[Angband 4.0.4 Character Dump] Name Tony XXV Age 22 Self RB CB EB Best Race Kobold Height 3'3" STR: 16 -1 +0 +0 15 Class Rogue Weight 4st 7lb INT: 16 -1 +1 +0 16 Title Vagabond Turns used: WIS: 10 +0 -3 +0 7 HP -2/28 Game 8054 DEX: 17 +2 +3 +0 18/40 SP 0/0 Standard 807 CON: 10 +2 -1 +0 11 Resting 0 Level 2 Armor [5,+3] Saving Throw 30% Cur Exp 24 Stealth Very Good Max Exp 24 Melee 1d4,+0 Disarming 60% Adv Exp 35 To-hit 21,+3 Magic Devices 41 Blows 2.0/turn Perception 1 in 11 Gold 76 Searching 47% Burden 73.7 lb Shoot to-dam +0 Infravision 50 ft Overweight -28.2 lb To-hit 27,+3 Speed Normal Max Depth 100' (L2) Shots 1/turn You are the largest of a litter of 6 pups. Your father was a warrior, and your mother was a cook. You have light brown eyes, an olive green hide, and small, sharp teeth. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............+ pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Flask of oil breaks. > The Crow dies. > You have 18 Flasks of oil (c). > The Flask of oil breaks. > The Jackal wakes up. > You hit the Jackal (2). > You hit the Jackal (3). > You have slain the Jackal. > The Jackal wakes up. > The Apprentice wakes up. > There is a wall in the way! > The Cutpurse wakes up. > The Apprentice tries to cast a spell, but fails. > The Apprentice fires a magic missile. > You die. Killed by an Apprentice. [Character Equipment] a) a Dagger (1d4) (+0,+0) Bought from a store Combat info: 2.0 blows/round. With +4 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 5. b) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1) f) a Wooden Torch (4342 turns) <+1> An inheritance from your family Radius 1 light. i) a Wicker Shield [2,+1] Bought from a store j) a Hard Leather Cap [2,+0] Bought from a store l) a Pair of Leather Sandals [1,+0] Bought from a store [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@P1@G1@m1} b) 5 Rations of Food c) 18 Flasks of oil Branded with fire. d) 4 Chartreuse Potions of Cure Light Wounds e) 3 Icky Green Potions of Slime Mold Juice f) a Gloopy Green Potion of Resist Cold g) 6 Scrolls titled "mico sidemeo" of Phase Door {@r1} h) a Scroll titled "peropus ineo" of Word of Recall {@r9 !*} i) a Scroll titled "thymbica mei" of Deep Descent j) 3 Wooden Torches (5000 turns) <+1> Radius 1 light. k) a Shovel (1d2) (+0,+0) <+1> Bought from a store +1 tunneling. Combat info: 1.6 blows/round. With +4 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 2.4. l) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1) [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 729 50' Reached level 2 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : yes (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)