[Angband 4.0.3 Character Dump] Name Tony VII Age 16 Self RB CB EB Best Race Human Height 5'5" STR: 17 +0 -3 +0 14 Class Mage Weight 11st 4lb INT: 16 +0 +3 +0 18/10 Title Novice Turns used: WIS: 10 +0 +0 +0 10 HP -1/10 Game 1161 DEX: 16 +0 +0 +0 16 SP 2/2 Standard 116 CON: 10 +0 -2 +0 8 Resting 0 Level 1 Armor [6,+1] Saving Throw 31% Cur Exp 0 Stealth Poor Max Exp 0 Melee 1d6,+0 Disarming 30% Adv Exp 13 To-hit 11,+1 Magic Devices 40 Blows 1.0/turn Perception 1 in 20 Gold 240 Searching 16% Burden 29.3 lb Shoot to-dam +0 Infravision 0 ft Overweight -66.6 lb To-hit 7,+1 Speed Normal Max Depth Town Shots 0/turn You are one of several children of a Yeoman. You are a credit to the family. You have blue eyes, straight brown hair, and a fair complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You are wearing a Wicker Shield [2,+0] (i). > You are wearing a Metal Cap [3,+0] (j). > You are wielding a Rapier (1d6) (+0,+0) (a). > Farmer Maggot asks 'Do you want to buy any mushrooms?' > Farmer Maggot seems sad about something. > Farmer Maggot looks for his dogs. > The Squint-eyed rogue hits you. > The Squint-eyed rogue misses you. > The Squint-eyed rogue makes obscene gestures! > Farmer Maggot says 'Did you kill my Fang?' > Farmer Maggot tells you to get off his land. > The Squint-eyed rogue hits you. > You die. > You have been given a graze. > Character dump successful. Killed by a Squint-eyed rogue. [Character Equipment] a) a Rapier (1d6) (+0,+0) Bought from a store Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +4 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 3.5. f) a Wooden Torch (5000 turns) <+1> An inheritance from your family Radius 1 light. h) a Cloak [1,+0] Bought from a store i) a Wicker Shield [2,+0] Bought from a store j) a Metal Cap [3,+0] Bought from a store [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 3 Rations of Food d) a Wooden Torch (5000 turns) <+1> Bought from a store Radius 1 light. e) a Shovel (1d2) (+0,+0) <+1> Bought from a store +1 tunneling. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +5 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 1.5. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : yes (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)