life Levels {75% off} g) 8 Scrolls titled "ipnes unta" of Phase Door h) 33 Scrolls titled "compdalf" of Teleportation {50% off} i) 7 Scrolls titled "butue poting" of Teleport Level j) 5 Scrolls titled "zun nes akssan" of Genocide k) a Scroll titled "rhovprok sno" of Mass Genocide l) a Cast Iron Rod of Recall (charging) m) a Zinc-Plated Rod of Detection n) a Brass Rod of Teleport Other o) The Ring of Power 'Nenya' (+8,+8) (+2) It can be activated for large frost ball (200) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides resistance to blindness. It induces feather falling. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. p) The Cloak 'Colannon' [1,+15] (+3) It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It affects your strength. It affects your constitution. It affects your speed. It fights against evil with holy fury. It strikes at demons with holy wrath. It does extra damage from poison. It provides resistance to electricity. It provides resistance to light. It provides resistance to dark. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It can be activated for fire ball (72) every 40 turns if it is being worn. It affects your strength. It affects your dexterity. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from fire. It sustains your strength. It sustains your dexterity. It provides resistance to fire. It provides resistance to fear. It provides resistance to disenchantment. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It is a great bane of demons. It is a great bane of the undead. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It affects your speed. It provides resistance to fire. v) 19 Silver Arrows of Acid (3d4) (+6,+13) w) 17 Silver Arrows (3d4) (+8,+8) [Home Inventory] a) 2 Scrolls titled "ashzun pluban" of *Remove Curse* b) 2 Zirconium Rods of Perception c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to fear. d) an Ivory Amulet of Trickery (+4) e) The Arkenstone of Thrain It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. f) The Palantir of Westernesse (+2) It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal (1000) every 444 turns if it is being worn. It affects your constitution. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to fear. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to life draining. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It affects your speed. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. l) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It aggravates nearby creatures. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to fear. n) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed} It affects your constitution. It fights against evil with holy fury. It strikes at demons with holy wrath. It is especially deadly against trolls. It is a great bane of dragons. It provides resistance to disenchantment. It aggravates nearby creatures. o) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)