[Angband 3.0.3 Character Dump] Name Manuel Self RB CB EB Best Sex Male Age 106 STR: 16 +1 -5 +0 12 Race High-Elf Height 90 INT: 18 +3 +3 +5 18/110 Class Mage Weight 161 WIS: 9 -1 +0 +1 9 Title Spellbinder Status 31 DEX: 12 +3 +1 +0 16 HP -10/147 Maximize Y Con: 11 +1 -2 +0 10 8 SP 8/104 Preserve Y CHR: 14 +5 +1 +0 18/20 Level 23 Armor [15,+12] Saving Throw Superb Cur Exp 23208 Fight (+1,+0) Stealth Very Good Max Exp 23208 Melee (+8,+7) Fighting Excellent Adv Exp 23460 Shoot (+1,+0) Shooting Very Good Blows 1/turn Disarming Excellent Gold 26091 Shots 0/turn Magic Device Heroic Perception Good Burden 94.2 lbs Infra 40 ft Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. [Last Messages] > The Tengu hits you. <2x> > The Tengu is destroyed. > The Bloodshot icky thing dies. > The Orc shaman dies. > You found a trap! > You are surrounded by a strange white mist! > You are paralyzed! > The Black orc hits you. <2x> > The Black orc fires an arrow! > The Black orc hits you. <3x> > The Black orc misses you. > The Black orc hits you. <3x> > The Black orc misses you. > The Black orc hits you. > You die. [Character Equipment] a) an Awl-Pike (Blessed) (1d8) (+7,+7) (+1) It increases your wisdom by 1. It is blessed by the gods and speeds your regeneration. b) (nothing) c) a Malachite Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. d) a Malachite Ring of Intelligence (+2) It increases your intelligence by 2. It sustains your intelligence. e) an Ivory Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Soft Studded Leather of Resistance [5,+9] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. h) a Cloak [1,+1] i) a Large Leather Shield [4,-1] j) a Metal Cap [3,+2] k) (nothing) l) a Pair of Soft Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 4 Light Green Potions of Neutralize Poison f) 5 Dark Blue Potions of Speed g) a Bubbling Potion of Restore Mana h) 5 Scrolls titled "vom o elseh" of Word of Recall i) a Mithril-Plated Rod of Detection {@z8} j) a Brass Rod of Teleport Other {@z5} k) 3 Tin Rods of Sleep Monster {@z7} l) an Ivory Rod of Acid Balls (charging) {@z6} m) a Tulwar (2d4) (+0,+0) n) a Quarterstaff (1d9) (+3,+5) [Home Inventory] a) 2 Flasks of oil b) a Zirconium Wand of Heal Monster (16 charges) c) a Lapis Lazuli Ring of Free Action It grants you immunity to paralysis. d) an Agate Amulet of Charisma (+3) It increases your charisma by 3. It sustains your charisma. e) a Sabre of Morgul (1d7) (-4,-3) {cursed} It slays undead. It is branded with poison. It provides resistance to life draining. It grants you the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is heavily cursed. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)