[Angband 4.0.3 Character Dump] Name Tony IV Age 61 Self RB CB EB Best Race Dunadan Height 6'5" Str: 17 +1 +3 +0 18/30 18/20 Class Warrior Weight 15st 5lb INT: 10 +2 -2 +0 10 Title Soldier Turns used: WIS: 10 +2 -2 +0 10 HP -1/111 Game 57890 DEX: 18 +2 +2 +0 18/40 SP 0/0 Standard 5794 CON: 10 +3 +2 +0 15 Resting 22 Level 9 Armor [8,+8] Saving Throw 33% Cur Exp 664 Stealth Bad Max Exp 664 Melee 1d6,+7 Disarming 39% Adv Exp 684 To-hit 41,+8 Magic Devices 28 Blows 3.0/turn Perception 1 in 35 Gold 533 Searching 17% Burden 99.4 lb Shoot to-dam +3 Infravision 0 ft Overweight -44.5 lb To-hit 35,+8 Speed Normal Max Depth 450' (L9) Shots 1/turn You are the illegitimate but acknowledged child of a Royal Blood Line. You are a credit to the family. You have blue-gray eyes, wavy brown hair, and an average complexion. rAcid:......+...... Nexus:............. rElec:......+...... Nethr:............. rFire:......+...... Chaos:............. rCold:......+...... Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Stegocentipede bites you. > *** LOW HITPOINT WARNING! *** > The Stegocentipede misses you. > The Stegocentipede stings you. > *** LOW HITPOINT WARNING! *** > The Stegocentipede bites you. > *** LOW HITPOINT WARNING! *** > The Stegocentipede bites you. > *** LOW HITPOINT WARNING! *** > The Stegocentipede stings you. > *** LOW HITPOINT WARNING! *** > You have 4 Scrolls titled "qualdus lum" of Phase Door (m). > *** LOW HITPOINT WARNING! *** > You die. > Character dump successful. Killed by poison. [Character Equipment] a) a Rapier (1d6) (+4,+4) {@w1} Found lying on the floor at 450 feet (level 9) Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 32.1. b) a Sling (x2) (+4,+3) Found lying on the floor at 150 feet (level 3) f) a Wooden Torch (4520 turns) <+1> Radius 1 light. g) a Robe of Resistance [2,+6] Dropped by a Scout at 150 feet (level 3) Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid, fire. h) a Cloak [1,+0] Found lying on the floor at 100 feet (level 2) j) a Hard Leather Cap [2,+0] Bought from a store k) a Set of Gauntlets [3,+0] Found lying on the floor at 450 feet (level 9) [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] b) 2 Books of Magic Spells [Magic for Beginners] c) 2 Rations of Food d) 4 Pints of Fine Wine e) 13 Flasks of oil Branded with fire. f) 7 Puce Potions of Cure Light Wounds g) 5 Blue Speckled Potions of Cure Serious Wounds h) 2 Tangerine Potions of Berserk Strength i) 3 Vermilion Potions of Boldness j) 2 Red Speckled Potions of Resist Heat k) 2 Violet Potions of Infravision l) 3 Light Brown Potions of Confusion It can be thrown at creatures with damaging effect. m) 4 Scrolls titled "qualdus lum" of Phase Door n) 3 Scrolls titled "jacedo sa ta" of Identify o) 2 Scrolls titled "cops ine do" of Word of Recall p) 2 Scrolls titled "velecto" of Blessing q) 2 Scrolls titled "ado poma obvio" of Detect Invisible r) a Chromium Rod of Light s) a Lead Wand of Magic Missile (11 charges) t) a Silver-Plated Wand of Sleep Monster (15 charges) u) 5 Wooden Torches (5000 turns) <+1> Radius 1 light. v) Soft Leather Armour of Resist Cold [8,+5] Found lying on the floor at 200 feet (level 4) Provides resistance to frost. w) a Shovel (1d2) (+0,+0) <+1> {@w2} Bought from a store +1 tunneling. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.7 blows Average damage/round: 10.7. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 446 100' Reached level 2 1012 100' Reached level 3 1287 100' Reached level 4 1355 100' Killed Fang, Farmer Maggot's dog 1999 150' Reached level 5 3239 150' Reached level 6 4251 450' Reached level 7 4686 450' Reached level 8 4970 450' Killed Grip, Farmer Maggot's dog 5776 450' Reached level 9 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)