[Angband 4.0.3 Character Dump] Name Tony II Age 20 Self RB CB EB Best Race Human Height 4'11" STR: 17 +0 +3 +0 18/20 Class Warrior Weight 9st 11lb INT: 10 +0 -2 +0 8 Title Swordsman Turns used: Wis: 10 +0 -2 +0 8 6 HP -8/149 Game 166403 Dex: 18 +0 +2 +0 18/20 5 SP 0/0 Standard 16691 CON: 10 +0 +2 +0 12 Resting 765 Level 14 Armor [25,+8] Saving Throw 32% Cur Exp 1397 Stealth Bad Max Exp 1397 Melee 2d4,+10 Disarming 35% Adv Exp 1400 To-hit 44,+3 Magic Devices 28 Blows 1.0/turn Perception 1 in 8 Gold 965 Searching 44% Burden 136.9 lb Shoot to-dam +0 Infravision 50 ft Overweight -7.0 lb To-hit 39,-2 Speed Normal Max Depth 600' (L12) Shots 1/turn You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:..+.+........ Invis:............! Infra:.........+... FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You stand your ground! > The Moaning spirit touches you. > *** LOW HITPOINT WARNING! *** > The Moaning spirit wails at you. > *** LOW HITPOINT WARNING! *** > You stand your ground! > The Moaning spirit touches you. > *** LOW HITPOINT WARNING! *** > The potion makes you vomit! > You are getting faint from hunger! > You are paralysed! > You have no more Violet Speckled Potions of Salt Water (j). > *** LOW HITPOINT WARNING! *** > The Moaning spirit touches you. > You die. Killed by a Moaning spirit. [Character Equipment] a) a Tulwar of Slay Demon (2d4) (+5,+7) Dropped by Brodda, the Easterling at 600 feet (level 12) Slays demons. Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 26.9 vs. demons, and 16.1 vs. others. b) a Sling (x2) (+0,+0) Found lying on the floor of a special room at 600 feet (level 12) c) an Aquamarine Ring of Searching <+3> Dropped by a Snaga at 600 feet (level 12) +3 searching skill. e) a Sea Shell Amulet of Searching <+3> Found lying on the floor at 550 feet (level 11) +3 searching skill. f) a Wooden Torch of Brightness (3806 turns) <+2> Found lying on the floor at 300 feet (level 6) Radius 2 light. g) Studded Leather Armour (-1) [12,+0] Dropped by an unknown monster at 300 feet (level 6) h) a Cloak [1,+0] Bought from a store i) a Small Metal Shield [5,+0] Bought from a store j) a Hard Leather Cap of Infravision [2,+5] <+5> Found lying on the floor at 550 feet (level 11) +5 infravision. k) a Set of Leather Gloves [1,+0] Dropped by a Cutpurse at 300 feet (level 6) l) a Pair of Iron Shod Boots [4,+5] Found lying on the floor at 300 feet (level 6) Cannot be harmed by fire. [Character Inventory] a) 8 Rations of Food b) 3 Slime Molds c) 2 Flasks of oil Branded with fire. d) 3 Azure Potions of Cure Light Wounds e) 3 Silver Speckled Potions of Boldness f) a Crimson Potion of Resist Heat g) 4 Red Potions of Resist Cold h) a Black Potion of Resist Poison i) a Light Green Potion of True Seeing j) 3 Scrolls titled "fectueo sato" of Phase Door k) 2 Scrolls titled "infinus se tus" of Treasure Detection l) a Scroll titled "qui qualto" of Trap Detection m) 4 Scrolls titled "rum cestia mum" of Detect Invisible n) a Scroll titled "ilitas la sue" of Blessing o) 2 Magnesium Wands of Slow Monster (18 charges) p) a Titanium Wand of Stone to Mud (4 charges) q) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. r) a Lance (2d8) (+0,+0) Found lying on the floor at 600 feet (level 12) Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster With +14 STR and +0 DEX you would get 1.1 blows With +2 STR and +5 DEX you would attack a bit faster With +8 STR and +5 DEX you would get 1.1 blows With +0 STR and +12 DEX you would attack a bit faster With +2 STR and +12 DEX you would get 1.1 blows With +0 STR and +15 DEX you would get 1.1 blows Average damage/round: 13. s) a Maul (4d4) (+0,+0) {@w1} Found lying on the floor at 100 feet (level 2) Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +4 STR and +5 DEX you would get 1.1 blows With +0 STR and +12 DEX you would get 1.1 blows Average damage/round: 13.6. t) a Shovel (1d2) (+0,+0) <+1> {@w2} Bought from a store +1 tunneling. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +5 DEX you would get 1.3 blows Average damage/round: 5.2. [Character Quiver] 0) 23 Bolts (1d5) (+6,+2) 1) 13 Arrows of Lightning (1d4) (+2,+2) Branded with lightning. 2) 4 Rounded Pebbles (1d2) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 3. 25% chance of breaking upon contact. 3) 8 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 507 50' Reached level 2 507 50' Reached level 3 2135 100' Reached level 4 2980 100' Reached level 5 3488 100' Reached level 6 3889 150' Killed Fang, Farmer Maggot's dog 4278 150' Reached level 7 6152 200' Reached level 8 6718 200' Reached level 9 9211 250' Reached level 10 9417 250' Killed Grip, Farmer Maggot's dog 10411 300' Reached level 11 11068 550' Reached level 12 12816 550' Reached level 13 14664 600' Reached level 14 15889 600' Killed Brodda, the Easterling [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)