[Angband 4.0.3 Character Dump] Name Tony III Age 16 Self RB CB EB Best Race Human Height 5'9" STR: 17 +0 +3 +0 18/20 Class Warrior Weight 15st 6lb INT: 10 +0 -2 +0 8 Title Swordsman Turns used: Wis: 10 +0 -2 +0 8 7 HP -4/119 Game 90271 DEX: 18 +0 +2 +0 18/20 SP 0/0 Standard 9043 CON: 10 +0 +2 +0 12 Resting 231 Level 12 Armor [16,-11] Saving Throw 30% Cur Exp 693 Stealth Bad Max Exp 693 Melee 1d4,+8 Disarming 37% Adv Exp 850 To-hit 41,+40 Magic Devices 25 Blows 3.0/turn Perception 1 in 38 Gold 498 Searching 14% Burden 93.8 lb Shoot to-dam +0 Infravision 0 ft Overweight -50.1 lb To-hit 36,+38 Speed Normal Max Depth 500' (L10) Shots 1/turn You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, curly red hair, and a fair complexion. rAcid:............. Nexus:............. rElec:........+.... Nethr:............. rFire:...+......... Chaos:............. rCold:...+......... Disen:............. rPois:............. pFear:..+.......... rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:..+.......... ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > Your Set of Leather Gloves is damaged! > *** LOW HITPOINT WARNING! *** > Something touches you. > *** LOW HITPOINT WARNING! *** > Something touches you. > You are covered in acid! > Your Wicker Shield is damaged! > *** LOW HITPOINT WARNING! *** > Something touches you. > You are covered in acid! > Your Set of Leather Gloves is damaged! > *** LOW HITPOINT WARNING! *** > Something touches you. > You are covered in acid! > You die. Killed by an Ochre jelly. [Character Equipment] a) a Dagger (1d4) (+2,+5) {@w1} Found lying on the floor at 150 feet (level 3) Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 32.7. b) a Short Bow (x2) (+0,+0) Bought from a store c) a Quartzite Ring of the Dog <-2> Found lying on the floor at 500 feet (level 10) -2 stealth. Provides protection from fear. d) an Engagement Ring of Resist Fire and Cold Found lying on the floor at 500 feet (level 10) Provides resistance to fire, frost. f) a Wooden Torch (1687 turns) <+1> Radius 1 light. g) Soft Leather Armour [8,-3] Bought from a store h) a Cloak [1,-1] {!d, ignore} Dropped by a Cutpurse at 100 feet (level 2) i) a Wicker Shield of Resist Lightning [2,-2] Found lying on the floor at 250 feet (level 5) Provides resistance to lightning. k) a Set of Leather Gloves [1,-1] Found lying on the floor at 50 feet (level 1) l) a Pair of Iron Shod Boots [4,-1] Found lying on the floor at 250 feet (level 5) Cannot be harmed by fire. [Character Inventory] a) 2 Rations of Food b) 5 Pints of Fine Wine c) 5 Flasks of oil Branded with fire. d) 29 Azure Potions of Cure Light Wounds e) a Coagulated Crimson Potion of Speed f) 4 Silver Speckled Potions of Boldness g) 3 Yellow Potions of Infravision h) a Red Speckled Potion of Heroism i) a Shimmering Potion of Neutralize Poison j) a Purple Speckled Potion of Dexterity k) 2 Grey Potions of Cure Serious Wounds l) 6 Scrolls titled "vit des sto" of Phase Door m) 3 Scrolls titled "sulame piose" of Trap Detection n) 2 Scrolls titled "mo pro lo tes" of Detect Invisible o) 6 Scrolls titled "aenenis sum" of Light p) an Aluminium-Plated Wand of Stinking Cloud (6 charges) q) an Aquamarine Ring of Searching <+2> Found lying on the floor at 250 feet (level 5) +2 searching skill. r) 3 Wooden Torches (5000 turns) <+1> Radius 1 light. s) a Lantern (7500 turns) <+2> Found lying on the floor at 500 feet (level 10) Cannot be harmed by fire. Radius 2 light. t) 2 Shovels (1d2) (+0,+0) <+1> {@w2} +1 tunneling. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 9.2. [Character Quiver] 0) 19 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5.1. 35% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 573 50' Reached level 2 1305 50' Reached level 3 2135 100' Reached level 4 2254 100' Killed Grip, Farmer Maggot's dog 2299 100' Reached level 5 2768 100' Reached level 6 3340 150' Reached level 7 3612 150' Reached level 8 4084 150' Killed Fang, Farmer Maggot's dog 4324 150' Reached level 9 6094 200' Reached level 10 8032 250' Reached level 11 8719 500' Reached level 12 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)