[ToME 2.3.5 (SX) Character Sheet] Name : Wicayldric Age 55 STR! 37 Sex : Neuter Height 36 INT! 27 Race : Gnome Weight 86 WIS! 25 Class : Warrior Social Class 32 DEX! 37 Body : Player CON! 40 God : Melkor Bauglir CHR! 34 + To Melee Hit 25 Level 50 Hit Points -100/ 1167 + To Melee Damage 23 Experience 9505118 Spell Points 116/ 116 + To Ranged Hit 30 Max Exp 9697603 Sanity 430/ 430 + To Ranged Damage 15 Exp to Adv. ***** Piety 143135 AC 22+93 Gold 453628 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Excellent Perception : Bad Blows/Round: 10 Bows/Throw : Very Good Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 20d7+230 Stealth : Bad Magic Device: Very Good Infra-Vision: 40 feet Tactic: furious Explor: running (Character Background) You are the only child of a Gnome Braggart. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Monster levelscaling: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Barrow-Downs: Level 10 (500') Mount Doom: Level 96 (4800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 28 (1400') A lost temple: Level 23 (1150') Your body was a Player. You have defeated 13722 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 35 princess quests. You have completed 29 lost sword quests. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Nightwalker on level 95 of Mount Doom. You can teleport yourself short distances. You can feel the danger of evil magic. You can turn ordinary items to gold. You are bleeding. You are stunned. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. You can sense the presence of evil beings. You can sense the presence of animals. You are lucky. You have a firm hold on your life force. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..2............+ Add Int : .........2.....+ Add Wis : .........2.....+ Add Dex : 2..3............ Add Con : 2.2.......4....+ Add Chr : ..2.4..........+ Add Stea. : ...3...3........ Add Sear. : .........2...... Add Tun.. : ..............5. Add Speed : 2....1.3........ Add Blows : 2............... Slay Anim.: +............... Slay Evil : .............+.. Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Sust Str : ..+............. Sust Int : ................ Sust Wis : ...+............ Sust Dex : ...+............ Sust Con : ..+.......+..... Sust Chr : ..+...+......... Invisible : ...............+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : ..+..++......... Imm Acid : ..+...*++....... Res Elec : ......+.+....... Imm Fire : ...+....+......* Imm Cold : ..+.+.*.+.+..... Res Pois : ......+......... Res Fear : ...............+ Res Light : ....+...+....... Res Dark : ..+...+.+....... Res Blind : .........+...... Res Conf : ...+............ Res Sound : ................ Res Shard : ....+........... Res Neth : ..+............. Res Nexus : ....+..++....... Res Chaos : ..+............. Res Disen : ....+........... Lite : .....+.......... See Invis : .....+...+...... Regen : ..........+..... Xtra Might: .+.............. Activate : .....+.+.++..... Drain Exp : ..+............. Aggravate : ..+............. Cursed : ..+.......+..... Hvy Curse : ..+............. Climb : ....+........... Evil.ESP : ..+............. Animal.ESP: +............... Skills (points left: 42) - Combat 51.600 [0.800] - Weaponmastery 47.800 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 02.700 [0.550] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] - Archery 10.500 [0.650] . Bow-mastery 01.900 [0.400] . Boulder-throwing 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 10.900 [0.950] . Stealth 03.000 [0.400] . Disarming 07.550 [1.000] . Dodging 01.900 [0.400] - Magic 07.027 [0.400] . Magic-Device 36.850 [1.250] . Geomancy 01.000 [0.300] . Temporal 31.600 [0.550] . Nature 30.100 [0.550] . Udun 00.000 [0.400] . Thaumaturgy 01.000 [0.300] - Spirituality 16.650 [0.550] . Prayer 27.100 [0.650] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Newt on level 1. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+11,+12) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. d) a Short Bow of Extra Might (x5) (+16,+15) e) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Shining Ring 'Goron' (+3 to stealth) It increases your dexterity and stealth by 3. It sustains your wisdom and dexterity. