[ToME 2.2.2 Character Dump] Name : Periss II Age 120 STR: 18 Sex : Female Height 54 INT: 36 Race : Dark-Elf Weight 83 WIS: 24 Class : Geomancer Social Class 9 DEX: 15 Body : Player CON: 13 God : Eru Iluvatar Chr: 18 19 + To Melee Hit 10 Level 31 Max Hit Points 174 + To Melee Damage 14 Experience 263211 Cur Hit Points -6 + To Ranged Hit 23 Max Exp 263211 Max SP (Mana) 328 + To Ranged Damage 6 Exp to Adv. 270000 Cur SP (Mana) 101 AC 15+116 Gold 266115 Piety 10838 (Miscellaneous Abilities) Fighting : Good Perception : Heroic Blows/Round: 1 Bows/Throw : Excellent Searching : Heroic Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 1d4+14 Stealth : Superb Magic Device: Excellent Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 5 (250') Your body was a Player. You have defeated 2722 enemies. You saved Bree from a dreadful Nazgul. You saved 31 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by an Aranea in the town of Lothlorien. You can drain life from a foe. You can cast magic missiles. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Skills (points left: 8) - Combat 01.600 [0.300] . Weaponmastery 02.300 [0.400] . Archery 01.000 [0.300] . Sneakiness 01.000 [0.900] - Magic 18.380 [1.100] . Magic-Device 01.000 [1.050] . Spell-power 24.100 [0.700] - Geomancy 35.300 [0.700] . Fire 24.146 [1.050] . Water 24.146 [1.050] . Air 24.146 [1.050] . Earth 24.146 [1.050] . Meta 00.000 [0.700] . Conveyance 01.400 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 15.400 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 02.540 [0.550] . Prayer 16.500 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.300 [0.400] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Power (1d4) (-3,+2) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. You found it in the remains of Fire Phantom on level 29 of Mirkwood. d) a Long Bow of Extra Might (x6) (+9,+6) {cursed} It provides resistance to dark. It fires missiles with extra might. It is cursed. You found it in the remains of a Swordsman on level 14 of Mirkwood. e) The Ring 'Caraurith' (+3 to stealth) It can be used to store a spell. It increases your strength and stealth by 3. It sustains your strength and constitution. It provides resistance to acid, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 25 of Mirkwood. f) a Ring of Slaying (+13,+13) {25% off} You bought it from the Black Market. k) an Amulet of Brilliance (+4) {cursed} It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. It is cursed. You bought it from the Black Market. m) The Phial of Galadriel (+4) n) The Filthy Rag of the Wight [1,+2] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resistance [3,+12] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 25 of Mirkwood. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Pauraegen' [Fireflash] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+8] (+10) It increases your speed by 10. It was given to you as a reward. z) a Nexus quylthulg (120 hp) {) 25 Arrows of Frost (1d4) (+6,+10) |) a Shovel of Digging (1d2) (+2,+10) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar b) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. c) a Spellbook of Identify d) 2 Spellbooks of Noxious Cloud e) 2 Spellbooks of Geyser f) 2 Spellbooks of Stone Skin g) a Spellbook of Charm h) 7 Potions of Speed {!*} i) 3 Potions of Healing {!*} j) 4 Potions of Restore Mana {!*} k) 7 Scrolls of Teleportation {!*} l) 6 Scrolls of Word of Recall {!*} m) a Wand of Teleport Away[6|24] (6 charges) n) a Partial Totem of a 5-headed hydra o) a Partial Totem of an Elder aranea p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 31 of Mirkwood. b) 2 Spellbooks of Fireflash c) 7 Sprigs of Athelas {!*} d) a Potion of *Healing* {!*} e) 2 Potions of Enlightenment {!*} f) The Wand of Digging of Thrain (16 charges) g) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your charisma and stealth by 2. It makes you invisible. It sustains your strength. It provides resistance to acid, confusion and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Damage (+15) i) a Ring of Nether Resistance It provides resistance to life draining and nether. j) an Amulet of Spell [Identify] k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. l) Elven Soft Studded Leather [5,+16] (+3 to stealth) {dark} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) Elven Padded Armour [4,+9] (+1 to stealth) {blind} It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) Elven Leather Scale Mail (-1) [11,+18] (+2 to stealth) {sound} It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 11 of Orc Cave. p) a Mouse Fur of Immolation [1,+10] q) a Small Leather Shield of Reflection [2,+10] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Orc Cave. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The War Hammer 'Soriandor' (3d3) (+19,+6) It can be wielded two-handed. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 11 of Orc Cave. w) a Sling of Extra Shots (x2) (+8,+6) x) a Light Crossbow of Extra Shots (x3) (+15,+7) [Home Inventory - Lothlorien ] a) a Spellbook of Recovery b) Bigby's Big Book of Brutality {destruction} It can be activated for Destruction. You found it lying on the ground on level 17 of Mirkwood. c) 14 Scrolls of *Identify* {!*} d) a Silver Rod of Charging of Nothing (100/100) e) a Ring of Constitution (+5) It increases your constitution by 5. You bought it from the Black Market. f) Gold Dragon Scale Mail (-2) [30,+29] g) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Magic for the Layman'' It can be activated for death. You found it in the remains of a Druid on level 10 of Barrow-Downs. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.