[Angband 4.0.3 Character Dump] Name Nexus Age 29 Self RB CB EB Best Race Half-Elf Height 6'6" Str: 9 +0 -1 +0 8 7 Class Priest Weight 9st 6lb INT: 18/17 +1 -3 +0 18 Title Adept Turns used: WIS: 10 -1 +3 +0 12 HP -1/86 Game 74610 DEX: 17 +1 -1 +0 17 SP 6/10 Standard 7411 CON: 10 -1 +1 +0 10 Resting 36 Level 11 Armor [28,+12] Saving Throw 49% Cur Exp 786 Stealth Fair Max Exp 786 Melee 1d3,+5 Disarming 34% Adv Exp 845 To-hit 23,+14 Magic Devices 37 Blows 1.0/turn Perception 1 in 31 Gold 1774 Searching 22% Burden 56.7 lb Shoot to-dam +0 Infravision 20 ft Overweight 2.8 lb To-hit 20,+13 Speed -1 Max Depth 850' (L17) Shots 0/turn You were born during a nexus storm. You have hands for feet & feet for hands. People hate you with a passion & you've never really understood why. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:......+...... Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > *** LOW HITPOINT WARNING! *** > The Dark elven mage misses you. > *** LOW HITPOINT WARNING! *** > The Dark elven mage fires a magic missile. > *** LOW HITPOINT WARNING! *** > Something messes with your mind. > You retain your presence of mind. > You are confused. > You hit the Dark elven mage. > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven mage hits you. > You die. Killed by a Dark elven mage. [Character Equipment] a) a Whip (1d3) (+1,+5) Found lying on the floor at 200 feet (level 4) Combat info: 1.0 blows/round. With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 7.4. e) an Amulet of Teleportation Found lying on the floor at 500 feet (level 10) Induces random teleportation. f) a Lantern (11786 turns) <+2> Found lying on the floor at 500 feet (level 10) Cannot be harmed by fire. Radius 2 light. g) Leather Scale Mail of Resist Fire (-1) [20,+6] Bought from a store Provides resistance to fire. Cannot be harmed by fire. h) a Cloak [1,+3] Found lying on the floor at 100 feet (level 2) j) a Hard Leather Cap [2,+1] Found lying on the floor at 250 feet (level 5) k) a Set of Gauntlets [3,+1] Bought from a store l) a Pair of Leather Boots [2,+0] Bought from a store [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] {@m1} b) a Holy Book of Prayers [Words of Wisdom] {@m2} c) 2 Flasks of oil Branded with fire. d) 2 Potions of Resist Heat e) 2 Potions of Resist Cold f) a Scroll of Detect Invisible g) 3 Scrolls of Identify h) a Wand of Confuse Monster (4 charges) i) a Wand of Wonder (0 charges) Cannot be harmed by lightning. j) a Staff of Detect Invisible (10 charges) k) an Amulet of Infravision <+2> Found lying on the floor of a cavern at 750 feet (level 15) +2 infravision. [Character Quiver] [Home Inventory] a) a Staff of Detect Invisible (12 charges) b) a Staff of Light (17 charges) c) a Wooden Torch of Brightness (1876 turns) <+2> Found lying on the floor of a special room at 100 feet (level 2) Radius 2 light. d) a Wooden Torch (1700 turns) <+1> An inheritance from your family Radius 1 light. e) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. f) a Robe [2,+4] Taken from a chest found at 400 feet (level 8) g) a Cutlass (1d8) (+3,+2) {ignore} Dropped by Farmer Maggot in town Combat info: You are too weak to use this weapon. 1.0 blow/round. With +0 STR and +0 DEX you would attack a bit faster With +13 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 4.7. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 269 50' Reached level 2 331 50' Reached level 3 822 100' Reached level 4 967 200' Reached level 5 2207 100' Reached level 6 2609 100' Killed Fang, Farmer Maggot's dog 2733 100' Killed Grip, Farmer Maggot's dog 2858 150' Reached level 7 3943 500' Reached level 8 4441 0' Killed Farmer Maggot 4669 500' Reached level 9 5343 800' -- Note: Woo hoo! Intellect potion. You feel weak 6070 250' Reached level 10 6985 450' Reached level 11 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)