[Angband 4.0.4 Character Dump] Name Tony XXX Age 27 Self RB CB EB Best Race Half-Troll Height 7'8" STR: 17 +4 +3 +0 18/60 Class Warrior Weight 21st 5lb INT: 10 -4 -2 +0 4 Title Swordsman Turns used: WIS: 10 -2 -2 +0 6 HP -2/185 Game 27832 DEX: 18 -4 +2 +0 16 SP 0/0 Standard 2795 CON: 10 +3 +2 +0 15 Resting 280 Level 13 Armor [21,+3] Saving Throw 23% Cur Exp 1041 Stealth Bad Max Exp 1041 Melee 1d6,+3 Disarming 30% Adv Exp 1320 To-hit 49,+1 Magic Devices 19 Blows 3.3/turn Perception 1 in 43 Gold 1896 Searching 13% Burden 92.2 lb Shoot to-dam +0 Infravision 30 ft Overweight -87.7 lb To-hit 34,+1 Speed Normal Max Depth 550' (L11) Shots 0/turn Your father was a Cave-Troll Warrior. You have puke-yellow eyes, mangy bright red hair, and blue leprous skin. rAcid:........+.... Nexus:............. rElec:........+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Crow bites you. > *** LOW HITPOINT WARNING! *** > The Crow bites you. > *** LOW HITPOINT WARNING! *** > The Crow bites you. > *** LOW HITPOINT WARNING! *** > The Crow bites you. > *** LOW HITPOINT WARNING! *** > The Crow bites you. > *** LOW HITPOINT WARNING! *** > The Crow bites you. > *** LOW HITPOINT WARNING! *** > You are no longer poisoned. > The Crow bites you. > You die. Killed by a Crow. [Character Equipment] a) a Rapier (1d6) (+0,+0) Bought from a store Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows With +0 STR and +1 DEX you would get 3.7 blows Average damage/round: 21.6. f) a Wooden Torch of Brightness (2583 turns) <+2> Found lying on the floor at 100 feet (level 2) Radius 2 light. g) Studded Leather Armour (-1) [12,+0] Found lying on the floor at 400 feet (level 8) h) a Cloak [1,-1] i) a Wicker Shield of Resistance [2,+5] Found lying on the floor at 200 feet (level 4) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. j) a Metal Cap [3,-3] Bought from a store k) a Set of Leather Gloves [1,-1] Bought from a store l) a Pair of Leather Boots [2,+2] Dropped by a Cave orc at 400 feet (level 8) [Character Inventory] a) 5 Rations of Food b) 16 Crimson Potions of Cure Light Wounds c) a Light Brown Potion of Heroism {BUFF} d) 3 Orange Speckled Potions of Boldness e) 2 Magenta Potions of Speed f) 14 Scrolls titled "aes operiusy" of Phase Door {@r1} g) 4 Scrolls titled "quus utonse sa" of Treasure Detection h) 2 Scrolls titled "copugna vo pa" of Satisfy Hunger i) 2 Scrolls titled "perolleo apueo" of Word of Recall {@r9 !*} j) 4 Scrolls titled "nor ilictum" of Trap Detection k) 5 Scrolls titled "pero mensio" of Identify l) a Scroll titled "no or traveo" of Deep Descent m) a Scroll titled "nus fectu vor" of Magic Mapping n) a Scroll titled "pueor pratus" of Monster Confusion o) a Platinum Rod of Healing (charging) Cannot be harmed by lightning. p) a Platinum Wand of Slow Monster (9 charges) {ATT} q) an Iron Wand of Light (14 charges) {ATT} r) 2 Titanium Wands of Wonder (34 charges) {ATT} Cannot be harmed by lightning. s) an Ashen Staff of Detect Invisible (10 charges) t) a Wooden Torch of Brightness (5000 turns) <+2> Found lying on the floor at 200 feet (level 4) Radius 2 light. u) a Trident (1d10) (+6,+6) Dropped by Bullroarer the Hobbit at 450 feet (level 9) Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 29.4. v) a Shovel (1d2) (+3,+3) <+1> {@w0^,^;} Found lying on the floor at 400 feet (level 8) +1 tunneling. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 18. [Character Quiver] 0) 25 Arrows of Slay Demon (1d4) (+6,+6) Slays demons. 1) 15 Rounded Pebbles (1d2) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 135 100' Reached level 2 145 100' Killed Grip, Farmer Maggot's dog 145 100' Reached level 3 151 100' Killed Fang, Farmer Maggot's dog 151 100' Reached level 4 575 150' Reached level 5 784 150' Reached level 6 824 150' Reached level 7 1319 200' Reached level 8 2043 400' Reached level 9 2219 400' Killed Mughash the Kobold Lord 2219 400' Reached level 10 2472 400' Reached level 11 2578 450' Killed Bullroarer the Hobbit 2737 550' Reached level 12 2783 550' Reached level 13 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)