[ToME 2.2.2 Character Dump] Name : Zerratha Age 19 STR! 40 Sex : Male Height 182 INT! 34 Race : Thunderlord Weight 278 WIS! 39 Class : Demonologist Social Class 72 DEX! 38 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 83 Level 50 Max Hit Points 1348 + To Melee Damage 60 Experience 50468070 Cur Hit Points 1348 + To Ranged Hit 64 Max Exp 50468070 Max SP (Mana) 363 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 361 AC 26+115 Gold 14548790 Piety 248425 (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Superb Blows/Round: 21 Bows/Throw : Legendary[25]Searching : Legendary[2] Shots/Round: 1 Saving Throw: Excellent Disarming : Heroic Mel.dmg/Rnd: 126d7+1260 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Mordor: Level 66 (3300') Angband: Level 124 (6200') Barrow-Downs: Level 9 (450') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 42 (2100') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 61 (3050') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 25 (1250') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body was a Player. You have defeated 35178 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 60th Hrive of the 2890th year of the third age. Your adventure lasted 128 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can cast magic missiles. You can use thunderlords powers. You can sense what is beyond walls. You aggravate monsters. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of giants. You can sense the presence of evil beings. You can sense the presence of thunderlords. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 50.000 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 00.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 47.000 [1.800] . Disarming 50.000 [1.800] - Magic 37.595 [0.700] . Magic-Device 50.000 [1.150] . Divination 01.300 [0.400] . Demonology 50.000 [1.000] - Spirituality 15.440 [0.700] . Prayer 08.500 [0.500] - Monster-lore 12.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Resist Heat on level 1. You may find a Robe on level 4. You are fated to meet a Cave lizard on level 7. You may meet a Mangy-looking leper on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:15101866, L:50) (6d7) (+34,+13) [-20] (+5 to speed It provides light (radius 1) forever. It generates an antimagic field. It increases your strength, constitution, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It is especially deadly against trolls. It fights against evil with holy fury. It makes you invisible. It sustains your strength and constitution. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 80 of Angband. d) a Small Metal Boomerang of Aman (3d4) (+15,+14) [+1] (+5 attacks) It increases your wisdom and attack speed by 5. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) a Ring of Speed (+12) {cursed} f) an Indestructible Ring of Speed (+12) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Lothlorien . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 50 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hrungnir, the Stone Giant on level 87 of Angband. o) a Fur Cloak of the Magi [Divine Aim] (-3,-4) [3,+17] (+1) It has a spell stored inside. It increases your intelligence, stealth and speed by 1. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 85 of Angband. s) The Demonhorn of Athlon [2,+11] It provides light (radius 3) forever. It sustains your charisma. It provides resistance to life draining, dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 74 of Angband. x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+11] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. z) (nothing) {) (nothing) |) The Mattock of 'Zerratha' (1d8) (+10,+8) (+3 to speed) It increases your strength, wisdom, dexterity, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) The Gem of Knowledge It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven mage on level 41 of Moria. b) Mordekainen's Sneaking Eye It can be activated for heal 700 hit points every 250 turns. You bought it from the Magic shop. c) A parchment titled ''Immortality For Dummies'' It can be activated for genocide every 500 turns. You found it in the remains of an Old Sorcerer on level 78 of Angband. d) Cathal's Corrupting Cymbal It can be activated for satisfy hunger. You found it in the remains of a Marilith on level 64 of Mordor. e) a Potion of Cure Serious Insanity f) 4 Potions of *Healing* g) a Silver Rod of the Istari of Restoration (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. h) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. i) a Golden Rod of Charging of Home Summoning (125/125) It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) a Mithril Rod of Capacity of Speed (320/320) It can hold more mana. You bought it from the Black Market. k) an Adamantite Rod of Cheapness of Perception (200/200) It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 55 of Mordor. l) a Wand of Essence of Speed[1|39] (7 charges) m) a Staff of Healing[5|39] (0 charges) n) a Staff of Healing[3|40] (0 charges) o) a Staff of Vision[3|26] (0 charges) p) a Fireproof Staff of Identify[15|31] (0 charges) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Curon [2,+12] It provides light (radius 2) forever. It sustains your strength, intelligence and constitution. It provides resistance to light, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. b) Balrilbon's Soulgem It can be activated for death. You found it in the remains of a Mummified human on level 24 of A lost temple. c) Boccob's Magical Mish-mash It can be activated for gain corruption. You found it lying on the ground on level 31 of Mirkwood. d) Tenser's Torch of Spontaneous Combustion (charging) It can be activated for acquirement. You found it in the remains of a Dark elven sorcerer on level 58 of Mordor. e) 7 Sprigs of Athelas f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 70 of The Sacred Land Of Mountains. g) a Scroll of Mass Genocide h) an Adamantite Rod of Perception (200/200) i) The Ring of Ithis (+3 attacks) It increases your wisdom, charisma and attack speed by 3. It provides immunity to paralysis. It provides resistance to acid, blindness and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 99 of Angband. j) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Rare Jewelry Shop. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 90 of Angband. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. n) The Dagger 'Nimthanc' (E:59332, L:26) (1d4) (+28,+17) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to cold and poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Mighty Hammer 'Grond' (E:273966, L:31) (9d9) (+47,+36) [+10] (+3) (charging It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 3. It does extra damage from acid, electricity and fire. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) a Great Wyrm of Power corpse r) a Parchment - The One Ring [Home Inventory - Gondolin ] a) The Ring of Power of Hoarmurath of Dir (+3% of critical hits) It increases your intelligence and ability to score critical hits by 3. It makes you invisible. It provides resistance to blindness, sound, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur. b) The Ring of Power of Adunaphel the Quiet (+3) It increases your intelligence and dexterity by 3. It makes you invisible. It sustains your constitution. It provides resistance to acid, fire, cold and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 53 of Paths of the Dead. c) The Ring of Power of Ji Indur Dawndeath (+5) It increases your wisdom by 5. It makes you invisible. It sustains your constitution. It provides resistance to electricity, fire and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Angband. d) The Ring of Power of Ren the Unclean (+2) It increases your intelligence and dexterity by 2. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to electricity, fire and chaos. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Angband. e) The Ring of Power of Akhorahil the Blind (+2 to searching) It increases your intelligence and searching by 2. It makes you invisible. It provides resistance to blindness and nexus. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 73 of Angband. f) The Ring 'Uldangul' (+5 to speed) It increases your wisdom, charisma, searching, speed and ability to score critical hits by 5. It sustains your constitution. It provides resistance to cold, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Ring of Aradh (+2 to speed) It increases your intelligence, infravision, speed and ability to score critical hits by 2. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 93 of Angband. h) a Ring of Speed (+12) i) The Ring of Egiorin (+2 attacks) It increases your dexterity, infravision and attack speed by 2 . It makes you invisible. It provides resistance to blindness and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 68 of Angband. j) The Ring 'Aretir' [+15] (+3) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your constitution by 3. It makes you invisible. It provides resistance to electricity, cold and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nodens, Lord of the Great Abyss on level 95 of Angband. m) The Set of Gauntlets 'Pauraegen' [Divine Aim] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 98 of Angband. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 94 of Angband. p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 88 of Angband. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Two-Handed Sword 'Anelf' (3d6) (+12,+10) (+1) It must be wielded two-handed. It increases your wisdom and dexterity by 1. It does extra damage from acid. It produces chaotic effects. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 94 of Angband. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Silver Bolt 'Carimlar' (3d5) (+9,+3) (+2) It increases your intelligence and charisma by 2. It does extra damage from fire. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nodens, Lord of the Great Abyss on level 95 of Angband. u) The Small Wooden Boomerang of Areneglan (1d4) (+18,+16) It does extra damage from frost. It poisons your foes. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 88 of Angband. v) Fangorn the Treebeard, Lord of the Ents's corpse [Home Inventory - Minas Anor ] a) The Ebon Cube of Darkness It can be activated for remove fear & heal 30 hp every 10 turns . You found it lying on the ground on level 98 of Angband. b) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your searching, infravision and attack speed by 3. It makes you invisible. It provides resistance to electricity, poison and dark. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 85 of Mount Doom. c) The Ring of Egling (+2 to speed) It increases your stealth, speed and attack speed by 2. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 38 of Mordor. d) The Ring of Lumhar (+3) It increases your wisdom, constitution, charisma, infravision and speed by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 62 of Erebor. e) The Metal Scale Mail 'Fingon' (-2) [13,+20] It sustains your dexterity. It provides immunity to fire. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 124 of Angband. f) The Full Plate Armour of Arien (-3) [25,+17] It sustains your charisma. It provides immunity to cold. It provides resistance to acid, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 124 of Angband. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 99 of Mount Doom. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 124 of Angband. i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 124 of Angband. j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 85 of Angband. k) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Hell on level 124 of Angband. l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 124 of Angband. m) The Two-Handed Sword of Egyth (3d6) (+9,+17) (+2 to speed) It must be wielded two-handed. It increases your intelligence , wisdom and speed by 2. It does extra damage from frost. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of Erebor. n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. o) The Club of Ivrion (1d4) (+29,+8) (+3 to speed) It increases your ability to tunnel and speed by 3. It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. p) Climbing Set It allows you to climb mountains. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+11,+10) (-17) It provides light (radius 1) forever. It decreases your luck by 17. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 57 of Mordor. c) a Fireproof War Tome of Tulkas d) The Tome of Zerratha e) a Rod Tip of Healing (120 Mana to cast) f) a Rod Tip of Havoc (90 Mana to cast) g) a Staff of Vision[3|25] (6 charges) h) a Ring of Speed (+12) i) The Amulet of Menna [+3] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength and dexterity by 5. It sustains your strength. It provides resistance to cold, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 67 of The Sacred Land Of Mountains. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 91 of Angband. l) The Blue Dragon Scale Mail of Marsiacil (-2) [30,+17] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to life draining, electricity, poison and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of The Sacred Land Of Mountains. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 84 of Angband. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 86 of Angband. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 44 of Mordor. u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 61 of The Sacred Land Of Mountains. v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 80 of Angband. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for Destruction. You found it in the remains of an Acidic cytoplasm on level 30 of Mirkwood. b) Kenault's Cantrip Generator It can be activated for cure fear. You found it in the remains of a Black orc on level 17 of Orc Cave. c) The Gem of Venom It can be activated for stun. You found it in the remains of a Mummified human on level 24 of A lost temple. d) The Gem of Hate It can be activated for light area (dam 2d15) every 10+d10 turns . You found it lying on the ground on level 54 of The Sacred Land Of Mountains. e) The Shrunken Head of Nightmares It can be activated for high stat loss. You found it in the remains of a Random Number Generator on level 22 of Mirkwood. f) The Diamond Prism of Light It can be activated for darkness. You found it in the remains of a Random Number Generator on level 11 of Mirkwood. g) Kelek's Practical Joke It can be activated for darkness. You found it in the remains of a Spectre on level 64 of The Sacred Land Of Mountains. h) Kelek's Wormhole Machine It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Half-orc on level 22 of Orc Cave. i) Valdarbon's Automatic Alchemist It can be activated for decreasing Intelligence. You found it in the remains of a Hill orc on level 35 of Moria. j) Lloth's Ceremonial Dagger It can be activated for cure stun. You found it in the remains of a Skaven on level 11 of Mirkwood. k) Bumganir's Bag of Magic Toys It can be activated for gain corruption. You found it in the remains of a Necromancer on level 49 of The Sacred Land Of Mountains. l) The Skull of Ancient Wisdom It can be activated for stun. You found it lying on the ground on level 62 of The Sacred Land Of Mountains. m) Benetar's Mana Battery It can be activated for stun. You found it in the remains of a Dark elven warlock on level 18 of Orc Cave. n) Benetar's Portable Plague It can be activated for high stat loss. You found it in the remains of a Bat of Gorgoroth on level 47 of The Sacred Land Of Mountains. o) Raal's Tormented Spirits It can be activated for darkness. You found it in the remains of a Vrock on level 68 of The Sacred Land Of Mountains. p) Tenser's Mechanical Magician It can be activated for stun. You found it in the remains of a Random Number Generator on level 22 of Mirkwood. q) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for darkness. You found it in the remains of a Master mindcrafter on level 70 of The Sacred Land Of Mountains. r) the Immortal Skull of Benetar It can be activated for high stat loss. You found it lying on the ground on level 64 of The Sacred Land Of Mountains. s) The Toenail of Vecna It can be activated for hallucination. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. t) Jor's Book of Impossible Occurences It can be activated for darkness. You found it in the remains of a Dark elven warlock on level 70 of The Sacred Land Of Mountains. u) The Ring of Power of Uvatha the Horseman (+2) It increases your strength by 2. It makes you invisible. It sustains your constitution. It provides resistance to poison and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . v) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 22 of Orc Cave. w) The Hard Studded Leather of Valaique (+64,+64) [7,+7](-40%) {cursed} It decreases your hit points by 40%. It provides resistance to disenchantment. It prevents teleportation. It drains experience. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 26 of Maze. x) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.