[Angband 4.0.2 Character Dump] Name Nach II Age 13 Self RB CB EB Best Race Half-Orc Height 5'6" STR: 18/21 +2 -3 +0 18/11 Class Mage Weight 8st 8lb INT: 16 -1 +3 +0 18 Title Evoker Turns used: WIS: 11 +0 +0 +0 11 HP -42/139 Game 302243 DEX: 16 +0 +0 +2 18 SP 43/46 Standard 30851 CON: 10 +1 -2 +0 9 Resting 1098 Level 30 Armor [30,+37] Saving Throw 55% Cur Exp 137881 Stealth Poor Max Exp 137881 Melee 4d2,+22 Disarming 50% Adv Exp 140000 To-hit 30,+26 Magic Devices 75 Blows 3.0/turn Perception 1 in 13 Gold 16927 Searching 26% Burden 96.2 lbs Shoot to-dam +7 Infravision 30 ft Speed Normal To-hit 20,+32 Max Depth 1650' (L33) Shots 1/turn Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are the black sheep of the family. You have green eyes, curly brown hair, and an average complexion. rAcid:.......++.... Nexus:............. rElec:........+.... Nethr:............. rFire:........+.... Chaos:............. rCold:........+.... Disen:............. rPois:......+...... pFear:.......+..... rLite:............. pBlnd:.........+... rDark:............+ pConf:............. Sound:............. pStun:............. Shard:........+.... HLife:............. Regen:....+........ Stea.:........+.... ESP:............. Sear.:.........+... Invis:+......+.+... Infra:............+ FrAct:.......+..+.. Tunn.:............. Feath:...........+. Speed:............! S.Dig:............. Blows:+............ ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > Adunaphel the Quiet points at you and incants terribly! > Your body shakes briefly. > Your Iron Shot of Slay Undead (1d4) (+5,+4) {=g} pierces Adunaphel the Quiet (70). > You have 13 Iron Shots of Slay Undead (1d4) (+5,+4) {=g} (1). > Adunaphel the Quiet grunts with pain. > The Black orc hits you. > The Black orc misses you. > Your Iron Shot of Slay Undead (1d4) (+5,+4) {=g} pierces Adunaphel the Quiet (65). > You have 12 Iron Shots of Slay Undead (1d4) (+5,+4) {=g} (1). > The Iron Shot of Slay Undead breaks. > Adunaphel the Quiet shrugs off the attack. > Adunaphel the Quiet pushes past the Black harpy. > You have 11 Iron Shots of Slay Undead (1d4) (+5,+4) {=g} (1). > Adunaphel the Quiet points at you and incants terribly! > You die. Killed by Adunaphel the Quiet. [Character Equipment] a) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> {@0} Dropped by Gorbag, the Orc Captain at 1300 feet (level 26) +2 dexterity. +2 attack speed. Slays animals, evil creatures, undead. Cannot be harmed by acid. Grants the ability to see invisible things. Combat info: 3.0 blows/round. With +4 STR and +0 DEX you would get 3.1 blows With +0 STR and +2 DEX you would get 3.1 blows Average damage/round: 108.8 vs. animals, 108.8 vs. evil creatures, 128.4 vs. undead, and 89.3 vs. others. b) a Sling of Accuracy (x2) (+15,+7) Found lying on the floor at 350 feet (level 7) c) a Ring of Accuracy (+15,+0) {@1} Dropped by a Master yeek at 1500 feet (level 30) d) a Ring of Damage (+0,+9) {@2} Bought from a store e) an Amulet of Regeneration Found lying on the floor at 1650 feet (level 33) Speeds regeneration. f) the Phial of Galadriel <+3> (charging) Found lying on the floor at 550 feet (level 11) Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 22 to 40 turns to recharge at your current speed. Your chance of success is 95.7% g) Green Dragon Scale Mail (-2) [20,+14] Found lying on the floor at 1350 feet (level 27) Provides resistance to poison gas. h) the Cloak of Thorongil [1,+10] Found lying on the floor at 350 feet (level 7) Provides resistance to acid. Provides protection from fear. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. i) a Small Metal Shield of Elvenkind [5,+3] <+1> {BscShr} Found lying on the floor at 1550 feet (level 31) +1 stealth. Provides resistance to acid, lightning, fire, frost, shards. Cannot be harmed by acid. j) a Hard Leather Cap of Seeing [2,+6] <+2> Dropped by a Cave ogre at 1550 feet (level 31) +2 searching skill. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Leather Gloves of Free Action [1,+2] Found lying on the floor at 100 feet (level 2) Prevents paralysis. l) a Pair of Leather Sandals of Slow Descent [1,+0] Found lying on the floor at 100 feet (level 2) Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!k} b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!k} c) 5 Mushrooms of Second Sight {!E} d) a Potion of Cure Critical Wounds e) a Potion of Healing f) a Potion of Nimbleness g) a Potion of Speed {@q5} h) 3 Potions of Resist Heat i) 3 Potions of Resist Cold j) 2 Potions of Resist Poison k) a Scroll of Blessing {@r7} l) a Rod of Treasure Location {@z3} m) 2 Rods of Curing n) 2 Rods of Disarming {@z6} o) 2 Rods of Recall {@z0!*} Cannot be harmed by lightning. p) a Wand of Teleport Other (3 charges) {@a9} q) a Staff of Mapping (6 charges) {@u3} r) a Staff of Healing (1 charge) s) a Staff of Teleportation (7 charges) {!*} t) a Staff of Identify (11 charges) {@u1} u) a Ring of Digging <+3> {@2} Found lying on the floor at 1450 feet (level 29) +3 tunneling. [Character Quiver] 0) 13 Iron Shots (1d4) (+0,+0) {=g} Combat info: Hits targets up to 100 feet away. Average damage/round: 19.3. 25% chance of breaking upon contact. 1) 11 Iron Shots of Slay Undead (1d4) (+5,+4) {=g} Slays undead. Combat info: Hits targets up to 100 feet away. Average damage/round: 69.5 vs. undead, and 27.8 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) 2 Mushrooms of Vigor {!E} b) a Potion of Restore Mana c) 4 Potions of Restore Life Levels d) a Potion of Brawn e) a Potion of Toughness f) a Potion of Enlightenment g) 4 Potions of Heroism h) a Potion of Resist Cold i) 2 Scrolls of Word of Recall {@r0!*} j) 7 Scrolls of Deep Descent {!*} k) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1> {@0} Found lying on the floor at 350 feet (level 7) +2 strength. +2 dexterity. +2 constitution. +1 attack speed. Slays orcs, giants, trolls, animals, dragons. Cannot be harmed by acid. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.6 blows With +0 STR and +2 DEX you would get 2.6 blows Average damage/round: 108.8 vs. orcs, 108.8 vs. giants, 108.8 vs. trolls, 91.8 vs. animals, 108.8 vs. dragons, and 74.5 vs. others. l) 40 Bolts (1d5) (+4,+4) {ignore} m) 2 Bolts (1d5) (+4,+4) {ignore} n) 16 Bolts of Lightning (1d5) (+3,+2) {=g} Branded with lightning. o) 27 Rounded Pebbles (1d2) (+3,+4) Combat info: Hits targets up to 100 feet away. Average damage/round: 25.5. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 152 50' Reached level 2 1683 50' Found the Dagger 'Nimthanc' (LOST) 1772 50' Reached level 3 2629 100' Killed Fang, Farmer Maggot's dog 2633 100' Killed Grip, Farmer Maggot's dog 2633 100' Reached level 4 2806 100' Reached level 5 3161 100' -- Note: ?Deep Descent 3168 350' Found the Cloak of Thorongil 3250 350' Reached level 6 3485 350' Reached level 7 3539 350' Killed Mughash the Kobold Lord 3539 350' Reached level 8 4152 350' Reached level 9 5809 350' Reached level 10 6129 350' Reached level 11 6576 350' Reached level 12 6726 350' Reached level 13 9106 350' Found the Rapier 'Careth Asdriag' 9387 350' Reached level 14 9402 350' Reached level 15 9430 350' Reached level 16 9524 350' Reached level 17 9567 350' Reached level 18 10107 400' Killed Lagduf, the Snaga 10480 500' Killed Grishnákh, the Hill Orc 11415 500' Killed Wormtongue, Agent of Saruman 11621 500' Reached level 19 12843 550' Found the Phial of Galadriel 13689 600' Reached level 20 13799 600' Found the Dagger 'Narthanc' (LOST) 14193 600' Killed Bullroarer the Hobbit 15116 650' Reached level 21 17920 850' Killed Nár, the Dwarf 18078 950' Reached level 22 18964 1100' Killed Lugdush, the Uruk 19693 1150' Reached level 23 19878 1200' -- Note: Mithril golem takes @ to 0 hps 19878 1200' -- Note: ?phase door escape, heal, stairs 21423 0' Reached level 24 21423 0' Reached level 25 21423 0' Reached level 26 21423 0' Reached level 27 21423 0' Reached level 28 21423 0' Reached level 29 21423 0' Reached level 30 21424 0' -- Note: !Experience 21972 1300' Killed Gorbag, the Orc Captain 21973 1300' Found the Scimitar 'Haradekket' 24062 1450' Found the Dagger 'Dethanc' (LOST) 24632 1500' -- Note: Stat gain depth 25741 1550' Killed Brodda, the Easterling 26903 1550' Found the Set of Gauntlets 'Paurhach' (LOST) 28169 1600' Killed Golfimbul, the Hill Orc Chief [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)