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 62 of Mordor. k) The Amulet of Naron (+4) It increases your charisma by 4. It provides resistance to cold, light, shards, nexus and disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bokrug on level 41 of Mordor. n) The Padded Armour 'Sorgor' [4,+13] It sustains your charisma. It provides immunity to acid and cold. It provides resistance to life draining, electricity, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 49 of Mordor. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 32 of Mirkwood. s) The Iron Helm 'Holhenneth' [5,+13] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {cursed} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 49 of Mordor. x) a Pair of Metal Shod Boots of Jumping [6,+13] z) (nothing) {) 14 Silver Arrows of Wounding (3d4) (+13,+17) |) a Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) The Tome of Wicayldric It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Venom {restore stats/level} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 23 of Mirkwood. c) The Devil's Pentagram {kill nazgul} It can be activated for light absorption every 80 turns. You found it in the remains of a Mystic on level 46 of Mordor. d) The Skull of Ancient Wisdom {tele level} It can be activated for teleport level every 50 turns. You found it in the remains of a Black wraith on level 39 of Mordor. e) a Metallic Red Potion of Cure Light Insanity f) 41 Brown Speckled Potions of Healing g) 27 Metallic Blue Potions of *Healing* {25% off} h) 66 Scrolls titled "snogop ta sa" of Teleportation {25% off} i) 75 Scrolls titled "ox cos anhe" of Satisfy Hunger {50% off} j) 22 Scrolls titled "unrea bulon" of *Destruction* {!*!*!*} k) a Silver Rod of the Istari of Detection (200/200) l) a Silver Rod of Cheapness of Teleport Other (100/100) {60} m) a Golden Rod of Capacity of Disarming (250/250) n) a Golden Rod of Recall (125/125) {!*} o) a Mithril Rod of Capacity of Perception (320/320) It can hold more mana. You found it in the remains of a Demilich on level 44 of Mordor. p) a Mithril Rod of Simplicity of Nothing (160/160) q) a Quartzite Ring of Speed (+9) r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. s) The Amulet of Ingwe (+3) t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) u) 17 Seeker Arrows of Acid (4d4) (+12,+12) v) 59 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master yeek on level 33 of The Land Of Rhun. b) a Forest Tome of Yavanna c) The Bag of Tricks {heal 700 hp} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) The Crystal Ball of Godly Sights It can be activated for something weird every 5 turns. You found it in the remains of a Byakhee on level 43 of Submerged Ruins. e) Bigby's Big Book of Brutality It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 46 of Submerged Ruins. f) a Parchment titled ''Famous Last Words'' It can be activated for experience loss. You found it in the remains of an Aquatic elf on level 43 of Submerged Ruins. g) Olive's Omnipotent Ostrich It can be activated for death. You found it lying on the ground on level 1 of Barrow-Downs. h) 3 Blue Mushrooms of Hallucination i) a Violet Mushroom of Naivety j) 2 Light Green Mushrooms of Unhealth k) a Dark Green Mushroom of Disease l) 4 Grey Mushrooms of Cure Poison m) a Dark Red Mushroom of Cure Serious Wounds n) 16 Dark Red Mushrooms of Cure Serious Wounds {100% off} o) 5 White Spotted Mushrooms of Restore Strength p) 3 Tan Mushrooms of Restore Constitution q) a Lembas r) 3 Sprigs of Athelas s) 5 Metallic Red Potions of Cure Light Insanity t) 4 Misty Potions of Cure Serious Insanity u) a White Potion of Cure Insanity v) a Sky Blue Potion of Detect Invisible w) an Orange Potion of Resist Cold x) 2 Clotted Red Potions of Cure Light Wounds a) 4 Potions of Cure Serious Wounds b) a Potion of Healing {25% off} c) 3 Violet Potions of Life d) a Potion of Restore Strength {50% off} e) a Potion of Restore Intelligence {50% off} f) a Potion of Restore Charisma {50% off} g) 2 Potions of Enlightenment {25% off} h) 5 Scrolls of Identify {25% off} i) 12 Scrolls of *Identify* j) a Scroll of Enchant Armour {75% off} k) a Nickel-Plated Rod Tip of Recall (80 Mana to cast) l) a Brass Rod Tip of Frost Bolts (35 Mana to cast) m) a Zinc-Plated Wand of Manathrust[1|15] (7 charges) n) a Short Wand of Noxious Cloud[2|25] (7 charges) o) a Short Wand of Noxious Cloud[6|27] (4 charges) p) a Steel-Plated Wand of Teleport Away[5|31] (8 charges) q) a Steel-Plated Wand of Teleport Away[2|32] (7 charges) r) a Golden Staff of Recovery[1|10] (8 charges) s) a Hemlock Staff of Identify[2|16] (8 charges) t) a Hemlock Staff of Identify[1|22] (16 charges) u) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Submerged Ruins. v) The Ring of Power of Uvatha the Horseman (+1) It increases your luck by 1. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . w) an Opal Ring of Levitation x) an Adamantite Ring of Fire Resistance a) The Amethyst Ring of Himlarath (+4% of critical hits) It increases your strength, wisdom, infravision and ability to score critical hits by 4. It sustains your wisdom and dexterity. It provides resistance to electricity and nether. It allows you to levitate. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Deep one on level 90 of Mount Doom. b) The Platinum Amulet 'Baras' It provides immunity to paralysis. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of The Old Forest. c) a Sea Shell Amulet of Acid Resistance d) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Driftwood Amulet of Halaras (+4) It increases your wisdom, dexterity and stealth by 4. It sustains your wisdom. It provides resistance to fire and cold. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 90 of Mount Doom. f) The Meteoric Iron Amulet of Angil (+3 to stealth) It increases your strength and stealth by 3. It provides resistance to electricity, poison, blindness, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 65 of Mordor. g) a Meteoric Iron Amulet of Lightning Resistance h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Submerged Ruins. i) The Bar Chain Mail of Vared (-2 to accuracy) [18,+13] It sustains your intelligence. It provides immunity to acid. It provides resistance to fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 43 of Submerged Ruins. j) a Large Leather Shield of Resist Lightning [4,+3] k) a Large Leather Shield [4,+0] l) a Set of Gauntlets of Free Action [2,+3] m) a Set of Gauntlets [2,-6] {cursed} n) a Dagger (1d4) (+4,+5) o) a Cutlass (1d7) (+4,+4) p) a Khopesh (2d4) (+0,+0) q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) a Broad Sword (2d5) (+0,+0) s) a Trident (1d8) (-3,-3) {cursed} t) a Glaive (2d6) (+0,+0) u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Boss in the town of Bree . v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} w) a Short Bow (x2) (+0,+0) x) a Light Crossbow of Extra Might (x4) (+11,+6) a) 95 Bolts (1d5) (+0,+0) b) 24 Bolts (1d5) (+7,+2) c) 24 Sheaf Arrows of Flame (1d5) (+11,+13) d) 23 Arrows (1d4) (+2,+2) e) 26 Flight Arrows (1d3) (+0,+0) f) a Small Wooden Boomerang of Slay Animal (1d4) (+7,+6) g) a Shard of Pottery h) a Klara corpse i) 10 Giganto, the Gargantuan's raw meats j) 7 Fenris Wolf's raw meats k) a Mage Staff of Power (1d4) (-12,+0) (+10) l) a Broken Skull m) 3 Broken Bones n) a Rodent Skeleton o) a Gnome Skeleton p) an Elf Skeleton q) 5 Dwarf Skeletons r) 2 Human Skeletons [Home Inventory - Gondolin ] a) 7 Sprigs of Athelas b) a Wooden Ring of Poison Resistance [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 49 of Mordor. b) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Tome of the Time d) The Deck of Wild Magic It can be activated for cure blindness every 100 turns. You found it in the remains of a Lord of Chaos on level 57 of Mordor. e) The Gem of Ghosts It can be activated for high experience loss. You found it in the remains of a Mummified human on level 70 of Paths of the Dead. f) The Shrunken Head of Nightmares It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 53 of Mordor. g) The Mirror of Alternate Dimensions It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Monastic lich on level 53 of Mordor. h) The Diamond Prism of Light It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Dreadmaster on level 48 of Paths of the Dead. i) Kelek's Practical Joke {acquirement} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 24 of Mirkwood. j) Tenser's Alteration Manual It can be activated for death. You found it lying on the ground on level 53 of Mordor. k) Raal's Tome of Unconventional Warfare It can be activated for cuts. You found it in the remains of a Dreadmaster on level 64 of Mordor. l) The Tome of Collected Weird Magic It can be activated for summon pet every 101 turns. You found it in the remains of a White wraith on level 53 of Paths of the Dead. m) The Pendulum of Orcus It can be activated for decreasing Intelligence. You found it in the remains of a Dreadlord on level 57 of Mordor. n) Mordekainen's Pocket Magician It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Dread on level 61 of Mordor. o) Lloth's Ceremonial Dagger It can be activated for darkness. You found it in the remains of an Oriental vampire on level 48 of Mordor. p) The Tome of Elven Household Magic It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Goat of Mendes on level 60 of Mordor. q) a Parchment titled ``Demigods and their Uses'' It can be activated for darkness. You found it in the remains of a Monastic lich in the town of Minas Anor . r) Benetar's Mana Battery {curing} It can be activated for curing every 110 turns. You found it lying in a vault on level 12 of Mirkwood. s) The Lost Works of Kenault It can be activated for decreasing Constitution. You found it in the remains of a Goat of Mendes on level 60 of Mordor. t) The Box of Many Wonders It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dread in the town of Minas Anor . u) Baalzebub's Tormented Skullcap It can be activated for cuts. You found it in the remains of a Dreadmaster on level 56 of Paths of the Dead. v) The Wand Construction Kit It can be activated for blindness. You found it in the remains of a Lord of Chaos on level 57 of Mordor. w) Raal's Tormented Spirits It can be activated for darkness. You found it in the remains of a Barbazu on level 61 of Mordor. x) Tenser's Mechanical Magician It can be activated for confusion. You found it while digging a rubble. a) The Skull of Vecna It can be activated for summon pet every 101 turns. You found it in the remains of a Dread Bouncer on level 57 of Paths of the Dead. b) a Parchment titled ''Immortality For Dummies'' It can be activated for experience loss. You found it in the remains of a Dread on level 57 of Paths of the Dead. c) Cathal's Corrupting Cymbal It can be activated for cure fear every 100 turns. You found it in the remains of a Dread Shrieker on level 60 of Paths of the Dead. d) The Toenail of Vecna It can be activated for confusion. You found it lying on the ground on level 51 of Mordor. e) Jor's Book of Impossible Occurences It can be activated for darkness. You found it lying in a vault on level 53 of Mordor. f) 30 Sprigs of Athelas g) 27 Bubbling Potions of Speed h) 5 Dark Green Potions of Enlightenment i) 12 Scrolls titled "petner uni" of Teleport Level j) 75 Scrolls titled "meuni itedan" of Identify {25% off} k) 6 Scrolls of *Identify* {25% off} l) 4 Scrolls of Recharging m) 11 Scrolls titled "jublaa zuno" of Reset Recall n) 2 Scrolls of Divination o) a Fireproof Scroll titled "ox cos anhe" of Satisfy Hunger p) The Crumpled Scroll of Mass Resurrection q) a Silver Rod of Charging of Disarming (100/100) r) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You bought it from the Black Market. s) a Golden Rod of Perception (97/125) t) a Mithril Rod of Nothing (160/160) u) a Mithril Rod of Nothing (160/160) v) an Adamantite Rod of Nothing (200/200) w) an Adamantite Rod of Nothing (200/200) x) a Tin Rod Tip of Healing (120 Mana to cast) a) 8 Wands of Noxious Cloud[1|25] (0 charges) b) a Steel Wand of Stone Prison[2|14] (6 charges) c) a Platinum Wand of Strike[4|16] (7 charges) d) a Nickel Wand of Banishment[8|29] (4 charges) e) a Nickel Wand of Banishment[8|25] (6 charges) f) a Nickel Wand of