[ToME 2.3.5 (SX) Character Sheet] Name : Heawyr Age 47 STR! 38 Sex : Male Height 58 Int! 21 24 Race : Dwarf Weight 135 Wis! 29 30 Class : Demonologist Social Class 50 DEX! 32 Body : Player CON! 40 God : Eru Iluvatar CHR! 27 + To Melee Hit 95 Level 46 Hit Points -132/ 1090 + To Melee Damage 80 Experience 3674654 Spell Points 98/ 188 + To Ranged Hit 45 Max Exp 3688119 Sanity 48/ 488 + To Ranged Damage 10 Exp to Adv. 3750000 Piety 23432 AC 46+60 Gold 70467 Speed Slow (-2) (Miscellaneous Abilities) Fighting : Legendary Perception : Poor Blows/Round: 9 Bows/Throw : Very Good Searching : Poor Shots/Round: 2 Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 63d6+720 Stealth : Bad Magic Device: Very Good Infra-Vision: 70 feet Tactic: furious Explor: running (Character Background) You are the only child of a Dwarven Miner. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 55 (2750') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 41 (2050') Orc Cave: Level 22 (1100') The Land Of Rhun: Level 37 (1850') The Helcaraxe: Level 27 (1350') A lost temple: Level 24 (1200') Your body was a Player. You have defeated 12646 enemies. You saved Bree from a dreadful Nazgul. You have completed 27 princess quests. You have completed 27 lost sword quests. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. Your adventure lasted 30 days. Your Attributes: You are dead, killed by an Eye druj on level 55 of Mordor. You can switch locations with another being. You can feel the danger of evil magic. You can use secret passages. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of thunderlords. You are extremely unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Str : ...3............ Add Wis : ...............+ Add Dex : ........4....... Add Con : ...32......3.... Add Chr : ...3............ Mul Mana : ...............+ Add Stea. : .......3...3.... Add Sear. : ...3...3........ Add Infra : ....2........... Add Tun.. : ..............7. Add Speed : .....1.....3.... Chaotic : +............... Slay Evil : +............+.. Slay Demon: +............... Poison Brd: +............... Fire Brand: +............... Sust Str : .......++....... Sust Int : ................ Sust Wis : ................ Sust Dex : ....+...+....... Sust Con : ........+.+..... Sust Chr : ......+......... Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : .....++.+....... Imm Acid : ......*......... Res Elec : ....+..+........ Imm Fire : ...*...*........ Imm Cold : ......*+........ Res Pois : .......+........ Res Fear : ....+..........+ Res Light : ......+..++..... Res Dark : ......+......... Res Blind : ...............+ Res Conf : ......+..+...... Res Sound : ................ Res Shard : .......+........ Res Neth : .........+...... Res Nexus : ......+......... Res Chaos : ......+..+...... Res Disen : ................ Aura Fire : ........+....... Aura Elec : .......+........ Auto Curse: +.......+....... Levitate : ........+....... Lite : +....+....+..... See Invis : ...+++.......... Regen : ....+........... Xtra Shots: .+.............. Activate : ...+.+....+..... Cursed : +.......+....... Hvy Curse : +.......+....... Fly : ...+...+........ TLord.ESP : ...+............ Skills (points left: 17) - Combat 58.945 [0.800] - Weaponmastery 51.060 [0.750] . Sword-mastery 48.400 [0.700] - Archery 02.900 [0.500] . Bow-mastery 04.850 [0.600] - Sneakiness 02.700 [1.800] . Stealth -00.600 [0.500] . Disarming 13.150 [1.900] . Backstab 01.300 [0.400] - Magic 12.290 [0.700] . Magic-Device 36.400 [1.150] . Spell-power 01.000 [0.300] . Fire 01.000 [0.300] . Air 01.300 [0.400] . Earth 01.000 [0.300] . Demonology 09.000 [1.050] . Runecraft 01.000 [0.300] - Spirituality 31.845 [0.750] . Prayer 41.150 [0.750] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Scroll titled "sunha jahit" of Trap Detection on level 15. You may meet a Rat-thing on level 1. You may find an Oily Yellow Potion of Slow Poison on level 1. You are fated to find The Cloak 'Colluin' on level 1. You may find a Bolt on level 1. You are fated to find an Ivory Wand of Manathrust on level 1. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+11,+11) (-20) {cursed} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 47 of Mordor. d) a Long Bow of Extra Shots (x3) (+7,+10) It fires missiles excessively fast. You found it in the remains of Brodda, the Easterling on level 14 of Orc Cave. e) a Spikard Ring of Slaying (+9,+12) You found it in the remains of a Black pudding on level 46 of Cirith Ungol. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Cirith Ungol. k) The Silver Amulet 'Daiarmen' (+2) It increases your constitution and infravision by 2. It sustains your dexterity. It makes you completely fearless. It provides resistance to electricity. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of A lost temple. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Hel-Drake on level 45 of Mordor. n) The Metal Brigandine Armour 'Natandis' (-3 to accuracy) [19,+5] It sustains your charisma. It provides immunity to acid and cold. It provides resistance to life draining, light, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 40 of Mordor. o) The Elven Cloak of Corgoste [4,+9] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your strength. It provides immunity to fire. It provides resistance to electricity, cold, poison and shards. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+11] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 25 of Mirkwood. s) The Steel Helm of Antil [6,+12] It provides resistance to light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+11] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 22 Silver Arrows of Slay Evil (3d4) (+8,+10) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dracolisk on level 54 of Mordor. |) an Orcish Pick of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 42 of Mordor. b) 3 Holy Tomes of Eru Iluvatar c) a Parchment titled ``Planar Travel Made Easy'' {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 22 of A lost temple. d) The Wand Construction Kit {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) Pytar's Portable Pandemonium {satiation} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. f) 2 Viscous Pink Potions of Speed g) 22 Green Speckled Potions of Healing h) 49 Scrolls titled "ion nis rerol" of Teleportation {25% off} i) a Moonstone Rod of Disarming (75/75) j) a Silver Rod of the Istari of Lightning Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of It on level 20 of Mirkwood. k) a Golden Rod of Simplicity of Recall (125/125) {!*} You found it in the remains of Barney the Dinosaur on level 32 of Mirkwood. l) a Mithril Rod of Simplicity of Teleport Other (160/160) You found it in the remains of Strygalldwir on level 47 of Cirith Ungol. m) a Nickel-Plated Wand of Noxious Cloud[3|36] (4 charges) n) an Ivory Wand of Essence of Speed[1|16] of Plenty (5 charges) You found it in the remains of a Nether wraith on level 41 of Paths of the Dead. o) an Ivory Wand of Essence of Speed[1|17] (5 charges) p) a Staff of Shake[1|9] (0 charges) q) a Bamboo Staff of Healing[3|27] (5 charges) r) a Bamboo Staff of Healing[3|26] (5 charges) s) The Amulet of Carlammas (+2) t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) v) a Light Crossbow of Power (x3) (+13,+14) w) 89 Empty Bottles [Home Inventory - Bree ] a) a Rune [Arrow] b) The Hand of Vecna It can be activated for confusion. You found it lying in a vault on level 25 of The Helcaraxe. c) 2 Dark Red Mushrooms of Sickness d) 12 Dark Green Mushrooms of Unhealth e) 13 Wrinkled Mushrooms of Cure Blindness f) 9 Tan Mushrooms of Cure Confusion g) 11 White Mushrooms of Cure Serious Wounds h) 24 Light Green Mushrooms of Restore Constitution i) 5 Sprigs of Athelas j) a Morphic Oil of Mouse k) 8 Brown Potions of Cure Light Wounds {50% off} l) 5 Silver Speckled Potions of Cure Serious Wounds m) 2 Potions of *Healing* n) a Potion of Restore Life Levels {25% off} o) 38 Scrolls titled "reather sefkli" of Identify {25% off} p) 13 Scrolls of *Identify* {25% off} q) 2 Scrolls of Remove Curse r) a Scroll titled "klivly tab" of Magic Mapping s) a Scroll titled "sunha jahit" of Trap Detection t) 15 Scrolls of Satisfy Hunger {25% off} u) a Scroll titled "vlysat rea rea" of Mass Genocide v) 2 Iron Rod Tips of Nothing (1 Mana to cast) w) a