[Angband 4.0.4 Character Dump] Name Tony XVI Age 23 Self RB CB EB Best Race Half-Troll Height 8'1" STR: 18 +4 +3 +0 18/70 Class Warrior Weight 23st 4lb INT: 10 -4 -2 +0 4 Title Veteran Turns used: WIS: 10 -2 -2 +2 8 HP -1/278 Game 281862 DEX: 18 -4 +2 +0 16 SP 0/0 Standard 28191 Con: 10 +3 +2 +0 15 8 Resting 886 Level 25 Armor [79,+37] Saving Throw 36% Cur Exp 19099 Stealth Bad Max Exp 19099 Melee 1d6,+23 Disarming 42% Adv Exp 21000 To-hit 67,-8 Magic Devices 26 Blows 3.4/turn Perception 1 in 43 Gold 29813 Searching 13% Burden 179.9 lb Shoot to-dam +10 Infravision 40 ft Overweight 0.0 lb To-hit 52,-14 Speed Normal Max Depth 1500' (L30) Shots 2/turn Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy dark purple hair, and blue ulcerous skin. rAcid:........+.... Nexus:...........+. rElec:............. Nethr:............. rFire:..+.......... Chaos:............. rCold:+.+.......... Disen:............. rPois:............. pFear:............. rLite:+............ pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:....+.......+ FrAct:............. Tunn.:............. Feath:...........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............! Might:............. Aggrv:............. Light:+....+....... [Last Messages] > *** LOW HITPOINT WARNING! *** > The Ghast misses you. > The Ghast claws you. > *** LOW HITPOINT WARNING! *** > The Ghast misses you. > *** LOW HITPOINT WARNING! *** > The Ghast tries to make you stop moving. > The Ghast conjures up scary horrors. > You are more scared! > *** LOW HITPOINT WARNING! *** > The Ghast misses you. > *** LOW HITPOINT WARNING! *** > You can move again. > The Ghast claws you. > You die. Killed by a Ghast. [Character Equipment] a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> {@w0} Dropped by a Priest at 1050 feet (level 21) Slays animals. Branded with cold. Provides resistance to frost, light. Cannot be harmed by acid. Radius 1 light. Combat info: 3.4 blows/round. With +0 STR and +1 DEX you would get 3.8 blows Average damage/round: 116.2 vs. creatures not resistant to cold, 103.8 vs. animals, and 91.8 vs. others. b) a Sling of Extra Shots (x2) (+6,+10) <+1> Dropped by Brodda, the Easterling at 600 feet (level 12) +1 shooting speed. c) a Malachite Ring of Resist Fire and Cold Dropped by an Easterling warrior at 600 feet (level 12) Provides resistance to fire, frost. d) a Topaz Ring of Protection [+6] Found lying on the floor at 750 feet (level 15) e) an Obsidian Amulet of Infravision <+1> Dropped by a Soldier at 1000 feet (level 20) +1 infravision. f) the Phial of Galadriel <+3> Found lying on the floor in a pit at 300 feet (level 6) Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 89.3% g) Metal Lamellar Armour (-3) [58,+4] Dropped by an Apprentice at 700 feet (level 14) h) a Fur Cloak [3,+2] Found lying on the floor at 1300 feet (level 26) i) a Small Metal Shield of Resist Acid [5,+5] Found lying on the floor in a pit at 600 feet (level 12) Provides resistance to acid. Cannot be harmed by acid. j) a Metal Cap of Wisdom [3,+3] <+2> Dropped by a Soldier at 1150 feet (level 23) +2 wisdom. Sustains wisdom. k) a Set of Gauntlets [3,+3] Dropped by a Black ogre at 1450 feet (level 29) l) a Pair of Steel Shod Boots of Stability [7,+5] Dropped by Orfax, Son of Boldor at 600 feet (level 12) Provides resistance to nexus. Cannot be harmed by fire. Feather Falling. [Character Inventory] a) 3 Dark Green Mushrooms of Second Sight b) 7 Dark Red Potions of Cure Light Wounds c) 8 Green Potions of Cure Serious Wounds d) 10 Vermilion Potions of Cure Critical Wounds e) 3 Smoky Potions of Speed {!*} f) 4 Purple Speckled Potions of Berserk Strength g) 2 Metallic Purple Potions of True Seeing h) 7 Shimmering Potions of Infravision i) 30 Scrolls titled "izzy quor" of Phase Door j) 8 Scrolls titled "no sis dirrius" of Magic Mapping k) 2 Scrolls titled "quus trudario" of Trap Detection l) 7 Scrolls titled "por ago" of Satisfy Hunger m) 5 Scrolls titled "lacadsus quo" of Identify n) 4 Scrolls titled "arum comuo" of Word of Recall {!*!*!*} o) 3 Magnesium Rods of Treasure Location {@a2} p) a Copper-Plated Rod of Door/Stair Location q) an Ashen Staff of Detect Invisible (13 charges) r) 2 Elm Staves of Detect Evil (34 charges) s) 2 Teak Staves of Teleportation (14 charges) {!*} t) a Pick (1d3) (+4,+4) <+2> {@w0} Dropped by Nár, the Dwarf at 900 feet (level 18) +2 tunneling. Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 12. [Character Quiver] 0) 22 Bolts of Slay Giant (1d5) (+7,+3) Slays giants. 1) 6 Rounded Pebbles of Slay Evil (1d2) (+2,+4) Slays evil creatures. Combat info: Hits targets up to 100 feet away. Average damage/round: 124 vs. evil creatures, and 62 vs. others. 25% chance of breaking upon contact. 2) 19 Iron Shots of Slay Demon (1d4) (+4,+4) Slays demons. Combat info: Hits targets up to 100 feet away. Average damage/round: 165 vs. demons, and 66 vs. others. 25% chance of breaking upon contact. 3) 16 Iron Shots (1d4) (+6,+2) Combat info: Hits targets up to 100 feet away. Average damage/round: 58. 25% chance of breaking upon contact. [Home Inventory] a) a Flint Stone Amulet of Searching <+4> Taken from a chest found at 950 feet (level 19) +4 searching skill. b) 9 Bolts (1d5) (+4,+2) c) 33 Arrows (1d4) (+3,+2) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 601 100' Reached level 2 601 100' Reached level 3 847 150' Reached level 4 904 200' Reached level 5 1331 250' Killed Grip, Farmer Maggot's dog 1331 250' Reached level 6 2283 250' Reached level 7 2396 250' Killed Sméagol 2921 300' Reached level 8 2934 300' Reached level 9 2958 300' Reached level 10 3055 300' Found the Phial of Galadriel 3519 300' Reached level 11 4991 350' Killed Bullroarer the Hobbit 5255 350' Reached level 12 5644 400' Killed Lagduf, the Snaga 7157 400' Reached level 13 8511 450' Killed Wormtongue, Agent of Saruman 8572 450' Reached level 14 9535 450' Killed Mughash the Kobold Lord 12310 550' Reached level 15 12496 600' Killed Brodda, the Easterling 13416 600' Killed Ulfast, Son of Ulfang 13416 600' Reached level 16 13428 600' Killed Fang, Farmer Maggot's dog 14428 600' Killed Grishnákh, the Hill Orc 14552 600' Reached level 17 14579 600' Killed Golfimbul, the Hill Orc Chief 15578 600' Reached level 18 15883 600' Killed Orfax, Son of Boldor 16743 700' Reached level 19 18262 850' Reached level 20 19320 900' Killed Nár, the Dwarf 19849 900' Reached level 21 22518 950' Reached level 22 24021 1050' Found the Rapier 'Forasgil' 24637 1100' Reached level 23 25138 1200' Killed Gorbag, the Orc Captain 26101 1250' Reached level 24 27377 1350' Reached level 25 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)