Banishment[5|29] (3 charges) g) a Sycamore Staff of Shake[1|9] (13 charges) h) a Banyan Staff of Probability Travel[4|21] of Plenty (9 charges) i) a Hemlock Staff of Identify[4|22] (11 charges) j) a Hemlock Staff of Identify[5|30] (3 charges) k) a Locust Staff of Genocide[1|8] (3 charges) l) a Black Opal Ring of Woe [-8] (-2) {cursed} It decreases your wisdom and charisma by 2. It induces random teleportation. It is cursed. It can re-curse itself. You found it in the remains of a Mature bronze dragon on level 41 of Mordor. m) a Black Opal Ring of Woe [-12] (-3) {cursed} n) The Rhodonite Ring of Milior (+1 to infravision) It increases your constitution and infravision by 1. It sustains your strength. It provides resistance to acid and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 48 of Paths of the Dead. o) The Plain Ring of Tuorion (+2) It increases your constitution by 2. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. p) The Lapis Lazuli Ring of Ammon (+3) It increases your strength by 3. It provides immunity to paralysis. It makes you completely fearless. It produces an anti-magic shell. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 62 of Mordor. q) an Indestructible Ruby Ring of Slaying (+11,+7) r) a Ruby Ring of Slaying (+4,+9) s) a Quartzite Ring of Speed (+5) t) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 58 of Mordor. u) a Jasper Ring of Nether Resistance v) a Diamond Ring of Sound Resistance w) a Cursed Azure Amulet of Doom [-7] (-7) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Nether wraith Shrieker on level 61 of Mordor. x) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. a) The Dragon Tooth Amulet of Hanar (+1) It increases your intelligence and dexterity by 1. It sustains your constitution. It provides resistance to acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 56 of Mordor. b) an Indestructible Dragon Tooth Amulet of Resistance It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 42 of Mordor. c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 55 of Mordor. d) a Scarab Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 44 of Mordor. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 43 of Mordor. h) The Double Ring Mail 'Celfir' [15,+3] {cursed} It sustains your charisma. It provides immunity to acid. It provides resistance to shards. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 41 of Mordor. i) The Metal Brigandine Armour of Elleth (-3 to accuracy) [19,+6] It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It provides resistance to acid, poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 59 of Paths of the Dead. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Drainer on level 62 of Mordor. l) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Fur Cloak [3,+11] n) a Feathers Cloak of Air [1,+12] o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Paths of the Dead. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 61 of Mordor. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 65 of Paths of the Dead. s) an Iron Helm [5,+2] t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 53 of Mordor. v) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 40 of Mordor. w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of Mordor. x) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 56 of Paths of the Dead. a) The Bastard Sword 'Ekkain' (3d4) (+8,+14) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 5. It does extra damage from electricity. It poisons your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 40 of Mordor. b) The Great Scimitar of Essernien (4d5) (+5,+2) (+4) It must be wielded two-handed. It increases your strength by 4. It does extra damage from acid and fire. It produces chaotic effects. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 45 of Paths of the Dead. c) The Two-Handed Sword of Frogros (3d6) (+0,+9) (+5) It must be wielded two-handed. It increases your charisma by 5. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 40 of Mordor. d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. f) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Spear 'Negolda' (1d6) (+10,+7) (+1) It provides light (radius 1) forever. It increases your luck by 1. It does extra damage from frost. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 55 of Mordor. h) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Guisarme 'Astir' (2d5) (+24,+24) (+2 attacks) It can be wielded two-handed. It increases your attack speed and luck by 2. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 55 of Mordor. k) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Mordor. l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark young of Shub-Niggurath on level 61 of Mordor. m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 61 of Mordor. n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 65 of Erebor. o) 23 Arrows of Lightning (1d4) (+14,+11) p) 35 Arrows of Acid (1d4) (+12,+10) q) 19 Arrows of Acid (1d4) (+7,+8) r) 22 Sheaf Arrows of Venom (1d5) (+7,+9) s) 23 Arrows of Venom (1d4) (+8,+7) t) 29 Flight Arrows of Slay Evil (1d3) (+10,+8) u) 19 Arrows of Slay Animal (1d4) (+6,+13) v) 27 Arrows of Slay Demon (1d4) (+6,+5) w) 27 Arrows (exploding) (1d4) (+4,+2) x) 23 Flight Arrows of Wounding (1d3) (+13,+9) a) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 45 of Mordor. b) 18 Silver Arrows of Slay Evil (3d4) (+12,+11) c) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Deep one on level 53 of Mordor. d) The Small Metal Boomerang of Nimor (3d4) (+0,+0) It can be used to store a spell. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 62 of Mordor. f) 3 Shards of Pottery g) 4 Broken Sticks h) an Almuth corpse i) a Jennifer corpse j) a Sandra corpse k) a Solvejg corpse l) a Jennifer corpse m) The Mage Staff of Anarinya (1d4) (+4,+9)(100%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 44 of Mordor. n) 2 Broken Skulls o) a Broken Bone [Home Inventory - Lothlorien ] a) Baalzebub's Tormented Box It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 29 of Mirkwood. b) The Gem of Fire It can be activated for decreasing Constitution. You found it lying in a vault on level 12 of Mirkwood. c) The Gem of Rage It can be activated for curing every 110 turns. You found it lying on the ground on level 57 of Dol Guldur. d) The Gem of Wisdom It can be activated for paralyze. You found it lying in a vault on level 23 of Mirkwood. e) The Ebon Cube of Darkness {heal 700 hp} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Novice mage on level 24 of Mirkwood. f) a Parchment titled ``Magic for the Layman'' {cure hallu} It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 15 of The Old Forest. g) Balrilbon's Bag of Wondrous Tricks {tele level} It can be activated for teleport level every 50 turns. You found it lying in a vault on level 57 of Dol Guldur. h) Bumganir's Bag of Magic Toys It can be activated for confusion. You found it lying in a vault on level 29 of The Land Of Rhun. i) Benetar's Portable Plague It can be activated for darkness. You found it lying in a vault on level 57 of Dol Guldur. j) a Parchment titled ``Planar Travel Made Easy'' It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Druid on level 26 of The Land Of Rhun. k) The Medallion of Good Will It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 66 of Dol Guldur. l) Jor's Buckler of Missile Attraction It can be activated for summon monster. You found it lying on the ground on level 27 of Mirkwood. m) Agannazar's Antique Acorn It can be activated for cure blindness every 100 turns. You found it lying in a vault on level 25 of Mirkwood. n) Pytar's Portable Pandemonium It can be activated for light absorption every 80 turns. You found it lying on the ground on level 22 of Mirkwood. o) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for cure fear every 100 turns. You found it in the remains of a Dark elven warlock on level 33 of The Land Of Rhun. p) Agannazar's Altruistic Assassin {restore stats and levels} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 57 of Dol Guldur. q) 19 Sprigs of Athelas {25% off} r) 3 Morphic Oils of Spider s) 15 Metallic Red Potions of Cure Light Insanity t) 15 Misty Potions of Cure Serious Insanity u) 15 Green Potions of Cure Critical Insanity v) 8 Potions of Cure Insanity w) 99 Potions of Water Curing {quest} x) 11 Gloopy Green Potions of Cure Critical Wounds a) a Metallic Green Potion of Resistance b) 13 Scrolls titled "usna sunbek" of Word of Recall {!