Short Rod Tip of Light (15 Mana to cast) x) an Adamantite Rod Tip of Door/Stair Location (10 Mana to cast) a) an Ivory Wand of Manathrust[1|15] (11 charges) b) a Lead-Plated Wand of Tidal Wave[4|22] (5 charges) c) The Wand of Digging of Thrain (18 charges) d) a Mahogany Staff of Disarm[3|11] (20 charges) e) a Hemlock Staff of Sense Monsters[1|15] (9 charges) f) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Corundum Ring of Dildirya (+1 to searching) It increases your intelligence, charisma and searching by 1. It sustains your dexterity. It provides resistance to electricity, fire, cold, poison and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. h) a Jasper Ring of Free Action i) a Beryl Amulet of Spell [Sense Monsters] j) a Hard Leather Cap [2,+3] k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 22 of The Helcaraxe. l) The Sabre 'Careth Asdriag' (2d7) (+11,+11) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. m) The Broad Sword 'Orcrist' (2d5) (+1,+5) (+3) {Uvathabane} It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to levitate. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Orc Cave. n) The Broad Spear of Arrissa (1d9) (+15,+9) (+1) It increases your intelligence and wisdom by 1. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Orc Cave. o) a Ball-and-Chain of the Thunderlords (2d4) (+9,+8) (+1 to searching) p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} q) an Arrow of Venom (1d4) (+4,+2) r) 26 Arrows (exploding) (1d4) (+6,+5) s) 26 Arrows (exploding) (1d4) (+1,+4) t) 15 Sheaf Arrows (1d5) (+4,+4) u) 21 Silver Arrows (3d4) (+5,+5) v) 25 Iron Shots (1d4) (+0,+0) w) a Ruea corpse x) an Eva corpse a) 10 Breeder mouse raw meats b) 2 Broken Bones c) 2 Rodent Skeletons d) 2 Canine Skeletons e) 5 Dwarf Skeletons [Home Inventory - Gondolin ] a) The Gem of Venom It can be activated for create hunger. You found it in the remains of a Nether wraith on level 41 of Paths of the Dead. b) Tenser's Torch of Spontaneous Combustion It can be activated for cuts. You found it in the remains of a Nether wraith on level 41 of Paths of the Dead. c) a Puce Potion of Cure Insanity d) 2 Scrolls of Recharging e) an Ivory Wand of Essence of Speed[1|11] (5 charges) f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 41 of Paths of the Dead. g) an Espadon of Gondolin (2d9) (+12,+5) (+2) h) a Broken Skull i) a Broken Bone [Home Inventory - Minas Anor ] a) a Demonhorn of Beauty [2,+9] (+1) b) a Tome of the Eternal Flame c) 3 Spellbooks of Identify d) 6 Spellbooks of Sense Monsters e) Baalzebub's Tormented Box It can be activated for poison. You found it in the remains of a Nether wraith on level 47 of Mordor. f) Baalzebub's All-seeing Servant It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Half-orc on level 49 of Cirith Ungol. g) The Gem of Wisdom It can be activated for decreasing Strength. You found it in the remains of a Shade on level 35 of Mordor. h) The Ebon Cube of Darkness It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 34 of Mordor. i) Valdarbon's Automatic Alchemist (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 50 of Mordor. j) Raal's Tormented Spirits It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 55 of Mordor. k) The Crystal Ball of The Witch-King of Angmar It can be activated for decreasing Charisma. You found it lying on the ground on level 29 of Cirith Ungol. l) The Immortal Skull of Benetar It can be activated for gain corruption every 10 turns. You found it lying in a vault on level 41 of Cirith Ungol. m) Heward's Excellent Experimental Earmuffs (charging) {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven mage on level 22 of A lost temple. n) Raistlin's Ready Ranger It can be activated for cure confusion every 100 turns. You found it in the remains of a Revenant on level 48 of Mordor. o) a Parchment titled ''Famous Last Words'' It can be activated for cure serious wounds every 75 turns. You found it lying in a vault on level 45 of Cirith Ungol. p) Cathal's Corrupting Cymbal It can be activated for stun. You found it lying on the ground on level 34 of The Land Of Rhun. q) Jor's Book of Impossible Occurences It can be activated for stun. You found it in the remains of a Greater Mimic on level 32 of Cirith Ungol. r) Olive's Omnipotent Ostrich It can be activated for mass genocide every 1000 turns. You found it in the remains of an Acidic cytoplasm on level 30 of The Land Of Rhun. s) a Sprig of Athelas t) 11 Grey Potions of Cure Serious Insanity u) 5 Pink Speckled Potions of Cure Critical Insanity v) 2 Puce Potions of Cure Insanity w) 99 Potions of Water Curing {quest} x) 6 Bubbling Potions of *Healing* a) 2 Potions of Restore Intelligence b) 12 Scrolls titled "snik tiyerg" of Word of Recall {!