[Gumband 2.2.0 Character Dump] Name : Kirelena Age 18 STR: 18/*** Sex : Female Height 62 INT: 18/210 Race : Beastman Weight 119 WIS: 18/180 Class : Weaponmaster Social Class 1 DEX: 18/180 Specialty : Swords Score 7990067 CON: 18/200 CHR: 18/120 + To Hit 129 Level 50 Max HP 1137 + To Damage 120 Experience 7990067 Cur HP 1137 + To AC 115 Max Exp 7990067 Max SP 0 Base AC 54 Exp to Adv. ***** Cur SP 0 Speed 22 Gold 422436 Max Dlv 0 (Miscellaneous Abilities) Fighting : Godly 694 Perception : Bad 7 Blows/Round: 9 Bows/Throw : Godly 307 Searching : Awesome 68 Shots/Round: 1 Saving Throw: Heroic 95 Disarming : Awesome 96 Wpn.dmg/Rnd: 27d5+1080 Stealth : Awesome 9 Magic Device: Heroic 95 Infravision: 40' (Character Background) You were just one of a large number of kittens in the litter. Your fur is creamy and orange striped, with a white chest and paws. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: OFF Arena Levels: OFF Recall Depth: Level 0 (0') You have defeated 1965 enemies. You began the game as an astral being. You're an amateur mycologist. [Mutations] You can teleport objects. [Character Equipment] a) The Broad Sword of the Dawn (3d5) (+20,+20) {uncursed} b) The Light Crossbow 'Cubragol' (x4) (+10,+14) (+10 to speed) (12 turns) It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It provides resistance to disenchantment. It fires missiles with extra might. It cannot be harmed by the elements. c) The Ring 'Nenya' (+10,+10) [+5] (+2) d) The Ring 'Narya' (+15,+15) [+5] (+1) e) The Rabbit's Foot of Burglary (+4) f) The Arkenstone of Thrain (+3 to speed) g) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3) h) an Elven Cloak of Stealth [4,+16] (+4 to stealth) i) The Chaos Shield called 'Pants' [8,+18] (+4) It affects your charisma. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to chaos. It provides resistance to disenchantment. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to shards. It gives telepathic powers. It cannot be harmed by the elements. k) The Jeweled Hand of Kwll (+5,+5) [4,+11] (+3) {uncursed} l) The Pair of Metal Shod Boots called 'Wyld Stallyns' [6,+19] (+3) It affects your strength. It affects your searching. It affects your speed. It provides resistance to electricity. It provides resistance to fire. It provides resistance to blindness. It provides resistance to disenchantment. It cannot be harmed by the elements. [Character Inventory] a) 2 Scrolls of Identify b) 11 Scrolls of Satisfy Hunger c) a Rod of Perception (9 turns) d) a Rod of Recall e) a Rod of Detection f) a Rod of Teleport Other g) 25 Seeker Bolts of Ice (4d5) (+11,+13) [Home Inventory] a) 18 Potions of Healing b) 9 Potions of *Healing* c) 3 Potions of Life d) 18 Potions of Resistance e) 2 Potions of Resilience f) a Scroll of *Identify* g) a Scroll of Recharging h) a Scroll of Mass Genocide i) The Ring of Tulkas (+4) j) The Red Amulet (+4) k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (499 turns) It can be activated for... genocide every 500 turns ...if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. It cannot be harmed by the elements. l) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by the elements. a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for... a magical arrow (225) every 90+d90 turns ...if it is being worn. It affects your dexterity. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by the elements. b) The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks) It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It affects your attack speed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light. It provides permanent light. It allows you to see invisible monsters. It cannot be harmed by the elements. c) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed}