[ToME 2.3.5 Character Sheet] Name : Raennon Age 146 STR! 38 Sex : Female Height 58 INT! 40 Race : Elf Weight 78 WIS! 40 Class : Alchemist Social Class 76 DEX! 30 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 9 Level 50 Hit Points 4611/ 4611 + To Melee Damage 11 Experience 24529698 Spell Points 1829/ 1829 + To Ranged Hit 47 Max Exp 24529698 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 288759 AC 25+110 Gold 5375411 Speed Fast (+54) (Miscellaneous Abilities) Fighting : Good Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 4d4+44 Stealth : Fair Magic Device: Bad Infra-Vision: 150 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Nandorin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') You have done something experimental. Your body is a Player. You are currently on level 150 of The Void. You have defeated 3895 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 66 princess quests. You have completed 66 lost sword quests. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Quelle of the 2890th year of the third age. You have been adventuring for 64 days. adefkmnopsuxz{|@ Add Str : ...34.....9..... Add Int : *......7........ Add Wis : *...4...5....5.+ Add Con : ...3.....*...... Add Chr : *..34...5....... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ......37...7.... Add Sear. : ...3...75....... Add Infra : *............... Add Tun.. : ..............5. Add Speed : .**.43.7...7.5.. Slay Evil : .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Sust Str : ......+..+...... Sust Int : ......++........ Sust Wis : ......+.+....... Sust Dex : ......+.+....... Sust Con : ......+..+...... Sust Chr : ......+.++...... Invisible : ............+... Mul life : .........+.....+ Sens Fire : ................ Reflect : .........+...... Free Act : .......+........ Hold Life : ..+..++......... Imm Acid : +.....+.+*...... Imm Elec : +.....+.+*...... Imm Fire : *+.*+.+..*...... Imm Cold : +.....+..*...... Res Pois : .+..+....+...... Res Fear : ....+........... Res Light : .....+.........+ Res Dark : .....+..++...... Res Blind : .........+...... Res Conf : .....+...++..... Res Sound : .........+...... Res Shard : ......+..+...... Imm Neth : ..*......+...... Res Nexus : ......+..+...... Res Chaos : .....+...++..... Res Disen : ....+.+.+....... WraithForm: ..+............. Levitate : ...........+.... Lite : ........++...+.. See Invis : +.++.+.......... Regen : ..+............. Activate : ++.+++..++...... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. No blows : +............... Precogn. : +............... Fly : ...+............ Orc.ESP : .....++......... Demon.ESP : +............... Evil.ESP : +............... TLord.ESP : ...+............ Full ESP : .........+.+.... Skills (points left: 0) - Combat 10.100 [0.700] . Weaponmastery 06.500 [0.700] . Archery 01.500 [0.000] - Sneakiness 04.500 [0.900] . Stealth 02.000 [0.400] . Disarming 00.500 [0.000] - Magic 10.020 [0.900] . Magic-Device 01.600 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 03.200 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 39.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 12.050 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 43.200 [0.500] Abilities * Artifact Creation * Perfect casting 20 of your companions have been killed. [Fates] You are fated to die on level 1. You are fated to meet a Filthy street urchin on level 1. You are fated to meet a Giant green frog on level 5. You may find a Pair of Hard Leather Boots on level 1. You are fated to find a Scroll of Nothing on level 1. You are fated to meet a White harpy on level 9. You may meet a Mangy-looking leper on level 1. You may meet a White harpy on level 1. You are fated to meet a Grey mushroom patch on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 68 of Angband. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. n) an Elven Robe of Permanence [2,+43] (+3 to stealth) It increases your stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, shards, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of the Magi (-2,-1) [4,+11] (+7) {!k} It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Mount Doom. s) The Iron Helm of an Alchemist (Exp:8926508) (+0,+0) [6,+20](320%) (+16) {@w1} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution and luck by 16. It increases your hit points by 320%. It sustains your strength, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides resistance to poison, dark, blindness, sound, shards, nether, nexus and chaos. It gives telepathic powers. It reflects bolts and arrows. