[Animeband 0.6.0a2 Character Dump] Name Ibuki Self RB CB EB Best Sex Female Age 21 STR: 16 +0 +1 +0 17 Race Nedian Height 58 Int: 10 +1 +2 +0 13 12 Class Sand Ninja Weight 133 WIS: 10 +1 -3 +0 8 Title Genin Status 39 Dex: 14 +1 +4 +0 18/10 18 HP -6/132 Maximize Y Con: 17 -1 +2 +0 18 17 SP 16/16 Preserve Y CHR: 10 +4 -2 +0 12 Level 15 Armor [15,+19] Saving Throw Excellent Cur Exp 1918 Fight (+7,+2) Stealth Superb Max Exp 1918 Melee (+12,+8) Fighting Superb Adv Exp 2430 Shoot (+8,+1) Shooting Superb Blows 3/turn Disarming Superb Gold 2099 Shots 1/turn Magic Device Excellent Perception Excellent Burden 78.7 lbs Infra 20 ft Searching Excellent You are the only child of a Nedian Shopkeeper. You have dark brown eyes, wavy blue hair, and an average complexion. Name Ibuki Self RB CB EB Best Sex Female .............. STR: 16 +0 +1 +0 17 Race Nedian .............. Int: 10 +1 +2 +0 13 12 Class Sand Ninja .............. WIS: 10 +1 -3 +0 8 Title Genin .............. Dex: 14 +1 +4 +0 18/10 18 HP -6/132 .............. Con: 17 -1 +2 +0 18 17 SP 16/16 s............. CHR: 10 +4 -2 +0 12 Level 15 abcdefghijklm@ |}== ~(()]] abcdefghijklm@ abcdefghijklm@ abcdefghijklm@ abcdefghijklm Acid:+.............Blind:..............S.Dig:...+..........Stea.:+............ Elec:+.............Confu:..............Feath:+.............Sear.:..+.......... Fire:+.....+.......Sound:..............PLite:..............Infra:............. Cold:+.......+.....Shard:..............Regen:+.............Tunn.:............. Pois:..............Nexus:..............Telep:..............Speed:............. Fear:..............Nethr:..............Invis:+.............Blows:............. Lite:..............Chaos:..............FrAct:+.............Shots:............. Dark:..............Disen:..............HLife:..............Might:............. abcdefghijklm@ abcdefghijklm@ abcdefghijklm@ abcdefghijklm |}== ~(()]] |}== ~(()]] |}== ~(()]] |}== ~(()]] Game Type: Quest Meter: 4306 / 9000 [Last Messages] > *** LOW HITPOINT WARNING! *** > It hits you. > *** LOW HITPOINT WARNING! *** > It hits you. > *** LOW HITPOINT WARNING! *** > It bites you. > *** LOW HITPOINT WARNING! *** > You are confused. > There is a wall in the way! > You are confused. > You see a Potion of Resist Cold. > It gazes at you. > *** LOW HITPOINT WARNING! *** > It hits you. > You die. [Character Equipment] a) a Dagger (Defender) (1d4) (+5,+6) [+4] (+1 to stealth) It sustains your charisma. b) a Sling (x2) (+1,+1) c) a Ring of Searching (+2) d) a Ring of Slow Digestion e) (nothing) f) a Brass Lantern (with 3553 turns of light) It provides light (radius 2) when fueled. g) Hard Leather Armour of Resist Fire (-1) [6,+6] h) a Cloak [1,-1] i) a Large Metal Shield of Resist Cold [5,+9] j) a Hard Leather Cap [2,-1] k) a Set of Leather Gloves [1,+0] l) (nothing) m) (nothing) [Character Inventory] a) a Large Scroll [Basic Ninjutsu] b) 4 Pork Buns c) 5 Flasks of oil d) 3 Potions of Speed e) 11 Scrolls of Phase Door f) 2 Scrolls of Word of Recall g) 2 Scrolls of Identify h) a Rod of Trap Location {@z2} i) a Staff of *Destruction* (2 charges) j) a Ring of Teleportation k) a Dagger (1d4) (+0,+0) l) a Beaked Axe of Slay Dragon (2d6) (+4,+7) [Home Inventory] a) 3 Scrolls of Word of Recall b) 3 Scrolls of Remove Curse [Quests Solved] [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)