*} c) 12 Scrolls of *Identify* d) 9 Scrolls of Remove Curse e) a Wooden Rod of Trap Location (10/10) f) a Moonstone Rod of Charging of Nothing (75/75) g) a Moonstone Rod of Nothing (75/75) h) a Silver Rod of Charging of Nothing (100/100) i) a Silver Rod of Simplicity of Nothing (100/100) j) a Silver Rod of Nothing (100/100) k) a Silver Rod of the Istari of Nothing (200/200) l) a Silver Rod of Capacity of Nothing (200/200) m) a Golden Rod of Nothing (125/125) n) a Golden Rod of Capacity of Nothing (250/250) o) a Mithril Rod of Nothing (160/160) p) a Mithril Rod of Nothing (160/160) q) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You found it in the remains of Gandalf the Grey on level 51 of Mordor. r) a Tin-Plated Rod Tip of Acid Bolts (40 Mana to cast) s) 2 Tin Rod Tips of Cold Balls (55 Mana to cast) t) an Ivory Wand of Manathrust[8|15] (15 charges) u) a Zinc Wand of Firewall[8|14] (8 charges) v) a Molybdenum Wand of Ice Storm[1|28] (7 charges) w) a Nickel-Plated Wand of Noxious Cloud[7|32] (6 charges) x) a Nickel-Plated Wand of Noxious Cloud[6|43] (0 charges) a) a Nickel-Plated Wand of Noxious Cloud[2|30] (7 charges) b) 9 Wands of Noxious Cloud[1|25] (43 charges) c) a Silver Wand of Strike[2|17] (5 charges) d) a Mithril-Plated Wand of Teleport Away[7|30] (3 charges) e) an Ivory Wand of Essence of Speed[1|16] (6 charges) f) 3 Ivory Wands of Essence of Speed[1|10] (15 charges) g) a Tin-Plated Wand of Banishment[7|25] (0 charges) h) a Mithril Wand of Charm[5|26] (5 charges) i) a Dogwood Staff of Teleportation[14|37] (13 charges) j) a Dogwood Staff of Teleportation[8|22] (14 charges) k) a Bamboo Staff of Healing[3|27] (4 charges) l) a Pine Staff of Summon[20|27] (4 charges) m) a Silver Staff of Sterilize[3|20] (8 charges) n) The Jet Ring of Cared {cursed} It provides resistance to confusion and chaos. It allows you to levitate. It slows your metabolism. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Land Of Rhun. o) The Amethyst Ring 'Rothar' (+5) It increases your wisdom, dexterity, constitution and stealth by 5. It makes you invisible. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to acid and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 46 of Cirith Ungol. p) The Bronze Ring of Nilmar (+2 to searching) It increases your searching by 2. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, cold and shards. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 34 of Mordor. q) a Lapis Lazuli Ring of Nether Resistance r) a Garnet Ring of Shard Resistance s) a Mithril Ring of Extra Attacks (+1 attack) t) a Sapphire Amulet of Doom [-2] (-2) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Young red dragon in the town of Gondolin . u) a Sapphire Amulet of Doom [-3] (-4) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 4. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Dreadmaster on level 50 of Mordor. v) The Ivory Amulet 'Elenumar' (-8 to searching) {cursed} It decreases your searching by 8. It provides resistance to electricity. It speeds your regenerative powers. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lloigor on level 40 of Mordor. w) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. x) a Ring Mail of Resist Acid (-2 to accuracy) [12,+8] a) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 51 of Mordor. b) The Metal Lamellar Armour 'Saelwe' (-3 to accuracy) [23,+8] It sustains your charisma. It provides immunity to fire. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Cirith Ungol. c) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. d) The Paper Armour of Armen [4,+12] It provides immunity to fire and cold. It makes you completely fearless. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 36 of The Land Of Rhun. e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 22 of A lost temple. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Thunderlord Coat of Ragolith [9,+11] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to fire, cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 44 of Cirith Ungol. h) The Mouse Fur of Einen [1,+12] It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Large Metal Shield of Sorim [5,+4] {cursed} It sustains your wisdom, dexterity and constitution. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Cirith Ungol. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) an Iron Helm of Water Breathing [5,+8] m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Cirith Ungol. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 28 of Cirith Ungol. o) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 48 of Mordor. p) a Set of Gauntlets of Slaying (+6,+4) [2,+9] q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 34 of Mordor. r) The Broad Axe of Lossearin (2d6) (+3,+1) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom by 3. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. s) The Dagger 'Belangil' (2d4) (+10,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Dagger of Westernesse (1d4) (+13,+11) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Elite uruk on level 45 of Cirith Ungol. u) a Dagger of Extra Attacks (1d4) (+8,+12) (+3 attacks) v) a Small Sword of *Slay Evil* (1d6) (+7,+10) (+1) It increases your wisdom by 1. It fights against evil with holy fury. It makes you completely fearless. It allows you to sense the presence of evil beings. It slows your metabolism. It has been blessed by the gods. You found it in the remains of a Knight Templar on level 54 of Mordor. w) a Broad Sword (*Defender*) (2d5) (+8,+1) [+16] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag on level 41 of Cirith Ungol. x) The Broad Sword 'Glamdring' (2d5) (+10,+12) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. a) a Spectral Broad Sword of *Slay Giant* (2d5) (+2,+8) (+1) b) a Spectral Broad Sword (2d5) (+6,+5) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of The Phoenix on level 55 of Mordor. c) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. d) a Spectral Long Sword (2d5) (+7,+7) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of an Ancient multi-hued dragon on level 41 of Paths of the Dead. e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. f) a Scimitar of Gondolin (2d5) (+12,+13) (+1) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 46 of Cirith Ungol. g) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) h) a Two-Handed Sword of Westernesse (3d6) (+17,+15) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 49 of Cirith Ungol. i) a Two-Handed Sword of Aman (3d6) (+14,+11) [+1] (+1) j) an Executioner's Sword (*Defender*) (4d5) (+3,+9) [+18] (+3 to stealth) It must be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 51 of Mordor. l) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 34 of Mordor. m) an Acidic Scythe of Slay Giant (5d3) (+7,+5) n) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. o) a Battle Axe of Slay Dragon (2d8) (+2,+12) p) a Ball-and-Chain of *Slay Demon* (2d4) (+5,+9) (+2) q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Cirith Ungol. r) an Elemental Flail of Spinning (2d6) (+16,+17) (+2) s) a Flail of Gondolin (2d6) (+9,+7) (+2) t) a Long Bow of Extra Shots (x3) (+17,+8) u) a Light Crossbow of Power (x3) (+11,+15) v) The Bolt of Amingon (1d5) (+10,+22) (+3) It increases your intelligence, wisdom, constitution and charisma by 3 . It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in the town of Gondolin . w) 21 Sheaf Arrows of Flame (1d5) (+8,+5) x) 6 Arrows of Wounding (1d4) (+6,+10) You found it lying in a vault on level 29 of Cirith Ungol. a) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Cirith Ungol. b) The Small Wooden Boomerang of Gondolmar (1d4) (+5,+21) It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 