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Power (+1,+5) [1,+11] (+9) {!k} It increases your strength by 9. It provides resistance to chaos. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+7) {!k} It increases your stealth and speed by 7. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) a Master quylthulg (6500 hp) {) The Silver Bolt 'Dilth' (3d5) (+27,+13) (+5 to speed) It provides light (radius 1) forever. It increases your wisdom and speed by 5. It poisons your foes. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 96 of Mount Doom. |) a Magical Dwarven Shovel of Digging (+5) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of a Nightcrawler on level 75 of Angband. e) 61 Scrolls of Genocide f) 23 Scrolls of Nothing g) an Adamantite Rod of Simplicity of Speed (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Healing (200/200) You made it yourself. i) an Adamantite Rod of Simplicity of Trap Location (200/200) {@z0} You made it yourself. j) an Adamantite Rod of Simplicity of Home Summoning (171/200) You made it yourself. k) an Adamantite Rod of Simplicity of Restoration (60/200) You made it yourself. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Paths of the Dead. m) 57 Essences of Life {!k} n) 90 Essences of Magic {!k} o) 99 Essences of Extra Life {!k} p) 5 Essences of Darkness {!k} q) 48 Essences of Force {!k} r) 21 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Wand of Noxious Cloud[1|25] (105 charges) c) a Wand of Dig[1|1] (400 charges) d) a Wand of Slow Monster[1|20] (173 charges) e) a Wand of Confuse[1|20] (87 charges) f) a Wand of Heal Monster[1|20] (841 charges) {!k} g) a Staff of Globe of Light[1|10] (160 charges) h) a Staff of Reveal Ways[1|25] (426 charges) i) a Staff of Genocide[1|5] (8 charges) j) 15 Rings of Nothing {!k} k) 97 Essences of Explosion {!k} l) 92 Essences of Teleport {!k} m) 66 Essences of Cold {!k} n) 92 Essences of Fire {!k} o) 55 Essences of Acid {!k} p) 99 Essences of Chaos {!k} q) 87 Essences of Time {!k} r) 9 Essences of Darkness {!k} s) 60 Essences of Lightning {!k} [Home Inventory - Gondolin ] a) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 47 of Mordor. b) a Blessed Blade of Chaos of Westernesse (6d5) (+35,+38) (+5) It increases your strength, wisdom, dexterity and constitution by 5. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Mind It cannot be harmed by fire. You made it yourself. b) a Master quylthulg (5900 hp) c) 2 Sprigs of Athelas d) 5 Scrolls of Mass Genocide {!r} e) an Adamantite Rod of Simplicity of Recall (40/200) You made it yourself. f) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. g) 3 Rings of Constitution (+4) {100% off} It increases your constitution by 4. You stole it from the Rare Jewelry Shop. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 83 of Angband. i) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 696 of Nether Realm. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) a Feanorian Lamp of the Magi (+6) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 6. It cannot be harmed by fire. You made it yourself. l) The Robe 'Nendor' (-57,-2) [2,+19](40%) It increases your hit points by 40%. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 98 of Angband. m) an Elven Cloak [4,+4] (+2 to stealth) n) a Feathers Cloak of Air [1,+14] It allows you to breathe without air. You found it lying on the ground on level 60 of Mordor. o) a Blessed Blade of Chaos of Westernesse (6d5) (+30,+25) (+8) {!k} It increases your strength, wisdom, dexterity and constitution by 8. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It slows your metabolism. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. p) a Blessed Blade of Chaos of Greater Life (6d5) (+27,+27)(140%) (+7) {!k} It increases your wisdom by 7. It increases your hit points by 140%. It produces chaotic effects. It provides resistance to life draining and chaos. It allows you to see invisible monsters. It allows you to sense the presence of good beings. It has been blessed by the gods. You made it yourself. q) a Blade of Chaos (6d5) (+0,+0) {!k} r) 2 Maces of Disruption (5d8) (+0,+0) {!k} s) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Angband. t) a Demonologist corpse {!k} u) 5 Wild rabbit raw meats v) 3 Wild rabbit raw meats w) 99 Essences of Magic {!k} x) 8 Essences of Magic {!k}