[Angband 4.0.4 Character Dump] Name Tony XXXI Age 24 Self RB CB EB Best Race Half-Troll Height 7'4" STR: 17 +4 +3 +0 18/60 Class Warrior Weight 15st 10lb INT: 10 -4 -2 +0 4 Title Swashbuckler Turns used: WIS: 10 -2 -2 +0 6 HP -1/230 Game 70920 DEX: 18 -4 +2 +0 16 SP 0/0 Standard 6927 CON: 10 +3 +2 +0 15 Resting 97 Level 17 Armor [27,+14] Saving Throw 27% Cur Exp 3039 Stealth Bad Max Exp 3039 Melee 1d3,+10 Disarming 34% Adv Exp 3480 To-hit 55,+4 Magic Devices 20 Blows 3.4/turn Perception 1 in 43 Gold 4836 Searching 13% Burden 103.9 lb Shoot to-dam +5 Infravision 30 ft Overweight -76.0 lb To-hit 40,+6 Speed Normal Max Depth 850' (L17) Shots 1/turn Your father was a Cave-Troll Warrior. You have puke-yellow eyes, mangy bright red hair, and blue leprous skin. rAcid:+...+........ Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:...+......... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > *** LOW HITPOINT WARNING! *** > You are more poisoned! > Something hits you. > *** LOW HITPOINT WARNING! *** > You are more poisoned! > The Quasit conjures up scary horrors. > You fight off a sense of dread. > The Lemure hits you. > *** LOW HITPOINT WARNING! *** > Something commands you to come hither. > *** LOW HITPOINT WARNING! *** > The Tengu hits you. > *** LOW HITPOINT WARNING! *** > The Tengu hits you. > You die. Killed by a Tengu. [Character Equipment] a) a Whip of Acid (1d3) (+3,+7) Dropped by Wormtongue, Agent of Saruman at 600 feet (level 12) Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 3.4 blows/round. With +0 STR and +1 DEX you would get 3.8 blows Average damage/round: 55.7 vs. creatures not resistant to acid, and 41.9 vs. others. b) a Sling (x2) (+5,+5) Found lying on the floor at 300 feet (level 6) c) a Corundum Ring of Protection [+9] Found lying on the floor at 550 feet (level 11) d) an Azurite Ring of Slow Digestion Found lying on the floor at 750 feet (level 15) Slows your metabolism. e) a Silver Amulet of Resist Acid Found lying on the floor at 550 feet (level 11) Provides resistance to acid. f) a Wooden Torch (3208 turns) <+1> Radius 1 light. g) Hard Leather Armour (-1) [16,+3] Found lying on the floor at 200 feet (level 4) h) a Cloak [1,+0] Bought from a store i) a Small Metal Shield [5,+0] Bought from a store j) a Hard Leather Cap [2,-2] Bought from a store k) a Set of Leather Gloves [1,+0] Bought from a store l) a Pair of Leather Boots [2,+3] Found lying on the floor at 750 feet (level 15) [Character Inventory] a) 2 Green Mushrooms of Fast Recovery b) 4 Black Spotted Mushrooms of Stoneskin {BUFF} c) 3 Silver Speckled Potions of Speed {BUFF} d) 6 Scrolls titled "anus pro" of Phase Door {@r1} e) 4 Scrolls titled "atio mentus" of Magic Mapping f) a Scroll titled "quor impra ca" of Treasure Detection g) 4 Scrolls titled "se lacus" of Identify {@r5} h) a Scroll titled "pus iligo" of Word of Recall {@r9 !*} i) a Mithril-Plated Rod of Door/Stair Location {@a3} j) a Zinc Rod of Trap Location {@a4 !!} k) a Gold-Plated Wand of Confuse Monster (16 charges) {ATT} l) a Zirconium Wand of Sleep Monster (22 charges) {ATT} m) a Zinc-Plated Wand of Light (14 charges) {ATT} n) a Banyan Staff of Detect Invisible (15 charges) o) a Gnarled Staff of Light (2 charges) {@Z1} p) a Mahogany Staff of Identify (7 charges) {@Z5} q) a Wooden Torch (5000 turns) <+1> Radius 1 light. r) a Pair of Iron Shod Boots [4,+3] Found lying on the floor at 400 feet (level 8) Cannot be harmed by fire. s) a Lead-Filled Mace (4d3) (+4,+4) Found lying on the floor at 750 feet (level 15) Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 18.4. t) a Shovel of Digging (1d2) (+3,+3) <+5> {@w0} Found lying on the floor at 300 feet (level 6) +5 tunneling. Branded with acid. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 25.4 vs. creatures not resistant to acid, and 18 vs. others. [Character Quiver] 0) 26 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 15. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 483 50' Reached level 2 483 50' Reached level 3 927 150' Reached level 4 1072 150' Reached level 5 1167 150' Killed Fang, Farmer Maggot's dog 1408 200' Reached level 6 2618 300' Reached level 7 2927 400' Reached level 8 3312 450' Reached level 9 3872 450' Reached level 10 3966 500' Killed Grip, Farmer Maggot's dog 4804 550' Reached level 11 5476 600' Killed Wormtongue, Agent of Saruman 5476 600' Reached level 12 5548 650' Killed Brodda, the Easterling 5969 750' Reached level 13 6203 750' Reached level 14 6203 750' Reached level 15 6809 850' Reached level 16 6885 850' Reached level 17 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)