[Angband 4.0.4 Character Dump] Name Tony XXVII Age 21 Self RB CB EB Best Race Kobold Height 3'0" STR: 17 -1 +0 +0 16 Class Rogue Weight 3st 7lb INT: 10 -1 +1 +0 10 Title Cutpurse Turns used: WIS: 10 +0 -3 +0 7 HP -2/61 Game 61167 DEX: 18 +2 +3 +0 18/50 SP 4/4 Standard 6154 CON: 10 +2 -1 +0 11 Resting 61 Level 9 Armor [13,+15] Saving Throw 37% Cur Exp 427 Stealth Very Good Max Exp 427 Melee 1d5,+1 Disarming 69% Adv Exp 532 To-hit 30,+4 Magic Devices 47 Blows 2.0/turn Perception 1 in 11 Gold 235 Searching 47% Burden 100.2 lb Shoot to-dam +0 Infravision 50 ft Overweight -7.7 lb To-hit 34,+4 Speed Normal Max Depth 400' (L8) Shots 1/turn You come from a litter of 7 pups. Your father was a fungus farmer, and your mother was a cook. You have brown eyes, a dark brown hide, and small, sharp teeth. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............+ pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Apprentice misses you. > You hit the Apprentice (5). > You hit the Apprentice (6). > The Apprentice flees in terror! > The Apprentice is no longer afraid. > You hit the Apprentice (3). > You hit the Apprentice (4). > You have slain the Apprentice. > The Apprentice hits you. > *** LOW HITPOINT WARNING! *** > You hit the Apprentice (3). > You hit the Apprentice (2). > The Apprentice hits you. > You die. > Character dump successful. Killed by an Apprentice. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) {@w0} Bought from a store Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 8. b) a Sling (x2) (+0,+0) Bought from a store f) a Wooden Torch (4160 turns) <+1> Radius 1 light. g) Soft Leather Armour [8,+4] Bought from a store h) a Cloak [1,+4] Found lying on the floor at 50 feet (level 1) i) a Wicker Shield [2,+2] Found lying on the floor at 50 feet (level 1) l) a Pair of Leather Boots [2,+2] Dropped by a Kobold at 350 feet (level 7) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@P1@G1@m1} b) 6 Rations of Food c) a Flask of oil Branded with fire. d) 8 Gold Speckled Potions of Cure Light Wounds e) 2 Tangerine Potions of Neutralize Poison f) 4 Puce Potions of Speed {BUFF} g) a Metallic Purple Potion of Heroism {BUFF} h) 3 Light Brown Potions of Resist Heat i) 4 Smoky Potions of Resist Cold j) 9 Scrolls titled "ereus wizzy" of Phase Door {@r1} k) a Scroll titled "cus rebeo" of Treasure Detection l) 8 Scrolls titled "salea phatreus" of Identify {@r5} m) a Scroll titled "thymbrum" of Word of Recall {@r9 !*} n) a Scroll titled "dius nus revic" of Magic Mapping o) a Scroll titled "clus ilet prio" of Aggravate Monster p) an Iron Wand of Magic Missile (5 charges) q) a Nickel Wand of Scare Monster (6 charges) r) 2 Rosewood Staves of Cure Light Wounds (16 charges) s) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. t) a Tulwar (2d4) (+0,+0) Found lying on the floor at 350 feet (level 7) Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 8.2. u) a Shovel (1d2) (+0,+0) <+1> {@w0^,^;} Bought from a store +1 tunneling. Combat info: 1.6 blows/round. With +3 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 4.1. v) a Short Bow (x2) (+2,+2) Found lying on the floor at 200 feet (level 4) [Character Quiver] 1) 17 Iron Shots (1d4) (+0,+0) {@f1} Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. 2) 15 Iron Shots of Slay Evil (1d4) (+3,+10) {@f2} Slays evil creatures. Combat info: Hits targets up to 100 feet away. Average damage/round: 50.5 vs. evil creatures, and 25.2 vs. others. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 668 50' Reached level 2 2332 50' Reached level 3 2386 100' Killed Grip, Farmer Maggot's dog 2561 100' Reached level 4 3843 200' Reached level 5 3996 200' Killed Sméagol 3996 200' Reached level 6 4451 300' Reached level 7 5271 300' Reached level 8 6056 400' Reached level 9 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)