[ToME 2.3.5 (SX) Character Sheet] Name : Olaodus Age 34 STR: 18 Sex : Female Height 67 Int: 9 17 Race : Vampire Half-Elf Weight 122 Wis: 3 4 Class : Assassin Social Class 1 DEX: 17 Body : Player CON: 23 God : Tulkas CHR: 9 + To Melee Hit 27 Level 21 Hit Points 173/ 283 + To Melee Damage 26 Experience 13060 Spell Points 21/ 21 + To Ranged Hit 8 Max Exp 13060 Sanity -15/ 58 + To Ranged Damage 0 Exp to Adv. 15980 Piety 506 AC 21+35 Gold 686 Speed Fast (+4) (Miscellaneous Abilities) Fighting : Good Perception : Poor Blows/Round: 2 Bows/Throw : Poor Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 4d4+52 Stealth : Bad Magic Device: Bad Infra-Vision: 80 feet Tactic: furious Explor: running (Character Background) Your mother was of the Avari. You are the illegitimate and unacknowledged child of a Serf. You are a credit to the family. You have blue-gray eyes, straight red hair, and a very dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Monster levelscaling: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') A lost temple: Level 8 (400') Your body was a Player. You have defeated 781 enemies. You have completed four princess quests. You have completed six lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by an Este, the Gentle(?) on level 8 of A lost temple. You can drain life from a foe. You are confused. You are hallucinating. Your eyes are sensitive to infrared light. You can see invisible creatures. You regenerate quickly. You can sense the presence of trolls. You can sense the presence of dragons. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to disenchantment. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your weapon poisons your foes. Your weapon is especially deadly against orcs. adefkmnopsuxz{|@ Add Stea. : .......3........ Add Sear. : .........6...... Add Tun.. : ..............5. Slay Orc : +............... Poison Brd: +............... Sust Str : ......+......... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ...............+ Res Acid : ................ Res Elec : ................ Res Fire : ......+......... Res Cold : ...............+ Res Pois : +..............+ Res Fear : ................ Res Light : .......+........ Res Dark : ...............+ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : +............... Lite : ...............+ Regen : ....+........... Activate : +............... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 66) - Combat 17.488 [0.800] - Weaponmastery 18.300 [0.800] - Sword-mastery 14.800 [0.600] . Critical-hits 02.000 [0.800] - Archery 02.400 [0.400] . Boomerang-mastery 01.000 [0.300] - Sneakiness 01.900 [2.000] . Stealth 02.000 [2.000] . Disarming 01.200 [1.000] . Backstab 07.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 02.614 [0.500] . Magic-Device 04.350 [0.800] . Conveyance 00.000 [0.100] . Divination 01.300 [0.400] . Temporal 00.000 [0.200] - Spirituality 02.500 [0.700] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) [Fates] You are fated to meet a Crawling worm mass on level 1. [Character Equipment] a) The Dagger of Rilia (2d4) (+5,+8) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Wooden Boomerang (1d8) (+0,+0) e) a Ring of Protection [+13] You bought it from the Magic shop. f) a Ring of Protection [+8] You bought it from the Magic shop. k) an Amulet of Regeneration It speeds your regenerative powers. You bought it from the Black Market. m) a Brass Lantern (with 236 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) The Rhino Hide Armour 'Mendildal' (-1 to accuracy) [8,+9] It sustains your strength. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Aman [1,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. p) a Large Leather Shield [4,+0] s) a Dwarven Metal Cap of Seeing [3,+6] (+6 to searching) {cursed} u) a Set of Gauntlets [2,+0] {25% off} x) a Pair of Hard Leather Boots [3,+0] z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 10 Spellbooks of Sense Monsters b) Mordenkainen's Mysterious Mind-Masher {kill nazgul} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 2 of A lost temple. c) 30 Flasks of oil d) 36 Potions of Cure Critical Wounds e) 2 Potions of Enlightenment f) 26 Scrolls of Teleportation g) 9 Scrolls titled "mung blaaxuxu" of Word of Recall {!*} h) 25 Scrolls titled "wunon eshbu" of Identify i) 25 Scrolls titled "miflit klisgre" of Satisfy Hunger {25% off} j) 2 Wands of Noxious Cloud[1|25] (26 charges) k) a Copper-Plated Wand of Confuse[1|21] (5 charges) l) a Short Sword (1d7) (+0,+0) m) a Trident (1d8) (+0,+0) n) a War Hammer (3d3) (+2,+4) o) 86 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Fire It can be activated for stat loss. You found it lying on the ground on level 2 of A lost temple. b) The Crystal Ball of Godly Sights It can be activated for decreasing Strength. You found it in the remains of a Poltergeist on level 4 of Barrow-Downs. c) The Bottomless Bottle It can be activated for decreasing Wisdom. You found it lying on the ground on level 3 of Barrow-Downs. d) Raal's Tormented Spirits e) Agannazar's Altruistic Assassin f) 3 Rations of Food g) 94 Pints of Fine Ale h) a Sprig of Athelas i) 30 Gold Speckled Potions of Cure Light Insanity j) 28 Tangerine Potions of Cure Serious Insanity k) 3 Potions of Cure Critical Insanity l) 3 Potions of Cure Insanity m) 2 Purple Potions of Cure Light Wounds n) a Potion of Healing o) a Potion of Restore Wisdom {50% off} p) 13 Scrolls titled "crenep der nih" of Darkness q) a Scroll of Recharging {25% off} r) 2 Scrolls titled "bin temnep" of Object Detection s) a Wooden Rod of Nothing (10/10) t) a Wooden Rod of Nothing (10/10) u) a Golden Rod of Nothing (125/125) v) a Chromium Wand of Noxious Cloud[2|25] (12 charges) w) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. x) The Club of Elalagal (1d4) (+6,-8) (+2) It increases your intelligence and constitution by 2. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Squint-eyed Southerner in the town of Bree . a) a Small Wooden Boomerang (1d4) (+0,+0) b) a Small Wooden Boomerang (1d4) (+0,+0) c) a Shard of Pottery d) an Anja corpse e) 4 Broken Skulls f) a Broken Bone g) 2 Rodent Skeletons h) 2 Canine Skeletons i) 2 Gnome Skeletons j) 3 Elf Skeletons k) a Human Skeleton