[ToME 2.2.1 Character Dump] Name : joris Age 21 STR: 40 Sex : Neuter Height 57 INT: 25 Race : RohanKnight Weight 80 WIS: 30 Class : Swordmaster Social Class 1 DEX! 36 Body : Player CON! 40 God : Tulkas CHR! 29 + To Melee Hit 116 Level 44 Max Hit Points 1057 + To Melee Damage 78 Experience 4785480 Cur Hit Points 1057 + To Ranged Hit 51 Max Exp 4785480 Max SP (Mana) 115 + To Ranged Damage 15 Exp to Adv. 5280000 Cur SP (Mana) 106 AC 44+58 Gold 1393234 Piety 57247 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Bad Blows/Round: 16 Bows/Throw : Legendary[25]Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 96d7+1248 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: aggressive Explor: very fast (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: ON Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 58 (2900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 25 (1250') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 60 (3000') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 27 (1350') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 10787 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : .23.......2..... Add Int : .........2...... Add Wis : .........2...... Add Dex : ...5............ Add Con : .235......2..... Add Stea. : .......2........ Add Sear. : .......2........ Add Speed : 5..5.1.........+ Add Blows : 5.3............. Slay Anim.: +............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: +............+.. Fire Brand: +............+.. Cold Brand: +............+.. Sust Str : ....+........... Sust Int : ....+........... Sust Wis : ..+++...+....... Sust Dex : ..+.+........... Sust Con : ...++...+....... Sust Chr : ..+.+........... Invisible : +..+............ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..........++.... Hold Life : ....++..+....... Res Acid : +............... Res Elec : ++.............. Imm Fire : *+.............. Imm Cold : .++.....*....... Res Pois : .........+...... Res Fear : +.......+......+ Res Lite : ................ Res Dark : ................ Res Blind : .........+...... Res Conf : ......+.+....... Res Sound : ...+....+....... Res Shard : ................ Res Neth : ...+............ Res Nexus : ........+....... Res Chaos : +..+............ Res Disen : +.......+....... Aura Fire : ...............+ EvilCurse : +............... Levitate : ..+............. Lite : +....+.......... See Invis : .....+.......... Digestion : +.+.+........... Regen : .+.............. Xtra Might: .+.............. Activate : .....++......... Drain Exp : +..+............ Teleport : +............... Aggravate : +............... Cursed : ++.++........... Hvy Curse : ++.+............ Fly : ......+......... Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 46.991 [1.150] . Sword-mastery 48.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 15.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 10.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.030 [0.300] . Magic-Device 01.000 [1.150] - Spirituality 25.040 [0.400] . Prayer 15.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Ring of Weakness on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:1925759, L:38) (6d7) (+29,+12) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, chaos and disenchantment. It slows your metabolism. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 36 of Moria. d) The Short Bow of Amrod (x4) (+12,+15) (+2) {cursed} It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria. e) The Ring of Falangil (+3 attacks) It increases your strength, constitution and attack speed by 3. It sustains your wisdom, dexterity and charisma. It provides resistance to cold. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) The Ring of Power of Adunaphel the Quiet (+5 to speed) {cursed} It increases your dexterity, constitution, speed and ability to score critical hits by 5. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to sound, nether and chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 60 of Dol Guldur. k) an Amulet of Sustenance {cursed} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. n) Polished Bronze Dragon Scale Mail (-2) [30,+20] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 59 of Dol Guldur. o) an Elven Cloak of Air [4,+9] (+2 to stealth) It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Mage on level 35 of Moria. p) The Large Leather Shield 'Estelenwe' [4,+10] It sustains your wisdom and constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, confusion, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 47 of Mordor. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight Templar on level 57 of Dol Guldur. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . x) a Pair of Hard Leather Boots of Free Action [3,+6] It provides immunity to paralysis. You bought it from the Footwear Shop. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Dol Guldur. |) Climbing Set {25% off} [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) 2 Holy Tomes of Eru Iluvatar c) a Forest Tome of Yavanna d) a Potion of Resist Cold e) a Potion of *Healing* f) 6 Potions of Restore Life Levels g) a Potion of Self Knowledge h) 11 Scrolls of Word of Recall i) 42 Scrolls of Identify j) a Scroll of *Remove Curse* k) 9 Scrolls of Satisfy Hunger l) 2 Scrolls of Protection from Evil m) The Ring of Orimarodh (+4% of critical hits) It increases your searching and ability to score critical hits by 4. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 58 of Mordor. n) an Amulet of Doom [-7] (-4) {cursed} o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 58 of Mordor. p) The Full Plate Armour of Aratand (-3) [25,+14] q) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 58 of Mordor. r) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) v) a Shovel (1d2) (+0,+0) (+1) {not destr} w) The Mage Staff 'Ninde' (1d4) (+6,-1) [+3](40%) (+2) [Home Inventory - Bree ] a) The Ebon Cube of Darkness b) Bigby's Big Book of Brutality It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven warlock on level 34 of Moria. c) 2 Potions of Restore Life Levels d) a Scroll of *Identify* e) a Scroll of *Identify* {25% off} f) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to fire. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) a Harp of the Eldar (+3) i) a Parchment - Adventurer's Guide to Middle-earth j) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Dol Guldur. b) The Gem of Rage It can be activated for genocide every 500 turns. You found it lying on the ground on level 60 of Dol Guldur. c) Benetar's Portable Plague It can be activated for genocide every 500 turns. You found it in the remains of a Mind flayer on level 28 of A lost temple. d) a Potion of Self Knowledge e) a Scroll of *Remove Curse* f) a Scroll of Reset Recall g) The Ring of Power of Hoarmurath of Dir (+4 to infravision) It increases your infravision by 4. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to acid , electricity, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Dol Guldur. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 63 of Dol Guldur. j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Ring of Nendorith (+3 to searching) It can be used to store a spell. It increases your constitution, charisma and searching by 3. It makes you invisible. It sustains your intelligence. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . l) an Amulet of Reflection m) an Amulet of Resistance n) an Amulet of Telepathy o) an Amulet of Devotion (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You bought it from the Expensive Black Market. p) a Cursed Amulet of Regeneration q) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by fire. It was given to you as a reward. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Dol Guldur. t) The Metal Brigandine Armour of Aliri (-3) [19,+12] It sustains your strength. It provides immunity to acid and fire. It provides resistance to shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Dol Guldur. u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 67 of Dol Guldur. v) The Dragon Helm of Thrain [8,+11] It provides light (radius 1) forever. It sustains your constitution. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . x) The Long Bow of Barmahan (x3) (+9,+13) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, charisma and speed by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 65 of Dol Guldur. [Home Inventory - Minas Anor ] a) 4 Potions of Speed b) 2 Potions of *Healing* c) 2 Scrolls of *Remove Curse* d) a Fireproof Scroll of Reset Recall e) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 43 of Mordor. f) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Rapier of Bereth (1d6) (+7,+19) (+3) It provides light (radius 1) forever. It increases your strength and intelligence by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 34 of Mordor. [Home Inventory - Lothlorien ] a) Gamenlon's Summoning Manual It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hill giant on level 45 of The Sacred Land Of Mountains. b) 5 Potions of Speed c) 2 Potions of Healing d) 2 Potions of *Healing* e) 19 Potions of Restore Life Levels f) a Potion of *Enlightenment* g) 18 Scrolls of Word of Recall {!*!*} h) 28 Scrolls of Identify i) 26 Scrolls of Remove Curse j) 4 Scrolls of Reset Recall k) a Scroll of Genocide l) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your searching, attack speed and ability to score critical hits by 2. It makes you invisible. It sustains your charisma. It provides resistance to dark and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. m) The Amulet 'Serinya' (+3) It increases your wisdom and charisma by 3. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . n) an Amulet of Resistance o) an Amulet of the Serpents [+6] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Ghost on level 31 of Moria. p) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) Elven Blue Dragon Scale Mail (-2) [30,+19] (+3 to stealth) r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 31 of Mirkwood. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 31 of Moria. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 18 of Orc Cave. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. v) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 36 of Moria.