[ToME 2.2.2 Character Dump] Name : Buwyn Age 71 STR: 40 Sex : Neuter Height 71 INT: 18 Race : Zombie RohanKnight Weight 76 WIS: 19 Class : Unbeliever Social Class 4 Dex: 27 29 Body : Player CON: 40 God : Nobody Chr: 21 25 + To Melee Hit 48 Level 38 Max Hit Points 976 + To Melee Damage 59 Experience 2088802 Cur Hit Points -17 + To Ranged Hit 53 Max Exp 2088802 Max SP (Mana) 20 + To Ranged Damage 18 Exp to Adv. 2252500 Cur SP (Mana) 8 AC 44+82 Gold 858857 (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Fair Blows/Round: 6 Bows/Throw : Legendary[20]Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 24d4+354 Stealth : Bad Magic Device: Fair Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 45 (2250') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Orc Cave: Level 22 (1100') Dol Guldur: Level 67 (3350') Your body was a Player. You have defeated 4873 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 42 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 12th Quelle of the 2890th year of the third age. Your adventure lasted 26 days. Your Attributes: You are dead, killed by an Osyluth on level 67 of Dol Guldur. You can feel the danger of evil magic. You can cast magic missiles. You can use rohir powers. You aggravate monsters. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of non-living things. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against orcs. Your weapon is a great bane of demons. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Skills (points left: 0) - Combat 44.256 [0.800] - Weaponmastery 48.773 [1.050] . Sword-mastery 10.400 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 07.600 [0.600] . Antimagic 42.600 [0.650] - Sneakiness 16.030 [0.900] . Disarming 12.700 [0.900] . Spirituality 05.200 [0.300] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Boil-covered wretch on level 1. [Character Equipment] a) The Great Axe of Eonwe (4d4) (+13,+16) [+7] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 59 of Dol Guldur. d) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 62 of Dol Guldur. e) a Ring of Speed (+6) {100% off} It increases your speed by 6. You stole it from the Rare Jewelry Shop. f) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Rare Jewelry Shop. k) an Amulet of Weaponmastery (+4,+5) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 61 of Dol Guldur. o) an Elven Cloak of Electricity [4,+11] (+1 to stealth) p) a Shield of Deflection [10,+12] It cannot be harmed by acid. s) a Jewel Encrusted Crown of the Magi [0,+7] (+1) It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 43 of Cirith Ungol. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. x) a Pair of Metal Shod Boots of Levitation [6,+1] z) (nothing) {) 19 Bolts of Wounding (1d5) (+11,+14) |) an Orcish Pick of Digging (1d3) (+8,+4) (+4) [Character Inventory] a) Balrilbon's Soulgem It can be activated for cure stun. You found it in the remains of a Gnome mage on level 38 of Mordor. b) 2 Potions of Resistance c) a Potion of Curing d) 2 Scrolls of Word of Recall e) 7 Scrolls of Satisfy Hunger f) an Amulet of Doom [-2] (-7) {cursed} g) Gold Dragon Scale Mail (-2) [30,+15] h) Metal Brigandine Armour of Resist Fire (-3) [19,+7] i) Metal Lamellar Armour of Resist Acid (-3) [23,+10] j) a Robe of Resist Lightning [2,+8] k) Leather Scale Mail of Resist Cold (-1) [11,+10] l) a Battle Axe of Slay Troll (2d8) (+7,+16) m) a Dagger of Westernesse (1d4) (+16,+11) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ancient blue dragon on level 58 of Dol Guldur. n) a Dagger (1d4) (-7,-6) o) a Khopesh (Defender) (2d4) (+10,+14) [+5] (+1 to stealth) p) a Khopesh of Westernesse (2d4) (+19,+15) (+1) q) a Long Sword of Slay Orc (2d5) (+17,+12) r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 66 of Dol Guldur. s) a Two-Handed Sword of Slay Orc (3d6) (+9,+9) t) a Fauchard of Slay Orc (1d10) (+6,+9) u) a Two-Handed Flail of *Slay Troll* (3d6) (+11,+7) (+1) v) a Light Crossbow of the Haradrim (x4) (+7,+21) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) The Ring of Power of Uvatha the Horseman (+1 to infravision) It increases your charisma and infravision by 1. It makes you invisible. It makes you completely fearless. It provides resistance to cold, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Harp (+1) [Home Inventory - Gondolin ] a) Elven Blue Dragon Scale Mail (-2) [30,+20] (+2 to stealth) b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 42 of Mordor. f) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. d) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 43 of Mordor. e) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 20 of Mirkwood.