[Angband 4.0.1 Character Dump] Name Forgg Age 70 Self RB CB EB Best Race Dunadan Height 6'11" STR: 17 +1 +0 +0 18 Class Rogue Weight 13st 3lb INT: 10 +2 +1 +0 13 Title Vagabond Turns used: WIS: 10 +2 -3 +0 9 HP -2/29 Game 16988 DEX: 18 +2 +3 +0 18/50 SP 0/0 Standard 1700 CON: 10 +3 -1 +0 12 Resting 128 Level 3 Armor [3,+3] Saving Throw 37% Cur Exp 67 Stealth Fair Max Exp 67 Melee 1d8,+2 Disarming 54% Adv Exp 92 To-hit 29,+5 Magic Devices 41 Blows 1.3/turn Perception 1 in 13 Gold 591 Searching 35% Burden 44.0 lbs Shoot to-dam +0 Infravision 0 ft Speed Normal To-hit 28,+5 Max Depth 100' (L2) Shots 1/turn You are one of several children of a Landed Knight. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The Acolyte hits you. > You hit the Acolyte. > The Acolyte hits you. > You hit the Acolyte. > The Acolyte flees in terror! > The Acolyte points at you and curses. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You hit the Acolyte. > The Acolyte hits you. > *** LOW HITPOINT WARNING! *** > You are blind. > You have 2 Potions of Blindness (d). > Someone hits you. > You die. Killed by an Acolyte. [Character Equipment] a) a Cutlass (1d8) (+0,+0) Found lying on the floor at 50 feet (level 1) Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 8.7. b) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1) f) a Wooden Torch (3306 turns) <+1> An inheritance from your family Radius 1 light. i) a Wicker Shield [2,+0] Found lying on the floor at 50 feet (level 1) k) a Set of Leather Gloves [1,+0] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Holy Book of Prayers [Beginners Handbook] c) a Ration of Food d) 2 Potions of Blindness It can be thrown at creatures with damaging effect. e) 2 Potions of Heroism f) a Potion of Resist Heat g) a Potion of Resist Cold h) 4 Scrolls of Treasure Detection i) 2 Scrolls of Phase Door j) 2 Wooden Torches (5000 turns) <+1> Radius 1 light. k) a Dagger (1d4) (+0,+0) Found lying on the floor at 50 feet (level 1) Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 9. l) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1) [Character Quiver] 0) 20 Rounded Pebbles (1d2) (+3,+3) Combat info: Hits targets up to 100 feet away. Average damage/round: 9. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 343 50' Reached level 2 442 50' Killed Fang, Farmer Maggot's dog 442 50' Reached level 3 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : yes (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend)