[Gumband 2.2.0 Character Dump] Name : Nelithrarion Age 116 STR: 18/*** Sex : Male Height 83 INT: 18/*** Race : High-Elf Weight 208 WIS: 18/190 Class : Weaponmaster Social Class 92 DEX: 18/160 Specialty : Swords Score 2329430 CON: 18/*** CHR: 18/130 + To Hit 120 Level 43 Max HP 957 + To Damage 115 Experience 4652961 Cur HP -238 + To AC 142 Max Exp 4652961 Max SP 0 Base AC 43 Exp to Adv. 4830000 Cur SP 0 Speed 16 Gold 1532621 Max Dlv 2950 (Miscellaneous Abilities) Fighting : Godly 633 Perception : Poor 17 Blows/Round: 11 Bows/Throw : Godly 340 Searching : Good 34 Shots/Round: 1 Saving Throw: Heroic 86 Disarming : Awesome 100 Wpn.dmg/Rnd: 44d5+1265 Stealth : Fair 3 Magic Device: Heroic 94 Infravision: 70' Tunneling : Superb 123 (Character Background) You are one of several children of a Teleri Prince. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Recall Depth: Level 59 (2950') You have defeated 6274 enemies. You began the game as an astral being. You got off to a quick start. Your opponents are behaving stupidly. [Mutations] You can spit acid (dam lvl*2). You can consume solid rock. You have a hallucinatory insanity. You fade in and out of physical reality. Your face is featureless (-1 CHR). You make a lot of strange noise (-3 stealth). Your skin has turned into scales (-1 CHR, +10 AC). Your body is glowing brightly. [Last Messages] > The Hunting Quarrel (1d4) (+2,+7) {@f2} hits the Great Wyrm of Law. > (148 dam) > The Great Wyrm of Law shrugs off the attack. > The Great Wyrm of Law breathes sound. > The Great Wyrm of Law resists. > *** LOW HITPOINT WARNING! *** > The Great Wyrm of Law breathes sound. > The Great Wyrm of Law resists. > You die. > Goodbye, Nelithrarion! You were killed by a Great Wyrm of Law. [Resistances and Abilities] |}=="*[()]]] |}=="*[()]]] |}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ....+.+.+.... Sound : ......+...... Speed : ..++.+.....+. Elec : ....+.+.+.... Nether: .......++.... Free Action : ...++........ Fire : ...+..+.+.... Nexus : ......+...... See Invisible: ...+++...+..+ Cold : ....+.+.+.+.. Chaos : .....+....... Hold Life : .....+....... Poisn: .......+..... Disnch: .......+..... Telepathy : ............. Light: ........+...+ Fear : ............+ Slow Digest : ...+......... Dark : ........+...+ Reflct: ............. Regeneration : ...+......+.. Shard: .+........... AuFire: ............. Levitation : ............. Blind: .........+.+. AuElec: ............. Perm Lite : ............+ Conf : ......+...... Spines: ............. MasterDevices: ............. [Character Equipment] a) an Executioner's Sword of Extra Attacks (4d5) (+11,+10) (+3 attacks) {@0!k.} It is worthless in the eyes of shopkeepers. It affects your attack speed. It fights against evil with holy fury. It induces random teleportation. b) a Light Crossbow of Extra Might (x4) (+11,+28) {!t!t} It provides resistance to shards. It fires missiles with extra might. c) a Ring of Speed (+9) d) The Ring 'Narya' (+15,+15) [+5] (+1) e) The Amulet of Ingwe (+3) f) The Arkenstone of Thrain (+3 speed) {!t!t} g) The Full Plate Armour of Isildur [25,+25] (+1) h) The Cloak of Batalosirmo (+21,+27) [1,+23] (+4) i) The Iron Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to nether. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) k) The Set of Gauntlets 'Paurnimmen' [2,+15] It can be activated for... frost bolt (9d8) every 7+d7 turns ...if it is being worn. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to blindness. It cannot be harmed by the elements. [Character Inventory] a) a Death Spellbook [Black Channels] b) a Life Spellbook [Book of the Unicorn] c) 11 Potions of Curing {@q1} d) 2 Scrolls of Summon Pet e) 2 Scrolls of Teleportation {@r4!