*} c) 24 Scrolls of *Identify* {25% off} d) 3 Scrolls of *Enchant Armour* e) a Scroll of Recharging {50% off} f) 2 Scrolls titled "jublaa zuno" of Reset Recall g) a Scroll titled "ankh mungden" of Mass Genocide h) a Copper Rod of Trap Location (20/20) i) an Iron Rod of Nothing (50/50) j) a Wooden Rod of Nothing (10/10) k) a Silver Rod of Capacity of Nothing (200/200) l) an Adamantite Rod of the Istari of Nothing (400/400) m) an Adamantite Rod of Capacity of Nothing (400/400) n) a Zirconium Rod Tip of Illumination (8 Mana to cast) o) a Rod Tip of Teleport Other (60 Mana to cast) p) an Uridium Rod Tip of Disarming (50 Mana to cast) q) a Zinc-Plated Wand of Manathrust[6|16] (16 charges) r) an Adamantite Wand of Fireflash[2|16] of Plenty (9 charges) s) a Copper Wand of Tidal Wave[9|42] (6 charges) t) a Copper Wand of Tidal Wave[1|23] (10 charges) u) a Copper Wand of Tidal Wave[2|21] (1 charge) v) a Steel-Plated Wand of Teleport Away[6|22] (2 charges) w) a Long Wand of Summon Animal[2|21] (4 charges) x) a Nickel Wand of Banishment[14|21] (3 charges) a) a Tungsten Wand of Charm[2|24] (9 charges) b) a Dogwood Staff of Remove Curses[1|17] (9 charges) c) a Dogwood Staff of Remove Curses[1|22] (2 charges) d) a Banyan Staff of Probability Travel[3|17] (2 charges) e) an Ironwood Staff of Healing[1|21] (5 charges) f) a Hemlock Staff of Identify[1|22] (10 charges) g) a Hemlock Staff of Identify[7|17] (7 charges) h) a Dogwood Staff of Sense Monsters[1|15] (13 charges) i) a Dogwood Staff of Sense Monsters[4|15] (13 charges) j) The Wedding Ring 'Thand' (+1 to stealth) It increases your wisdom, dexterity and stealth by 1. It sustains your intelligence, dexterity and constitution. It provides resistance to nexus. It allows you to fly. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of Mirkwood. k) a Beryl Ring of Shard Resistance l) an Indestructible Brass Ring of Chaos Resistance m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 60 of Dol Guldur. n) a Spikard Ring of Invisibility {invis} o) a Dilithium Ring of Flying p) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Dol Guldur. q) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Land Of Rhun. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Land Of Rhun. s) an Elven Thunderlord Coat [9,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Land Of Rhun. t) a Feathers Cloak of Air [1,+11] It allows you to breathe without air. You found it lying in a vault on level 29 of The Land Of Rhun. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 60 of Dol Guldur. w) The Cleaver of Uindeb (2d4) (+11,+12) It provides light (radius 1) forever. It does extra damage from acid. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. x) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Long Sword of Maromenwe (2d5) (+4,+11) It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 25 of Mirkwood. b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 12 of Mirkwood. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 28 of Mirkwood. d) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 28 of Mirkwood. e) a Katana of Westernesse (3d4) (+14,+16) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ogrillon on level 29 of The Land Of Rhun. f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 29 of The Land Of Rhun. g) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hunting horror on level 33 of The Land Of Rhun. h) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 60 of Dol Guldur. i) 19 Bolts of Venom (1d5) (+6,+10) j) 18 Arrows of Slay Demon (1d4) (+9,+12) k) 2 Arrows of Slay Dragon (1d4) (+7,+6) l) 29 Flight Arrows of Slay Undead (1d3) (+6,+5) m) 23 Arrows of Wounding (1d4) (+12,+8) n) a Corina corpse o) a Sophie corpse p) The Mage Staff of Galind (1d4) (+8,+10) [+3] (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Dol Guldur. q) 18 Elf Skeletons