[ToME 2.3.5 (SX) Character Sheet] Name : Veriw Age 17 STR: 36 Sex : Male Height 79 INT! 26 Race : Human Weight 141 WIS: 28 Class : Polearmmaster Social Class 47 DEX! 34 Body : Player CON: 33 God : Tulkas CHR! 27 + To Melee Hit 77 Level 37 Hit Points -65/ 687 + To Melee Damage 58 Experience 636487 Spell Points 68/ 68 + To Ranged Hit 27 Max Exp 636487 Sanity 375/ 375 + To Ranged Damage 0 Exp to Adv. 700000 Piety 21151 AC 23+71 Gold 116999 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Superb Perception : Good Blows/Round: 9 Bows/Throw : Very Good Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 9d6+522 Stealth : Bad Magic Device: Good Infra-Vision: 70 feet Tactic: furious Explor: running (Character Background) You are one of several children of a Noble Lord. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Monster levelscaling: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 27 (1350') Orc Cave: Level 18 (900') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 28 (1400') A lost temple: Level 21 (1050') Your body was a Player. You have defeated 7509 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 18 princess quests. You have completed 19 lost sword quests. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by Jigen Daisuke on level 38 of Mordor. You are bleeding. You are stunned. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You are unlucky. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at undead with holy wrath. adefkmnopsuxz{|@ Add Str : ....1..........+ Add Wis : ..4............. Add Dex : ..4............. Add Con : ....1..........+ Add Stea. : 34.............. Add Sear. : .4...4...5...... Add Infra : 34.............. Add Tun.. : ..............3. Add Speed : 3.47............ Slay Und. : +............... Slay Drag.: .............+.. Cold Brand: +............... Sust Str : ....+.+.+....... Sust Int : ................ Sust Wis : ..+...+......... Sust Dex : ................ Sust Con : ....+........... Sust Chr : ........+....... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+..+........ Hold Life : ................ Imm Acid : ......*+........ Imm Elec : ........*....... Imm Fire : ......*......... Res Cold : +.....+......... Res Pois : .+.............. Res Fear : ....+..+.......+ Res Light : ..+...+......... Res Dark : ++.............. Res Blind : .........+...... Res Conf : ........+....... Res Sound : ..+............. Res Shard : ..+............. Res Neth : ..+............. Res Nexus : ........+....... Res Chaos : ......+......... Res Disen : ....+........... NoTeleport: ......+......... Levitate : ...........+.... See Invis : +......+.+...... Regen : ........+....... Activate : .+...+.......... Teleport : ......+......... Blessed : +............... Skills (points left: 12) - Combat 41.465 [0.900] - Weaponmastery 40.662 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 39.500 [0.700] - Archery 11.500 [0.850] . Crossbow-mastery 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] . Disarming 01.000 [0.900] - Magic 04.240 [0.400] . Magic-Device 22.250 [1.200] . Spell-power 01.000 [0.300] . Mana 01.900 [0.400] . Air 01.000 [0.300] . Divination 01.900 [0.400] . Temporal 01.000 [0.300] . Nature 01.000 [0.300] - Spirituality 22.640 [0.550] . Prayer 35.900 [0.550] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to find a Gold Speckled Potion of Invisibility on level 13. [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Drum of the Druedain (+4 to stealth) (charging) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Werebear on level 19 of The Old Forest. e) The Ring 'Antargor' (+4) {100% off} It increases your wisdom, dexterity and speed by 4. It makes you invisible. It sustains your wisdom. It provides resistance to light, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) an Indestructible Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Black Market. k) a Runed Amulet of Weaponmastery (+3,+2) [+4] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of an Ancient blue dragon on level 38 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) The Hard Studded Leather of Hyava (-1 to accuracy) [7,+11] It sustains your strength and wisdom. It provides immunity to acid and fire. It provides resistance to cold, light and chaos. It prevents teleportation. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 25 of Heart of the Earth. o) The Cloak of Thorongil [1,+11] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Glorgos [5,+10] It sustains your strength and charisma. It provides immunity to electricity. It provides resistance to confusion and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. s) a Demonhorn of Seeing [2,+12] (+5 to searching) It provides light (radius 2) forever. It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Library. u) a Set of Gauntlets of Slaying (+0,+1) [2,+10] x) a Pair of Metal Shod Boots of Levitation [6,+12] z) (nothing) {) 20 Bolts of Slay Dragon (1d5) (+8,+5) |) a Mattock (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Tome of the Impenetrable Earth It cannot be harmed by acid. b) 11 Puce Potions of Speed c) 20 Brown Potions of Healing d) 35 Scrolls titled "mungulk laseh" of Teleportation e) 31 Scrolls titled "ta mur org" of Satisfy Hunger {25% off} f) a Copper Rod of Trap Location (14/20) g) a Silver Rod of Recall (100/100) {!