[Angband 4.0.4 Character Dump] Name Tony XXXVI Age 28 Self RB CB EB Best Race Half-Troll Height 6'2" STR: 17 +4 +3 +0 18/60 Class Warrior Weight 10st 10lb INT: 10 -4 -2 +0 4 Title Swordsman Turns used: WIS: 10 -2 -2 +0 6 HP -1/158 Game 41640 DEX: 18 -4 +2 +2 18 SP 0/0 Standard 3766 CON: 10 +3 +2 +0 15 Resting 132 Level 12 Armor [19,+8] Saving Throw 22% Cur Exp 974 Stealth Bad Max Exp 974 Melee 1d6,+8 Disarming 31% Adv Exp 1020 To-hit 48,+6 Magic Devices 18 Blows 3.7/turn Perception 1 in 38 Gold 1553 Searching 18% Burden 83.5 lb Shoot to-dam +0 Infravision 30 ft Overweight -96.4 lb To-hit 33,+3 Speed Normal Max Depth 950' (L19) Shots 1/turn Your father was a Cave-Troll Warrior. You have puke-yellow eyes, oily sea-weed green hair, and green leprous skin. rAcid:....+........ Nexus:............. rElec:............. Nethr:............. rFire:...+......... Chaos:............. rCold:...+......... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:..+.......... Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You are hit by something! > *** LOW HITPOINT WARNING! *** > You hear a hushing roar. > You are hit by something! > *** LOW HITPOINT WARNING! *** > You hear a hushing roar. > You are hit by something! > *** LOW HITPOINT WARNING! *** > You feel a wall blocking your way. > You hear a hushing roar. > You are hit by something! > *** LOW HITPOINT WARNING! *** > You hear a hushing roar. > You are hit by something! > You die. Killed by a Dark hound. [Character Equipment] a) a Rapier of *Slay Orc* (1d6) (+3,+5) <+2> Found lying on the floor at 450 feet (level 9) +2 dexterity. Slays orcs. Sustains dexterity. Combat info: 3.7 blows/round. With +1 STR and +0 DEX you would get 3.8 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 69.5 vs. orcs, and 43.2 vs. others. b) a Short Bow (x2) (+0,+0) Bought from a store c) a Diamond Ring of Searching <+1> Found lying on the floor at 600 feet (level 12) +1 searching skill. d) an Aquamarine Ring of Resist Fire and Cold Found lying on the floor at 700 feet (level 14) Provides resistance to fire, frost. e) a Carved Oak Amulet of Resist Acid Found lying on the floor at 600 feet (level 12) Provides resistance to acid. f) a Lantern (5095 turns) <+2> Found lying on the floor at 450 feet (level 9) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour (-1) [12,+1] Dropped by a Kobold shaman at 600 feet (level 12) h) a Cloak [1,+0] Bought from a store i) a Wicker Shield [2,+0] Bought from a store j) a Hard Leather Cap [2,+5] Found lying on the floor at 250 feet (level 5) k) a Set of Leather Gloves [1,+0] Bought from a store l) a Pair of Leather Sandals [1,+0] Bought from a store [Character Inventory] a) a Flask of oil Branded with fire. b) 9 Metallic Blue Potions of Cure Light Wounds c) a Light Green Potion of Neutralize Poison d) an Oily Yellow Potion of Boldness e) a Dark Green Potion of Infravision f) 13 Scrolls titled "recto posuam" of Phase Door {@r1} g) 4 Scrolls titled "queo em instue" of Satisfy Hunger h) 2 Scrolls titled "loquodo inimo" of Light {@r1} i) 2 Scrolls titled "claenio aenter" of Word of Recall {@r9 !*} j) a Lead-Plated Wand of Light (10 charges) {ATT} k) a Spruce Staff of Detect Invisible (21 charges) l) an Ivory Staff of Light (20 charges) {@Z1} m) 2 Mahogany Staves of Identify (35 charges) {@Z5} n) a Shovel (1d2) (+2,+4) <+1> {@w0^,^;} Found lying on the floor at 350 feet (level 7) +1 tunneling. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 20.4. [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 507 100' Reached level 2 529 150' Reached level 3 1184 250' Reached level 4 1281 350' Reached level 5 1304 350' Reached level 6 1629 450' Reached level 7 1818 450' Reached level 8 2164 600' Reached level 9 2949 600' Reached level 10 3037 600' Reached level 11 3090 600' Reached level 12 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)