[Angband 4.0.4 Character Dump] Name Tony XXXVII Age 22 Self RB CB EB Best Race Half-Troll Height 5'7" STR: 17 +4 +3 +0 18/60 Class Warrior Weight 16st 4lb INT: 10 -4 -2 +0 4 Title Swordsman Turns used: WIS: 10 -2 -2 +0 6 HP -1/197 Game 34110 DEX: 18 -4 +2 +0 16 SP 0/0 Standard 3327 CON: 10 +3 +2 +0 15 Resting 176 Level 15 Armor [7,+6] Saving Throw 25% Cur Exp 1735 Stealth Bad Max Exp 1735 Melee 1d4,+9 Disarming 32% Adv Exp 2160 To-hit 52,+4 Magic Devices 19 Blows 3.4/turn Perception 1 in 43 Gold 1352 Searching 13% Burden 80.3 lb Shoot to-dam +0 Infravision 30 ft Overweight -99.6 lb To-hit 37,+2 Speed Normal Max Depth 650' (L13) Shots 1/turn Your father was a Cave-Troll Warrior. You have puke-yellow eyes, oily sea-weed green hair, and green leprous skin. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:..+.......... Chaos:............. rCold:..+.......... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:...+......... Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > *** LOW HITPOINT WARNING! *** > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven mage misses you. > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > You hit the Dark elven mage (13). > You hit the Dark elven mage (12). > You hit the Dark elven mage (13). > The Dark elven mage flees in terror! > You die. Killed by poison. [Character Equipment] a) a Dagger (1d4) (+2,+6) Found lying on the floor at 350 feet (level 7) Combat info: 3.4 blows/round. With +0 STR and +1 DEX you would get 3.8 blows Average damage/round: 39.9. b) a Short Bow (x2) (+0,+0) Found lying on the floor of a special room at 450 feet (level 9) c) an Aquamarine Ring of Resist Fire and Cold Found lying on the floor at 550 feet (level 11) Provides resistance to fire, frost. d) a Carnelian Ring of Digging <+4> Found lying on the floor at 500 feet (level 10) +4 tunneling. f) a Lantern (4443 turns) <+2> Found lying on the floor at 250 feet (level 5) Cannot be harmed by fire. Radius 2 light. h) a Cloak [1,+0] Bought from a store i) a Wicker Shield [2,+0] Bought from a store j) a Hard Leather Cap [2,-1] Bought from a store k) a Set of Leather Gloves [1,+3] Dropped by a Snaga at 400 feet (level 8) l) a Pair of Leather Sandals [1,+3] Dropped by Lagduf, the Snaga at 400 feet (level 8) [Character Inventory] a) 12 Clear Potions of Cure Light Wounds b) 5 Metallic Blue Potions of Cure Serious Wounds c) 3 Azure Potions of Speed {BUFF} d) a Brown Speckled Potion of Resist Poison e) a Puce Potion of True Seeing f) a Blue Potion of Neutralize Poison g) 3 Vermilion Potions of Cure Critical Wounds h) 15 Scrolls titled "vatio pyro" of Phase Door {@r1} i) a Scroll titled "shatio abenta" of Magic Mapping j) 7 Scrolls titled "prigna conc" of Treasure Detection k) a Scroll titled "pros prabor ut" of Door/Stair Location {@r2} l) a Scroll titled "arus soliucum" of Detect Invisible m) 5 Scrolls titled "inas cononguo" of Satisfy Hunger n) 6 Scrolls titled "expico pro" of Identify {@r5} o) 2 Scrolls titled "pum adatio" of Word of Recall {@r9 !*} p) 2 Scrolls titled "craectum" of Blessing {BUFF} q) a Silver Wand of Magic Missile (13 charges) {ATT} r) a Rosewood Staff of Detect Invisible (18 charges) s) a Mistletoe Staff of Light (19 charges) {@Z1} t) a Hard Leather Cap [2,+0] Found lying on the floor at 600 feet (level 12) u) a Shovel (1d2) (+4,+4) <+1> {@w0^,^;} Found lying on the floor at 550 feet (level 11) +1 tunneling. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 20.4. v) a Shovel of Digging (1d2) (+4,+6) <+5> {@w0^,^;} Found lying on the floor at 650 feet (level 13) +5 tunneling. Branded with acid. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 32.6 vs. creatures not resistant to acid, and 25.4 vs. others. [Character Quiver] 0) 14 Arrows (1d4) (+2,+4) {@f0} Combat info: Hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. 1) 20 Arrows of Slay Dragon (1d4) (+3,+2) {@f1} Slays dragons. Combat info: Hits targets up to 100 feet away. Average damage/round: 22.7 vs. dragons, and 9 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 16 Arrows of Slay Dragon (1d4) (+3,+2) {@f1} Slays dragons. Combat info: Hits targets up to 100 feet away. Average damage/round: 22.7 vs. dragons, and 9 vs. others. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 198 150' Reached level 2 251 250' Reached level 3 251 250' Reached level 4 272 300' Reached level 5 1121 350' Reached level 6 1218 400' Reached level 7 1392 400' Reached level 8 1413 400' Reached level 9 1434 400' Killed Lagduf, the Snaga 1436 400' Reached level 10 1857 450' Reached level 11 2124 450' Reached level 12 2418 450' Reached level 13 2592 550' Killed Fang, Farmer Maggot's dog 2794 550' Reached level 14 3296 650' Reached level 15 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)