[Angband 4.0.3 Character Dump] Name Tony XI Age 16 Self RB CB EB Best Race Human Height 5'9" STR: 17 +0 -3 +0 14 Class Mage Weight 16st 2lb INT: 16 +0 +3 +0 18/10 Title Trickster Turns used: WIS: 10 +0 +0 +0 10 HP -1/64 Game 224880 DEX: 16 +0 +0 +0 16 SP 1/20 Standard 22162 CON: 10 +0 -2 +0 8 Resting 9240 Level 12 Armor [19,+10] Saving Throw 41% Cur Exp 1104 Stealth Poor Max Exp 1104 Melee 1d8,+5 Disarming 38% Adv Exp 1105 To-hit 17,+3 Magic Devices 52 Blows 1.0/turn Perception 1 in 20 Gold 2821 Searching 16% Burden 79.7 lb Shoot to-dam +0 Infravision 0 ft Overweight -16.2 lb To-hit 12,+1 Speed Normal Max Depth 550' (L11) Shots 1/turn You are the illegitimate but acknowledged child of a Yeoman. You are a credit to the family. You have dark brown eyes, straight blond hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............! Infra:............. FrAct:..........+.. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Dark elven mage misses you. > The Dark elven mage hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > Your eyes feel very sensitive! > You have 3 Crimson Potions of True Seeing (f). > *** LOW HITPOINT WARNING! *** > You are no longer confused. > The Dark elven mage fires a magic missile. > *** LOW HITPOINT WARNING! *** > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven mage hits you. > *** LOW HITPOINT WARNING! *** > You die. Killed by poison. [Character Equipment] a) a Cutlass (1d8) (+2,+5) {@w0} Dropped by Lagduf, the Snaga at 300 feet (level 6) Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster With +13 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +8 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 9.8. b) a Long Bow (x3) (+0,+0) Found lying on the floor at 550 feet (level 11) f) a Wooden Torch (4540 turns) <+1> Radius 1 light. g) Soft Leather Armour [8,+0] Bought from a store h) a Cloak [1,+1] Found lying on the floor at 150 feet (level 3) i) a Wicker Shield [2,+3] Dropped by a Soldier at 550 feet (level 11) j) a Metal Cap [3,+0] Bought from a store k) a Set of Leather Gloves of Free Action [1,+5] Found lying on the floor at 200 feet (level 4) Prevents paralysis. l) a Pair of Iron Shod Boots [4,+0] Found lying on the floor at 300 feet (level 6) Cannot be harmed by fire. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@G1@P1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@G2@P2} c) a Ration of Food d) 2 Coagulated Crimson Potions of Cure Light Wounds e) a Green Speckled Potion of Resist Heat f) 3 Crimson Potions of True Seeing g) 2 Pungent Potions of Boldness h) 4 Metallic Green Potions of Cure Serious Wounds i) 2 Oily Yellow Potions of Speed j) 2 Cyan Potions of Salt Water k) 6 Grey Speckled Potions of Sleep It can be thrown at creatures with damaging effect. l) 3 Scrolls titled "colliuto" of Phase Door m) a Scroll titled "sio que num ia" of Word of Recall n) 2 Scrolls titled "prius arilis" of Detect Invisible o) 2 Scrolls titled "stincio vocus" of Treasure Detection p) a Tungsten Wand of Slow Monster (10 charges) q) a Mithril Wand of Confuse Monster (12 charges) r) a Cypress Staff of Cure Light Wounds (6 charges) s) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. t) a Wicker Shield of Resist Lightning [2,+4] Found lying on the floor at 200 feet (level 4) Provides resistance to lightning. u) a Shovel (1d2) (+0,+0) <+1> {@w0^,} +1 tunneling. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +5 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 1.5. v) a Sling (x2) (+6,+4) Found lying on the floor at 300 feet (level 6) [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 706 50' Reached level 2 1042 50' Reached level 3 3886 100' Reached level 4 4575 100' Reached level 5 5001 100' Killed Grip, Farmer Maggot's dog 5757 100' Killed Fang, Farmer Maggot's dog 5914 100' Reached level 6 8216 150' Reached level 7 10627 200' Reached level 8 12006 200' Reached level 9 15242 250' Reached level 10 19805 300' Reached level 11 20161 300' Killed Lagduf, the Snaga 20702 550' Reached level 12 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : yes (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)