[Angband 4.0.4 Character Dump] Name Tony XXXIV Age 30 Self RB CB EB Best Race Half-Troll Height 10'4" STR: 17 +4 +3 +0 18/60 Class Warrior Weight 16st 10lb INT: 10 -4 -2 +0 4 Title Swordsman Turns used: WIS: 10 -2 -2 +0 6 HP -3/168 Game 50143 DEX: 18 -4 +2 +0 16 SP 0/0 Standard 5028 CON: 10 +3 +2 +0 15 Resting 119 Level 12 Armor [18,+2] Saving Throw 22% Cur Exp 913 Stealth Bad Max Exp 914 Melee 1d5,+3 Disarming 29% Adv Exp 1020 To-hit 48,+2 Magic Devices 18 Blows 3.4/turn Perception 1 in 43 Gold 180 Searching 13% Burden 99.3 lb Shoot to-dam +15 Infravision 40 ft Overweight -80.6 lb To-hit 33,+9 Speed Normal Max Depth 700' (L14) Shots 1/turn Your father was a Cave-Troll Warrior. You have puke-yellow eyes, mangy bright red hair, and blue leprous skin. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:..+.......... Chaos:............. rCold:..+.......... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:....+.......+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Stegocentipede bites you. > *** LOW HITPOINT WARNING! *** > The Stegocentipede bites you. > *** LOW HITPOINT WARNING! *** > The Stegocentipede stings you. > *** LOW HITPOINT WARNING! *** > The Giant fruit fly bites you. > *** LOW HITPOINT WARNING! *** > You have 2 Scrolls titled "ecto proque" of Phase Door {@r1} (g). > You hit the Stegocentipede (5). > You miss the Stegocentipede. > The Stegocentipede bites you. > *** LOW HITPOINT WARNING! *** > The Stegocentipede bites you. > You die. Killed by a Stegocentipede. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) Bought from a store Combat info: 3.4 blows/round. With +0 STR and +1 DEX you would get 3.8 blows Average damage/round: 20.6. b) a Short Bow of Power (x2) (+7,+15) Found lying on the floor at 600 feet (level 12) c) a Topaz Ring of Resist Fire and Cold Found lying on the floor at 700 feet (level 14) Provides resistance to fire, frost. e) a Brass Amulet of Infravision <+1> Found lying on the floor at 600 feet (level 12) +1 infravision. f) a Wooden Torch (446 turns) <+1> An inheritance from your family Radius 1 light. g) Soft Leather Armour [8,+0] Bought from a store i) a Wicker Shield [2,-2] Bought from a store j) a Metal Cap [3,-3] Bought from a store k) a Set of Leather Gloves [1,+4] Found lying on the floor at 100 feet (level 2) l) a Pair of Iron Shod Boots [4,+2] Dropped by Farmer Maggot in town Cannot be harmed by fire. [Character Inventory] a) 6 Rations of Food b) 14 Green Potions of Cure Light Wounds c) 3 Bubbling Potions of Heroism {BUFF} d) a Red Potion of Slime Mold Juice e) a Cyan Potion of Speed f) 4 Violet Speckled Potions of Cure Critical Wounds g) 2 Scrolls titled "ecto proque" of Phase Door {@r1} h) 2 Scrolls titled "pulum cundo" of Detect Invisible i) 2 Scrolls titled "comus huicus" of Light {@r1} j) a Scroll titled "diosum ex ius" of Word of Recall {@r9 !*} k) 2 Scrolls titled "put aevirgo" of Trap Creation l) an Ivory Wand of Stinking Cloud (13 charges) {ATT} m) a Zinc Wand of Light (9 charges) {ATT} n) a Magnesium Wand of Wonder (14 charges) {ATT} Cannot be harmed by lightning. o) a Walnut Staff of Detect Evil (15 charges) {@Z2} p) a Birch Staff of Light (19 charges) {@Z1} q) a Mahogany Staff of Identify (14 charges) {@Z5} r) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. s) a Scimitar (4d2) (+2,+3) Found lying on the floor at 650 feet (level 13) Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 14.5. [Character Quiver] 0) 6 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 35. 35% chance of breaking upon contact. 1) 20 Arrows (1d4) (+6,+3) Combat info: Hits targets up to 100 feet away. Average damage/round: 41.4. 35% chance of breaking upon contact. 2) 23 Iron Shots (1d4) (+4,+4) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 65 0' Killed Farmer Maggot 191 50' Reached level 2 231 50' Reached level 3 964 100' Reached level 4 1199 150' Reached level 5 2154 200' Killed Grip, Farmer Maggot's dog 2170 200' Reached level 6 2367 300' Reached level 7 2614 400' Reached level 8 3095 500' Killed Fang, Farmer Maggot's dog 3188 550' Reached level 9 3196 550' Reached level 10 3206 550' Reached level 11 4435 600' Reached level 12 4987 700' Reached level 12 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)