51 of Mordor. c) an Acidic Small Metal Boomerang (3d4) (+9,+8) d) a Shard of Pottery e) a Broken Stick f) an Almuth corpse g) Katia's corpse h) a Mage Staff of Wizardry (1d4) (-28,-15)(60%) (+3) i) 2 Empty Bottles j) 2 Broken Skulls k) a Broken Bone [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 31 of Mirkwood. b) Mordekainen's Sneaking Eye It can be activated for gain corruption every 10 turns. You found it in the remains of a Mummified human on level 32 of Mirkwood. c) The Skull of Ancient Wisdom {genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 24 of A lost temple. d) a Parchment titled ``Household Magic'' It can be activated for cure poison every 100 turns. You found it lying on the ground on level 29 of Mirkwood. e) Bigby's Big Book of Brutality {destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 21 of Mirkwood. f) Mordenkainen's Mysterious Mind-Masher It can be activated for experience loss. You found it in the remains of a Dark elven mage on level 33 of Mirkwood. g) 3 Mushrooms of Cure Serious Wounds {100% off} h) 15 Dark Blue Mushrooms of Restore Strength i) 29 Misty Potions of Cure Critical Wounds j) a Purple Speckled Potion of Restore Mana k) a Potion of Restore Intelligence {50% off} l) a Yellow Potion of Enlightenment m) 5 Scrolls of *Identify* n) a Wooden Rod of the Istari of Nothing (20/20) o) a Silver Rod of Simplicity of Nothing (100/100) p) a Cast Iron Rod Tip of Acid Balls (60 Mana to cast) q) a Zinc Wand of Firewall[3|10] (6 charges) r) a Nickel-Plated Wand of Noxious Cloud[1|26] (12 charges) s) 2 Nickel-Plated Wands of Noxious Cloud[2|26] (3 charges) t) 5 Nickel-Plated Wands of Noxious Cloud[1|25] (5 charges) u) a Tin-Plated Wand of Banishment[1|18] (3 charges) v) a Mithril Wand of Charm[7|20] (8 charges) w) a Hemlock Staff of Remove Curses[2|22] (4 charges) x) a Hemlock Staff of Remove Curses[2|17] (9 charges) a) a Hemlock Staff of Remove Curses[1|16] (2 charges) b) 2 Mahogany Staffs of Disarm[1|10] (21 charges) c) a Mistletoe Staff of Recovery[1|10] (7 charges) d) a Mulberry Staff of Identify[3|19] (0 charges) e) an Indestructible Corundum Ring of Fire Resistance f) a Topaz Ring of Cold Resistance g) a Granite Ring of Accuracy (+7) h) an Agate Ring of Nexus Resistance i) an Opal Ring of Sound Resistance j) a Plain Ring of Invisibility {invis} k) a Serpent Ring of Flying l) a Transparent Ring of Spell m) The Phial of Undeath (-5) {cursed} n) a Dwarven Double Ring Mail (-2) [15,+11] (+2) o) a Soft Studded Leather of Resistance [5,+18] p) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. r) a Large Leather Shield of Resistance [4,+12] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 19 of Mirkwood. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Mirkwood. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Trident (1d8) (+6,+5) x) The Beaked Axe of Galon (2d6) (+9,+7) (+3) It must be wielded two-handed. It increases your constitution by 3. It does extra damage from electricity. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 25 of Mirkwood. a) a Guisarme of Slay Evil (2d5) (+3,+6) b) The Flail of Mendir (2d6) (+16,+4) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 5. It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 22 of Mirkwood. c) a Short Bow (x2) (+1,+4) d) 31 Arrows of Acid (1d4) (+2,+2) It does extra damage from acid. It cannot be harmed by acid. You found it in the remains of an Ancient gold dragon on level 41 of Mordor. e) 11 Sheaf Arrows of Venom (1d5) (+5,+10) f) 14 Arrows of Slay Evil (1d4) (+13,+11) g) 25 Arrows of Slay Demon (1d4) (+8,+10) h) 20 Arrows of Slay Animal (1d4) (+7,+6) i) 32 Sheaf Arrows (exploding) (1d5) (+6,+3) j) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 27 of Mirkwood. k) a Shard of Pottery l) 3 Broken Sticks m) a Ludgera corpse n) a Solvejg corpse o) a Solvejg corpse p) a Solvejg corpse q) a Solvejg corpse r) a Solvejg corpse s) a Solvejg corpse t) a Solvejg corpse u) a Solvejg corpse v) a Solvejg corpse w) a Solvejg corpse x) a Yvonne corpse a) 2 Empty Bottles b) 4 Broken Skulls c) a Broken Bone d) 19 Elf Skeletons e) 3 Human Skeletons