*} f) 92 Scrolls of Identify {@r1} g) 15 Scrolls of Recharging {@r5} h) 51 Scrolls of Satisfy Hunger {@r3} i) 32 Scrolls of Holy Chant {@r6} j) a Rod of Perception {@z4!k} k) a Rod of Recall {@z3!*} l) a Staff of Dispel Evil (5 charges) {@u9!k} m) a Chaos Shield [8,+15] n) a Beaked Axe of Sharpness (2d7) (+6,+7) (+4) o) a Whip (Holy Avenger) (1d5) (+14,+12) [+2] (+4) It affects your wisdom. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It has been blessed by the gods. p) a Whip of Burning (1d5) (+13,+12) q) a Gnomish Shovel of Digging (1d4) (+5,+9) (+5) {@0!k} r) 32 Hunting Quarrels (1d4) (+2,+7) {@f2} [Home Inventory] a) 14 Potions of Healing b) 3 Potions of *Healing* c) a Potion of Life d) 7 Potions of Resistance {@q5} e) 14 Scrolls of *Identify* {25% off} f) 5 Scrolls of *Remove Curse* g) 53 Scrolls of Enchant Armour h) 2 Scrolls of Protect Armour i) 6 Scrolls of Holy Prayer j) a Scroll of Runes k) 3 Scrolls of Genocide l) 3 Scrolls of Mass Genocide {25% off} a) 3 Scrolls of Brand Weapon b) 3 Rods of Curing {!k} c) a Rod of Restoration {!k} d) 4 Rods of Teleport Other {@z9!k} e) a Staff of Dispel Evil (7 charges) f) a Staff of Holiness (7 charges) {@u8!k} g) 3 Staffs of *Destruction* (3 charges) {@u5!k} h) a Ring of Damage (+20) i) an Amulet of Reflection j) The Necklace of the Dwarves (+3) k) The Rabbit's Foot of Burglary (+4) l) The Phial of Galadriel (+1 search) {!d} a) The Chain Mail of Arvedui (-2) [15,+15] (+2) It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by the elements. b) The Metal Brigandine of the Rohirrim [18,+15] (+2) {!d} It affects your strength. It affects your dexterity. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by the elements. c) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) d) The Jewel Encrusted Crown 'Evshewerg' (+6,+8) [0,+20] (+4) It can be activated for... resist elements (dur 40+d40) every 200 turns ...if it is being worn. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your infravision. It affects your speed. It sustains your strength. It sustains your wisdom. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by the elements. e) The Hard Leather Cap 'Genesis' (+8,+11) [2,+11] (+3) It affects your intelligence. It affects your speed. It provides resistance to chaos. It reflects bolts and arrows. It cannot be harmed by the elements. f) The Dagger of Rilia (2d4) (+4,+3) g) The Broad Sword of the Dawn (3d5) (+20,+20) {@0!d} h) The Long Sword 'Kanajana' (3d5) (+15,+15) [+5] (+2) {@0!d} It can be activated for... radiation ball (300, radius 4) every 200 turns ...if it is being worn. It affects your strength. It affects your constitution. It is especially deadly against humanoids. It affects your attack speed. It poisons your foes. It is very sharp and can cut your foes. It sustains your constitution. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by the elements. i) an Executioner's Sword (Pattern) (4d6) (+16,+13) (+1) {@0!k} It is worthless in the eyes of shopkeepers. It affects your strength. It affects your constitution. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. j) 17 Hunting Quarrels of Wounding (1d4) (+18,+15) {@f2} k) 24 Hunting Quarrels of Ice (1d4) (+12,+10) l) 3 Hunting Quarrels of Slay Evil (1d4) (+9,+8) a) 13 Hunting Quarrels of Slay Evil (1d4) (+6,+7) {@f2} b) 99 Hunting Quarrels (1d4) (+6,+7) {@f2} c) 85 Hunting Quarrels (1d4) (+6,+7) {@f2} d) 21 Hunting Quarrels (1d4) (+6,+5) e) 99 Hunting Quarrels (1d4) (+7,+7) {@f2} f) 24 Bolts of Slaying (4d5) (+13,+16) {!k} g) 33 Bolts of Slaying (2d5) (+10,+29) h) 23 Bolts of Slay Evil (1d5) (+13,+12) i) 24 Hunting Arrows of Slaying (2d3) (+16,+15) j) 17 Arrows of Slaying (2d4) (+19,+12) k) 29 Seeker Arrows of Slay Dragon (4d4) (+12,+6) l) 27 Seeker Arrows (4d4) (+6,+5)