*} h) a Golden Rod of Disarming (51/125) i) a Mithril Rod of Teleport Other (160/160) j) an Adamantite Rod of Perception (200/200) k) an Uridium Wand of Noxious Cloud[3|28] (9 charges) l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Infernal Troglodyte on level 35 of Mordor. m) a Broad Axe (2d6) (+6,+5) n) a Dagger (1d4) (+4,+5) o) 43 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips b) a Book of Beginner Cantrips c) 4 Sprigs of Athelas d) a Viscous Pink Potion of Cure Light Insanity e) 2 Smoky Potions of Cure Serious Insanity f) 10 Chartreuse Potions of Cure Critical Insanity g) a Potion of Cure Light Wounds h) 2 Stinking Potions of Cure Serious Wounds i) a Potion of Restore Strength {50% off} j) a Scroll of Phase Door k) 38 Scrolls of Teleport Level l) 9 Scrolls of *Identify* {50% off} m) a Scroll of Remove Curse n) a Scroll of Recharging o) 98 Scrolls of Reset Recall {25% off} p) a Wooden Rod of Nothing (10/10) q) a Cedar Staff of Remove Curses[1|17] (4 charges) r) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. s) a Jasper Ring of Acid [+13] t) an Azurite Ring of Fear Resistance It makes you completely fearless. u) a Quartzite Ring of Sound Resistance v) The Mithril Amulet 'Sinulen' {cursed} It sustains your strength. It provides resistance to dark. It prevents teleportation. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of The Old Forest. w) a Feanorian Lamp x) The Rhino Hide Armour of Erondilir (-1 to accuracy) [8,+0] It sustains your charisma. It provides immunity to fire. It provides resistance to poison, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. a) a Cloak of Immolation [1,+10] b) a Shield of Deflection [10,+10] c) The Broad Sword 'Glamdring' (2d5) (+1,+5) (+1) {uvathabane} It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Quarterstaff 'Gwarindis' (1d9) (+20,+2) (+1) It can be wielded two-handed. It increases your strength, wisdom and constitution by 1. It does extra damage from acid and frost. It poisons your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Invisible Man on level 4 of Barrow-Downs. e) The Light Crossbow of Umbast (x3) (+5,+3) (+1) It provides light (radius 1) forever. It increases your constitution and luck by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of The Old Forest. f) a Light Crossbow of Accuracy (x3) (+20,+11) g) 48 Rounded Pebbles (1d2) (+0,+0) h) a Broken Stick i) Nellie Bly's corpse j) a Ruea corpse k) a Bea corpse l) a Katrin corpse m) 5 Wild rabbit raw meats n) a Broken Bone o) 4 Dwarf Skeletons [Home Inventory - Gondolin ] a) 12 Potions of Cure Light Insanity b) 3 Potions of Enlightenment c) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your infravision by 3. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, light, dark and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . [Home Inventory - Minas Anor ] a) Kenault's Cantrip Generator It can be activated for high stat loss. You found it in the remains of an Arcane Automata on level 38 of Mordor. b) The Gem of Ice It can be activated for stun. You found it in the remains of a Werebear on level 37 of Mordor. c) The Shrunken Head of Nightmares It can be activated for decreasing Dexterity. You found it in the remains of a Novice mage on level 25 of Mirkwood. d) Benetar's Mana Battery {tele level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 33 of Mirkwood. e) Tenser's Torch of Spontaneous Combustion It can be activated for cure poison every 100 turns. You found it in the remains of a Necromancer on level 30 of Mirkwood. f) Jor's Buckler of Missile Attraction {!*!*!* destruction} It can be activated for Destruction every 100 turns. You found it lying in a vault on level 13 of Mirkwood. g) 7 Sprigs of Athelas h) 33 Viscous Pink Potions of Cure Light Insanity i) 14 Smoky Potions of Cure Serious Insanity j) a Chartreuse Potion of Cure Critical Insanity k) a Light Blue Potion of Restore Mana l) a Potion of Restore Life Levels {50% off} m) 2 Metallic Green Potions of Enlightenment n) a Clotted Red Potion of Resistance o) 13 Scrolls titled "ronin rokankh" of Word of Recall {!*} p) 4 Scrolls titled "oxtox ing ju" of Identify q) 7 Scrolls of *Identify* r) a Scroll titled "risna bin comp" of Reset Recall s) a Silver Rod of Simplicity of Nothing (100/100) t) a Silver Rod of Cheapness of Nothing (100/100) u) a Hexagonal Rod Tip of Detection (80 Mana to cast) v) a Zinc-Plated Rod Tip of Polymorph (25 Mana to cast) w) an Uridium Wand of Noxious Cloud[3|29] (12 charges) x) a Tin-Plated Wand of Essence of Speed[1|15] (5 charges) a) a Balsa Staff of Recovery[2|10] (12 charges) b) a Mithril Ring of Flying c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll on level 29 of Mirkwood. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 38 of Mordor. e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Infernal Troglodyte on level 36 of Mordor. f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. g) an Acidic Hatchet of Slay Animal (1d5) (+7,+5) h) a Cleaver of Westernesse (2d4) (+9,+10) (+2) i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Poppy on level 33 of Mirkwood. j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 38 of Mordor. k) The Dagger of Telost (1d4) (+2,+5) (+1 attack) It increases your dexterity, attack speed and luck by 1. It drains life from your foes. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. l) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll on level 27 of Mirkwood. m) a Venomous Long Sword of Aman (2d5) (+10,+8) [+4] (+3) n) a Shocking Flamberge of Westernesse (3d7) (+10,+12) (+1) o) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 30 of Mirkwood. p) 7 Bolts of Frost (1d5) (+4,+7) q) 24 Bolts (exploding) (1d5) (+1,+3) r) 28 Bolts of Wounding (1d5) (+8,+6) s) 2 Shards of Pottery t) an Almuth corpse u) a Greta corpse v) Wang the Raalgon's corpse w) a Sandra corpse x) a Denise corpse a) a Sabrina corpse b) a Johanetta corpse c) The Insane Player's corpse d) a Victoria corpse e) a Broken Skull [Home Inventory - Lothlorien ] a) a Demonblade (4d6) (+0,+0) b) a Fireproof Tome of Magical Energy {100% off} It cannot be harmed by fire. You stole it from the Library. c) a Fireproof Tome of the Blowing Wind {100% off} It cannot be harmed by electricity. It cannot be harmed by fire. You stole it from the Forbidden Library. d) a Tome of Knowledge e) Kelek's Wormhole Machine It can be activated for blindness. You found it in the remains of a Ranger on level 12 of Mirkwood. f) a Parchment titled ``Demigods and their Uses'' It can be activated for create hunger. You found it lying on the ground on level 24 of Mirkwood. g) Bigby's Big Book of Brutality It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 13 of Mirkwood. h) a Black Spotted Mushroom of Cure Poison i) a Dark Blue Mushroom of Cure Confusion j) a Dark Red Mushroom of Restore Strength k) a Wrinkled Mushroom of Restore Constitution l) a Slimy Mushroom of Restoring m) a Sprig of Athelas n) 27 Flasks of oil o) a Viscous Pink Potion of Cure Light Insanity p) 3 Smoky Potions of Cure Serious Insanity q) 93 Potions of Water Curing {quest} r) an Azure Potion of Neutralise Poison s) 34 Light Green Potions of Cure Critical Wounds t) a Potion of Restore Life Levels {25% off} u) a Potion of Restore Charisma v) a Metallic Green Potion of Enlightenment {25% off} w) 4 Scrolls of *Identify* x) a Scroll of *Remove Curse* {25% off} a) a Wooden Rod of Trap Location (10/10) b) a Copper Rod of Nothing (20/20) c) a Titanium Rod Tip of Cold Balls (55 Mana to cast) d) a Rod Tip of Trap Location (8 Mana to cast) e) 2 Wands of Noxious Cloud[2|25] (0 charges) f) a Ring of Protection [+12] You bought it from the Magic shop. g) a Brass Lantern (with 3145 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. i) The Metal Scale Mail of Soreborwe (-2 to accuracy) [13,+15] It sustains your dexterity. It provides resistance to life draining, acid, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. j) an Elven Hard Studded Leather of Resist Lightning (-1 to accuracy) [7,+3] (+3 t It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Small Leather Shield of Reflection [2,+12] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. l) a Golden Crown of Seeing [0,+7] (+3 to searching) m) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Phineas T. Barnum on level 12 of Mirkwood. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Phineas T. Barnum on level 12 of Mirkwood. o) a Dagger of *Slay Demon* (1d4) (+6,+5) (+1) p) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ozmar the Mystic on level 16 of Mirkwood. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 17 of Mirkwood. r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Light-Fingered Sonya on level 11 of Mirkwood. s) a Spectral Katana (3d4) (+10,+11) t) a Two-Handed Sword of *Slay Orc* (3d6) (+8,+5) (+1) u) a Zweihander of Slay Giant (4d6) (+9,+13) v) The Pike 'Anglas' (2d5) (-1,+7) {cursed} It can be wielded two-handed. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at undead with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 12 of Mirkwood. w) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skaven on level 21 of Mirkwood. x) a Blessed Lance (2d8) (+10,+13) (+3) a) a Short Bow of Extra Might (x4) (+12,+12) b) a Light Crossbow of Extra Might (x5) (+15,+17) c) a Light Crossbow of Accuracy (x3) (+15,+5) d) 3 Broken Sticks e) a Jeanetta corpse f) a Dora corpse g) an Almuth corpse h) a Denise corpse i) a Solvejg corpse j) a Simone corpse k) 10 Blubbering idiot raw meats l) a Broken Bone m) 2 Rodent Skeletons n) 18 Elf Skeletons